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~~~Ye Olde Ashlander Tent - On the Move edition~~~
///Click "view as a .txt" for a more legible version. Or better yet, read .rtf included in the file///
Version 1.1
Author of this version - Serenity. Previous authors: Aragon and Gaius Atrius.
Originals can be found at:
�Ashlander Tent DX� by Gaius Atrius: http://mw.modhistory.com/download-65-6493
�Ashlander Tent� by Aragon: http://mw.modhistory.com/download-65-3563
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Disclaimer
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Nothing is mine.
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Summary
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Adds a portable home � an Ashlander tent.
1. Things which were deliberately removed from original �Ashlander Tent Deluxe� mod:
Quest line and all associated objects/NPCs
Void yurt (expansion for the tent)
Weapons
Fast travel system
2.Things added:
Improved core scripts, increased the area where you can safely use tent by a large amount (at least twice).
Made the tent look more lived-in and cozy.
Added sounds to all containers.
Added lots of other stuff � interactive elements, containers, things to look at, navigational devices, construction tools to build custom camp, Vvardenfell map, spellmaking and enchanting kits, trash basket, etc.
Addon for Morrowind Acoustic Overhaul (lets you hear sounds of rain, storm, etc. while inside).
Addon for Tamriel Rebuilt (faster loading times, better stability while on Mainland).
3.Things still lacking:
No companion support.
No support for areas which you basically can�t see on in-game map (like Strik, SHOTN or Lyithdonea).
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Installation
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--Main files:
1. Decide which of the two main .esp files better suits you:
On the move.esp � standard version, no NoM scripts.
On the move_nom.esp � for users of Necessities of Morrowind, allows you to cook near the fireplace.
2. Choose the replacer you like, copy the contents of its folder to .../Morrowind and overwrite.
--Add-ons:
1. In addition to this, if you�re using Morrowind Acoustic Overhaul by Piterbitt & Logitech, you may be interested in using OTM_MAO_addon.esp, which allows you to hear sounds of rain, storm, etc. while inside.
(MAO download link: http://download.fliggerty.com/download-76-1045)
2. Use OTM_TR.esp if you play with Tamriel Rebuilt installed. It will speed up loading times when you are on Morrowind Mainland, and possibly prevent crashes if you place your tent too far on the East or South of TR.
3. MWSE addon by Bjam allows companions to enter the tent and also prevents crashes when you attempt to exit the tent in very remote areas (Stirk, SHOTN, Lyithdonea). You don�t need OTM_TR.esp if you decide to use it. WARNING: sometimes doesn�t work properly, so it�s not recommended.
Activate copied .esp files in Wrye Mash or game launcher.
--Alternative textures:
I�ve also supplied alternative textures for the tent (made by Texture Freak). They will not affect existing Ashlander camps. You don't need to start a new game each time you change textures.
Choose the replacer you like, copy the contents of its folder to ...Morrowind/Data Files and overwrite.
Everything is in its proper folders, no additional fiddling is required. Vanilla textures are in "Vanilla" folder.
"Arctic Alt" interior doesn't have texture, so the color of the model will be featureless white. This is intentional, just ignore the error that will pop-up and enjoy.
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Playing the mod
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Find Vytrix �the Morrowinder� in Seyda Neen, Arrille�s Trade house and buy the tent. Place it on even ground. Activate the tent flap to enter. Activate the exterior of the tent to pick up. Enjoy!
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Compatibility & technical issues
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--The tent stops working in areas which are located roughly near the edge of extended map (it is one of Morrowind Code Patch features). This means that mods like Stirk, SHOTN and Lyithdonea are not supported. Users of OpenMW can use tent everywhere (though I�m getting conflicting reports on this). The included MWSE addon by Bjam fixes the problem, but introduces another, so it�s not recommended.
--Your tent may look differently from mine depending on the replacers you use.
--The mod is incompatible with any other versions of �Ashlander Tent�.
--If playing with NoM, I highly recommend to choose the option �fires don�t hurt� at NoM setup, otherwise you may be annoyed by being constantly hit by flames inside your tent.
