Regarding the issue of people who are unable to install this mod: my mod is simply a texture replacer like most texture replacers out there. It contains only dds files which is a texture format that will replace the original ones from Morrowind's BSA. You will need to drag "Textures" folder from my file to your Morrowind's "Data files" folder. It's very simple and basic to install this mod, if you are unable to use this mod, it's likely other texture mods won't work too. Many people have installed this mod without issues.
I've been searching around and this seems to be a problem for some Morrowind setup. It's recommended that you should manually modding the game yourself, install Morrowind Patch Project before modding and use Mlox to sort load order. It's important that you should install MCP and set up your game correctly to have a moddable game.
Since this mod replace pretty much every texture in game, it's also strongly recommended to install this mod before installing other texture mods to avoid compatibility issue.
I just upscaled these by 30x then reduced them back to the original size so the detail is incredible with Topaz's Gigapixel only t part one is finished might even be better then MET after I'm done. I might see what AI could do with them 4,000 plus file a bit daunting but hey anything for this beloved game I've never played hardly but just enjoy modding lmao 60x on part 2 coming up then normal maps
Hey thanks for reply - I vaguely recalled reading something saying that if the textures were close to vanilla/power of 2 or something something then vanilla Project Atlas could work.
It works very well and looks amazing, FYI if you want to install for OPENMW you have to create a texture folder inside morrowind/DATA and add the the folder location in openmw.config for the program to properly load the textures :) example : data=""C:\Steam\steamapps\common\Morrowind\Data Files\Textures
It's Texture Packs like this and Vanilla Land that would be nice to have Atlas-ed - I attempted to do do the whole imagemagick thang - but alas - I was spinning my wheels, very confused was I.
This is a terrific idea for a mod. An HD pack based on vanilla textures is guaranteed to be much more cohesive than a thousand different smaller texture replacers, each by a different author, with a different vision.
Unfortunately, the resolution just doesn't do it for me. Standard fare in this pack seems to be 512x512 for most wall and ground textures, which just isn't HD enough. If there were a 2k variant, this would be the perfect replacer. I endorsed it all the same, but I won't be using it.
You're kind of supposed to use these AI upscales as a baseline for other retextures (for those who want more resolution), so I'm not sure why you'd want to discard the whole pack over wall and ground textures.
Don't get me wrong, I'm not trying to undermine your work. Using this pack as a base is exactly what I ended up doing. But by the time I installed Morrowind Visual Pack on top of this mod, and Vvardenfell Landscapes on top of that, and Landscape Retexture 2k on top of that, and various textures from Connary's packs on top of that, and Shacks and Docks, and Darknut's Dwemer Ruins, and too many other mods to speak of... I'm not certain how much of this pack was even left.
What I would really be interested is an AI-upscaled 2k pack that replaces every texture in the base game. Something sharp that delivers a consistent vanilla experience. That way, there would be no need to slap fifteen other texture packs on top of it, and the visual style of the game wouldn't be disjointed in the least. I'm aware there are some other mods out there that have attempted upscaled 2k vanilla textures, but the quality of the upscaling on those has been controversial at best, so I've stayed away.
More resolution doesn't mean the textures will look better, Intelligent Textures is the latest upscaled project that use better upscaling methods than mine and it was able to achieved the best quality for its resolution and some of it aren't even 2K, because there is zero point to go higher. I can see the point if you are playing with 8k resolution or something like that but this is the best we can afford without destroying the vanilla aesthetic. You can slap a lot of random HD textures on your Morrowind as well as other moddable games, they may look sharper than vanilla but they don't really look better most of the time, not to mention the inevitable visual inconsistency when you try to achieve the resolution quota in these modding scenes.
This is probably one of my favourite texture replacers for morrowind. It's simple, with zero bugs. Will definitely keep using it, and I would recommend it to everyone.
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I've been searching around and this seems to be a problem for some Morrowind setup. It's recommended that you should manually modding the game yourself, install Morrowind Patch Project before modding and use Mlox to sort load order. It's important that you should install MCP and set up your game correctly to have a moddable game.
Since this mod replace pretty much every texture in game, it's also strongly recommended to install this mod before installing other texture mods to avoid compatibility issue.
Just one question: Why are you not writing in the description that the Texture Folder just need to be copied in the Data Files Folder of the game?
Unfortunately, the resolution just doesn't do it for me. Standard fare in this pack seems to be 512x512 for most wall and ground textures, which just isn't HD enough. If there were a 2k variant, this would be the perfect replacer. I endorsed it all the same, but I won't be using it.
What I would really be interested is an AI-upscaled 2k pack that replaces every texture in the base game. Something sharp that delivers a consistent vanilla experience. That way, there would be no need to slap fifteen other texture packs on top of it, and the visual style of the game wouldn't be disjointed in the least. I'm aware there are some other mods out there that have attempted upscaled 2k vanilla textures, but the quality of the upscaling on those has been controversial at best, so I've stayed away.