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  1. half11
    half11
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    Better Expansion Implementations was removed from the patch and can now be found on the Expansion Delay page.
  2. Perechon0814
    Perechon0814
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    Hi!
    After upgrading my Windows10 to Windows11 I had to reinstall Morrowind. 
    Now in my warnings.txt are messages like this:

    Current file "Patch for Purists.esm"
    Cell "Vivec, Puzzle Canal, Level 2"
    Object reference "vivec_grate_door_02"
    missing in master file.

    Cell "Ald-ruhn, Temple" not found for dialogue type Topic
    Info "EMPTY"

    After some researching I think that the master files have to be updated.
    Just the question how to do this was not covered.
    Please, would you give me some tips?
    1. half11
      half11
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      I suspect that your old installation has an older version of this patch, which is corrupting your save file. Under 'Old files' on the download page, you'll find versions 3.2.1 and 2.9.3. I recommend trying these versions and checking whether your save loads or if the error message disappears. If that doesn't help, I’d happily assist you further.
    2. Perechon0814
      Perechon0814
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      Sorry to disagree with you:
      1. I have version 4.0.2, and I´ve never downloaded another.
      2. The warnings comes with the start of the game, before I could even think of loading a savegame. I don´t think a savegame could be corrupted, when you are not even touching it.
    3. half11
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      Then there's indeed another cause.

      Could you have installed the game in its default directory (C:\Program Files)? This folder is monitored by the security system, which was unknown at the time of Morrowind's design. The default installation location can lead to crashes, error messages, and mods not appearing. Instead, creating a new folder on your hard drive, such as C:\Games\Morrowind, is strongly recommended. If you have already installed the game in Program Files, I would advise you to uninstall it and reinstall it in another folder.

      If this isn't the issue, you may be experiencing a mod conflict.
    4. Perechon0814
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      I installed in E:\bethesda\morrowind, then copied the whole folder to E:\bethesda\morrowind\morrowind . This one was modded then.
      After upgrading my windows I reinstalled Morrowind in E:\bethesda\morrowind again.
    5. half11
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      Hmm, then I’m not sure what’s going wrong. It could possibly be a mod conflict. You’re not trying to use the patch with a non-English version of the game, are you? That could also lead to some strange error messages.
  3. reddogflour
    reddogflour
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    Hi, I seem to have an issue where only some fixes are being applied. For example, attacking Vala Catraso expels me from the Imperial Cult, which lines up with this fix:

    BUG There two cases of NPC in robes standing next to Imperial Cult Altars without being assigned to the Imperial Cult faction.
    FIX Assigned both Vala Catraso the priestess and Letreius Muco the healer to the Imperial Cult faction.

    Disabling the patch removes this fix as intended. 

    However, other fixes don’t seem to apply such as the gold located in the bowl at the foot of the altar in Fort Pelagiad as it’s still marked as unowned:

    BUG Unlike the other items on Imperial Cult altars, the gold in the bowls is not always owned.
    FIX Fixed the cases in Fort Buckmoth, Fort Darius, Fort Moonmoth, and Fort Pelagiad. 

    I tested both of these with OpenMW 0.49 via Mod Organizer 2 and a manual install of the mod with the original Morrowind. They both had the same results. These are the two I noticed while playing but there could be others out of the 9000+ fixes. I could also be misinterpreting what these fixes are intended to do so please let me know. 
    1. half11
      half11
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      Thanks for the heads-up! It does indeed look like the fix you mentioned wasn’t implemented correctly. I’ll make sure to sort it out for the next release. If you run into anything else, please don’t hesitate to let me know.
  4. SilentSnowfall1213
    SilentSnowfall1213
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    Thanks for the mod! Quick question, does load order for the 3 plugins matter? Like between the main esm and the 2 additional esps? Also for the Expansion Delay mod you recommend. 
    1. half11
      half11
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      You're very welcome! And nope, the load order between the main ESM and the two additional ESPs doesn’t matter.
  5. marke0007
    marke0007
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    I see we have 2 different files, the the first one gives me an error , will downloading the file under Misc be enough?
    1. half11
      half11
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      Just to clarify, does the error happen in-game, or does it occur when you're trying to open the archive file?
  6. TheCotton
    TheCotton
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    Are you aware that this mod does not fix the bug that causes NPCs who are standing still to slide over time? It claims to fix it, but it still happens for me 
    1. half11
      half11
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      Are you using OpenMW by any chance? The way OpenMW handles animations can cause this issue to persist.
    2. TheCotton
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      Yes I am using openMW, sorry about the confusion. Do you happen to know anything about fixing the bug for openMW, or is this something that I just need to wait for the openmw devs to fix?
    3. half11
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      There’s no easy fix for the issue itself. However, it becomes especially annoying when Silt Strider caravaners or gondoliers fall off their platforms. If you encounter this in your game, you can easily fix it using the RA (ResetActors) console command, which moves all actors in the cell back to their starting positions.
  7. ShulShagana
    ShulShagana
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    Just passing by to ask if there's anything like Expansion Resource Conflicts included in PfP. I didn't find anything quite like it in the docs.
    1. half11
      half11
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      Similar fixes have already been included in the patch. It is correct that texture, mesh, and animation fixes are not documented, perhaps something to add in the future.
    2. ShulShagana
      ShulShagana
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      Thank you; it would be worth documenting, so those interested can avoid having duplicate fixes by different modders.
  8. tallythree
    tallythree
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    Thanks so much for the hard work improving Morrowind.