--Companions can�t enter the tent. As a workaround, I suggest using mods that let you summon your companions to your current location with a spell, like Mellian's Teleport Mod.
--Mannequins and compass don�t work in OpenMW, so just ignore them (don�t buy mannequin).
--If you�re using Morrowind Acoustic Overhaul, the music played from music box may be sometimes interrupted.
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Special features
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--Music box � lets you play mp3 files of your choosing. I�ve made a pack containing mp3 files which I felt were interesting � this is an optional download at Nexus, not included into the main archive. If you want to add other music, see special section on how to do it below. (Xiamara, London Rook and TigerLilly)
--Ingredient Storage � Activate the larger urn to store all vanilla ingredients in it. Wait a bit (100 frames) so the script will do its work. (Tizzo, London Rook)
--Bandage � for quick healing at low levels. It will patch you up for 5 hp every time you use it. I�ve intentionally made the effect very weak to prevent abuse. It isn�t supposed to restore all of your health bar. (London Rook)
--Explorer�s Journal � Activate magnifying glass (it serves as a table of contents, switching between books), then journal (actual book on the table, you need one called "thoughts and ideas") to buy additional items for your tent (Olol, PikachunoTM, London Rook, Stuporstar):
--Mannequin � for convenient display of your armor, comes both in male and female variant. (Cali & about 100 others)
Note: OpenMW doesn�t support mannequins, so please don�t buy them if you play it.
--Spellweaver�s manual � create your spells without intermediaries (requires 60 INT to use). (LondonRook, Stuporstar, Mephisto)
--Enchanting kit � the same, but for enchanting (requires 70 INT to use). (LondonRook, Stuporstar, Mephisto)
--Talisman of homecoming � teleport back home at will. (Aragon, Alisagae, Gaius Atrius)
--Travel map of Vvardenfell � helpful for newbies and even some vets, actually. Also shows important landmarks. Activate it to see details. (Mike Wagner & ManaUser)
--Clock � I�m sure you will love this magnificent artefact, just like I do. (Barabus)
--Construction tools � build your own camp, complete with campfire, barricades, fishing traps and other features. Take the tools with you, go outside, place them on ground, activate, choose �craft��, select an item you want and place it on the ground. If you�re unhappy with placement, there are several options to fine-tune the position of object in game world. When you�re ready to move on, either pick all objects manually and place them back into �tools� container (preferably), or just skip this step and select �abandon camp� option (Acheron, Dracus, Crankgorilla and Pikko, London Rook and Momo).
--Wastebasket � for instant garbage disposal. Be careful not to place any important items there! (Rezond, Phaedra & Co, London Rook, Piterbitt).
--Navigational instruments � compass and magical �DweNav� trinket. Immerse yourself in the world of Morrowind and say �good-bye� to the in-game map! (Map not disabled, to clarify :). (SirLuthor, Shiva7663, Nigedo)
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Balance issues & suggestions for house rules
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Point 1.
Carrying the tent with you during your journeys significantly distorts game balance. It means that you can escape difficult battles, and safely replenish your health and magicka points even in the most hostile environments. Your carrying capacity also becomes non-issue, because you can just store everything in a tent. These problems, of course, should be addressed if you care about your game (too easy = less fun, cheating = no fun at all).
Instead of implementing cumbersome scripts (I am not exactly a script-savvy, by the way), I recommend you to use some sort of house rules, or self-imposed limitations, based either in wish for better realism or desire not to break your game. Some examples:
Use guars from �Guars� mod by Abot.
Don�t move the tent to a new location too frequently.
Don�t use fast-travel options (you are a nomad now, so why would you need to use boats or silt-striders?)
Never place the tent in the middle of the battle, to escape your opponent, replenish your health and magicka, buff yourself up and then go out to finish them off.
Don�t abuse the bed in the tent, don�t sleep in it more than once per 24 hours, for example.
If you are still concerned about game balance, even following all these house rules, you can use the tent as a stationary home. Just pretend that it can�t be moved.
I think that any kind of natural levelling mod will work better with �Ashlander tent� than vanilla or vanilla-style system (like BTB�s game improvements). That�s because you often have to fast-travel between cities to train your stats, and it doesn�t make sense if you�re a nomad.
Point 2.
You can spice your game up by disabling in-game map and use navigational instruments provided with the mod � compass and �DweNav� trinket, plus directions given by locals (which are usually pretty verbose) and your journal. Unfortunately, I didn�t have enough time to make in-game �encyclopedia� (which should have looked like a collection of notes, drawings and crude maps made by your character during their journeys) or import maps made by other people. But you can always look for other mods which achieve the same thing - for instance, ZipZod�s Atlas Addon (http://mw.modhistory.com/download-1-14335).
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Music box (taken from the original readme)
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I [Gaius Atrius] have included a special "music box", based on a script from "Music Boxes v.3" by Xiamara. It can be found on the table. Included with the mod is a set of small music files, provided with Xiamara's original mod, for testing purposes. These are to be replaced with the MP3 files of your choosing.
The music box is a permanent fixture of the tent, and cannot be taken. To add your own music, simply rename your MP3s to the same filenames as the provided music files, and put them in the 'atdxmusic' folder, instead of the originals.
(*Warning!*: Do NOT replace 'atcancel.mp3' with a different file. It is needed to cancel the music.)
It should look like this:
Data Files/Music/atdxmusic/
atcancel.mp3
atsong1a.mp3
atsong1b.mp3
atsong1c.mp3
atsong1d.mp3
atsong1e.mp3
atsong1f.mp3
atsong1g.mp3
atsong1h.mp3
Note: The script has been altered, and the MP3s have unique filenames, so this mod is fully compatible with Xiamara's original mod, for those who wish to use it.
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Recommended mods for the best experience
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Morrowind Acoustic Overhaul - http://download.fliggerty.com/download-76-1045
Dunmer Lanterns Replacer - https://www.nexusmods.com/morrowind/mods/43219/?
Apel�s Fire Retexture - https://www.nexusmods.com/morrowind/mods/42554/?
RR mod series, Better Meshes - https://www.nexusmods.com/morrowind/mods/43266/?
Detailed Rugs v2 - https://www.nexusmods.com/morrowind/mods/23986/?
Ashlanders Textures (resource-intensive) - https://www.nexusmods.com/morrowind/mods/45162/?
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Permissions
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Yes.
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Credits
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I. People whose assets I (or original authors) have used and/or those who provided technical assistance
THANK YOU:
--Aragon and Gaius Atrius for original mod and its expansion, and for allowing others to modify it.
--LondonRook (a.k.a the Inkbunny) � most of the custom models and textures of this version (assets of �Outlander Project� http://designingoutlander.tumblr.com/). That�s a whole lot of quality, vanilla-friendly models, icons and textures. I can�t love him enough.
--PiterBitt & Logitech � MAO Containers script and a lot of sounds. Scripts for interior weather system, used in add-on.
--Barabus for clock scripts and models, and for being an outstanding modder of the �early period�.
--ManaUser for VV travel map from �Map Deluxe� mod.
--The Wanderer for scroll case model & texture.
--Stuporstar for helping with the "daylight" script, for disabling scripts, for helpful advice about working with audio, for many inspirations from �Uvirith�s Legacy�, for her wonderful resources and lots of other things. Bless her!
--Many thanks to Youtubers who record free-to-use sounds.
--Thanks to all online sound libraries� there are too many to list.
--Very special thanks to Greatness7 for a pro advice, brainstorming and giving excellent ideas.
--Tizzo for alchemy sorting script and for giving me pointers and sage advice. I�m looking forward to stealing even more of your cool scripts, Tizzo!
--PikachunoTM for greatly optimizing that Vampire book, which was probably the main cause of performance issues people had.
--Thanks to Acheron � the author of �Camping Gear� mod. When you �craft� objects for your camp and place them in-game, and then �pack up� to move on, it�s his scripts that are used.
--Dracus and Pikko for sophisticated script which allows to precisely position any item in-game. Thanks to Crankgorilla, from whose mod (Gnisis Imperial Trader) I�ve stolen it.