    A note and a question. I was looking into TG_OverduePayments (Ra'zhid's Dwemer Artifacts) and found that journal stages 30 and 50 are inaccessible. This may have been after the fork, but MPP added a single dialog interaction with Ra'zhid to permit it and make him a little less of a stone wall for persuade-before-robbing (aka unskilled) thieves such as mine. I've isolated that change and added it in the below linked mod: https://limewire.com/d/ef97472a-3730-4711-b02d-689f1dd4c71c#yieBR6YPklJa1qy8QwwgR-CbrraCij8tmUCp4xKywbA

    The question, I see some bugs are addressed in "5.0.0;" is this in private testing now or am I missing something?
    1. half11
      half11
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      Thanks for your kind words and for looking into this!

      Regarding your report, I can confirm that this change has already been incorporated into version 5.0.0, which I'm working on. As you suspected, this version is not publicly available yet and will remain in private development until its official release.

      For the sake of accuracy: MPP did not add a new dialog interaction; it simply made an existing one update the journal.
    2. tallythree
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      Ah, understood. I guess that I misinterpreted the modified record. Thanks for adding it in. I'm always grateful for more speechcraft/conversational options and was playing with the idea of an ultra-high disposition, stage 50 interaction where he'd even give in and hand over the items but, obviously, that's not "purist."
  9. nelxxz
    nelxxz
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    With life moving fast and time becoming more and more of a precious resource, I've been postponing my next MW gameplay to match the release of a new PfP version. Every time I come into Nexus, I stop by to check PfP, not only so I can once again come into Seyda Neen with a fresh feeling, but also to perhaps update the Unofficial Bloodmoon Purist Patch page to say that "this mod is now included with PfP - plase update your modlist, outlander!".

    This time, though, it dawned on me that I haven't yet left a note of appreciation here. Well, not anymore - Thank you for your amazing work, Half11!
    1. half11
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      Thank you so much for your kind words and support! I completely understand how life can get busy. Your appreciation truly motivates me to keep going—thank you for taking the time to share it!
    2. Arthandas9
      Arthandas9
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      So is the Unofficial Bloodmoon Purist Patch  still needed?
    3. ModdinScorsese
      ModdinScorsese
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      nelxxz, the author of Unofficial Bloodmoon Purist Patch, said in regard to his patch, "...this mod is now included with PfP..."

      So no. It is not still needed if you are using PfP.
    4. mikeprichard
      mikeprichard
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      nelxxz's post was indicating they're waiting on the next version of PfP, which may include the Unofficial Bloodmoon Purist Patch. So until that version of PfP releases, nelxxz's mod is still relevant. And as said before - I know it's been a very long wait for the next update so far (hope it's here soon!), but PfP is still essential even as is, and half11's monumental work is hugely appreciated.
  10. Arthandas9
    Arthandas9
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    Hi, does this cover the bugs in the official plugins?
    1. half11
      half11
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      No, this doesn’t cover the bugs in the official plugins. I’d recommend using Unofficial Morrowind Official Plugins Patched, which fixes issues in the official plugins.
  11. Scrupulouss
    Scrupulouss
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    dawg why does creeper only have 300 gold??? i didnt ask for this
    1. half11
      half11
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      That's unfortunate for you. I hope you figure out which mod is responsible for this. This patch doesn't affect the Creeper in any way (let alone that such a change would not align with the philosophy of this patch).
    2. uuinter
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      lmao
    3. Scrupulouss
      Scrupulouss
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      bro now im confused cus the only mods i got were graphical mods and this patch. dawg what ?????? its ight tho i got a mod to increase creepers max gold i think