--Alaisiagae for Daedric parchments (Document Items Resource) and for model of �talisman of homecoming�
--Bjam for MWSE addon for the tent. Yacoby who made MWSE happen, Fliggerty who continued to develop it and Merzasphor, who added a lot of cool stuff to it. There were probably a lot more people involved, I simply can�t remember right now.
--Xiamara for their music box.
--Texture Freak � Alternative tent textures (taken from �Arctic Yurts� resource).
--Momo for his excellent resources (took fish net and fish trap from them).
--Neoptolemus � Containers sounds script, some .wav files.
--Danae for many inspirations from her house mods. She was the first who gave me an idea of "interactive houses".
--Nigedo & SirLuthor for the awesome compass mod.
--Olol (Zwolol) � Vampire book resource.
--Shiva7663 � for lodestone script.
--Modders who created the best trash can script in existence: Rezond, Phaedra, and Aon14, and those who helped them in their work: MortisNai, DracusDragani and everyone else on Bethsoft.com forum (RIP) who gave suggestions.
--Mike Wagner for map of Vvardenfell (the variant I�ve used might be made by other person).
--Cali for models and scripts for mannequins.
--Tiger Lily - for music box texture.
--Mephisto for inspiration from �Tome of Ancient Knowledge�.
--Steve Deffeyes (aka Dongle) for inspiration from the ranger tent mod.
--Marcel Hesselbarth for inspiration from the multi-mark scripts.
--Virtually every other modder, because you can�t mod in vacuum.
II. Also very important persons who gave feedback, constructive critique and were overall supportive, without whom this remake in its current form would have never happened.
THANK YOU:
--Skyrimmeganoob (a.k.a. MorrowindNostalgia from Reddit) for feedback and OpenMW testing, for continued support and for being a cool guy/gal.
--Special thanks to Pejae for very helpful early feedback and kind words, which encouraged me to put more work into this.
--Thanks to AnonyTroll (a.k.a. totally_a_goon, a.k.a. Atryonis � sorry if I misspelled) for criticisms and detailed feedback. I was reluctant to follow his suggestions, but I think the mod looks better now.
--Helpful and cool folks at Morrowind Modding Discord. They are real proz.
--Stavroguin, who took his time to comment on my remake, engage in a friendly chatter and give insightful feedback. You are legendary, Stav! I love your mods!
--Obscen3 for reporting bandage spell autocalc issue.
--Fullarmor for support, suggestions and reporting bugs.
--General6Kracker for reporting a bug.
--Vhaluus for balance suggestion and reporting bugs.
--Thanks to Melchior Dahrk for� something. We had a great chat. He is a very friendly person, and very talented.
--Dragonfire3405 for testing MAO addon with classic version of the mod. (And yeah, it works.)
--Shinnet for kind words and testing.
--Friendly and supportive people from Tes3mods subreddit.
--Bethesda for TES universe, their games, especially Morrowind, and their support of modders.
--Me, Serenity, for my time and energy, and also for determination to actually complete and release the mod (I often loose interest/burn out somewhere in the middle of a project).
--You, for your interest and for reading this to the end.
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Changelog
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Version 1.1, 23.09.2017
- Complimentary feature: alchemical transmutator now serves as a de-sorter for vanilla alchemical ingredients which you have put in the storage. Manually selecting ingredients for potions is not fun anymore (if it ever was), so this has a potential to remove some annoyance from your game. I took the scripts from Yet Another Portable Housing Mod (YAPHM) by Tizzo and modified them a bit.
- Modified scripts to enable functionality of explorer�s journal, spellmaking and enchanting kits for OpenMW.
- Changed sounds for scrollcase.
- It was too bright inside, so I toned down lighting.
- Carrying so much redware dishes is not practical for a travelling hero, so I replaced some of it with other items.
- Fixed a few mistakes in dialogues.
- I forgot to mention Acheron in credits! Shame on me � he is the author of camping gear mod.
- Added missing compass .nifs and textures.
- Reorganized folders to hopefully make installation easier for newbies. Included old editions of the mod.
Version 1, 19.09.2017
- Made tweaks to the original tent teleportation scripts - now you can safely use the tent in area twice as large as before (roughly to the extent of expanded (by MW Code patch option) map).
- Made an addon for Tamriel Rebuilt to speed up loading times and prevent possible crashes while on Mainland. This addon will work for any future TR update, and any mods which occupy the same area. TR Preview area ("TR Alpha") doesn't benefit from this, but still supported by main mod (though caution is advised if you place the tent closer to outer edge).
- You can buy additional items for your tent after consulting with �Thoughts and Ideas� section of your journal. These items are: mannequins of both �sexes�, enchanting and spellmaking kits, and talisman of homecoming.
- You can now build up your own camp with provided construction tools, lots of options here. (Scripts by Acheron, Dracus and Pikko, models by LondonRook and Momo.)
- PikachunoTM graciously optimized the model for explorer�s journal, which was probably the main source of low performance issues for OpenMW users.
- Added compass (Nigedo & SirLuthor)
- Added magical �DweNav� trinket. It informs you of your position in game world. (Shiva7663)
- Removed unintended edits to windows in Seyda Neen exterior.
- Fixed armor stand � it is easier to use now.
- Revamped sorter for alchemical ingredients. (Tizzo)
- More storage options.
- More clutter, many little tweaks.
- Fixed lighting � it feels natural now.
- Fixed more mistakes in Vytrix�s dialogue.
- Added wastebasket which immediately destroys any number of deposited items when you want it (Reznod, Phaedra).
- Replaced bonemold bow with regular longbow. It was the last of OP items from original version. All those items are still in the mod though � just not placed, so you can add them via console or in editor (don�t forget to clean the mod after that).
- Reduced the number of alternative .esps while still giving the same options.
- Reduced the price of the tent down to 4000 septims.
- Butchered the readme for better �readability�. It is still too damn long though, but at least I�ve cut the �fat�.
- Last minute fix � removed �Autocalc� flag from bandage spell, which added it to NPC spell lists. I am embarrassed that this serious bug persisted for such a long time. Major thanks to Obscen3 for spotting it!
Version 0.99
- Made a version for OpenMW (no mannequin, no day/night lighting script).
- Included alternative tent textures by Texture Freak. You can easily swap them and revert back to Vanilla without any fiddling. Existing Ashlander camps are not affected.
- Added interesting armor stand which serves as a container. Point at shield part to access (wasn�t able to make it easier to use).
- Added great Vvardenfell map by Mike Wagner (at least he was the original artist, the variant I�ve used might be somebody else�s work). Activate it to see a diagram of travel routes and landmarks made by ManaUser (from Map Deluxe mod).
- Lots of tweaking and resizing. Added more clutter and containers, some new models, replaced other things. I generally tried to give the tent exploration theme.
Version 0.98
- A couple of more custom objects, new fancy container for weapons.
- Made add-on for use with Morrowind Acoustic Overhaul, to add interior weather sounds to the tent. You can use it with other versions of the mod.
- The size of interior is back to original. Interior/exterior ratio is still not 1:1, though (and I am not going to shrink it any further).
- Removed all edits in Seyda Neen exterior. I left two small details which I thought were really fitting.
- Vytrix (the tent-seller) was relocated to Arrille�s Tradehouse. I�ve carefully checked his dialogue and fixed some grammatical mistakes. He now unceremoniously disappears right after you�ve finished talking with him � I thought that using a global variable for disabling a single NPC was too wasteful, and I don�t want to use journal.
- Readjusted and resized everything inside the tent to fit new interior size.
Version 0.97
- Written more lines for Vytrix, cleaned dialogue with Enchanted Editor. You�re now properly charged for buying the tent, instead of receiving it for free.
- Made version with female mannequin. You can no longer pick mannequins (because there is no use in relocating them, as there is not enough space).
- Re-textured music box and a table.
- Some minor rearrangements, including lighting.
Version 0.96
- Cleaned with TesTool (forgot about it, sorry)
Version 0.95
- Initial release.
~~ Safe travels, outlander! ~~