17 comments
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Is this compatible with the optional Tamriel Rebuilt Factions esp?
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It's possible to use both mods, but they will conflict with each other. If you place this mod after TR_Factions.esp in your load order, the mod's changes will apply, but faction reputation requirements will remain the same as in the vanilla game. Otherwise, the mod's changes won't apply at all.
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Thanks for the answer. Will not use this mod in this case.
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Made an alternative version compatible with TR:
https://www.nexusmods.com/morrowind/mods/53230/ -
Cool. Bookmarked it.
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Like the mod. I noticed that the thieves guild has the favored attributes of Speed and Agility instead of the vanilla Personality and Agility? Was this intentional because the Legion and the Imperial cult still have personality as favored attributes?
Personality was always a dump stat for me but I like how this mod actually makes it have a purpose, albeit just for ranking up. -
Can you please elaborate on the standards part? If the mod doesn't change faction reputation and to become a master you have to actually master a skill/stat, what else is required to advance in a high standards faction?
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Really enjoying this mod as it make my perma-death runs more challenging.
My only issue (however minor) is that I do not know the requirements to join factions (only to get a higher rank).
Endorsed! -
NIce mod. Saves me the time of making it myself! ;)
But to a more serious question:
Is this compatible with Strict Faction and Service Requirements?
Want to make rising ranks more dynamic and interesting.
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All three mods edit different settings -- Strict Factions checks which factions you've joined, Service Requirements depends on your faction rank, and this mod reacts to your skills and attributes -- so they should be perfectly compatible. I also did some testing and didn't run into any issues.
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@SpaceDevo Just curious if the three mods mentioned here would be compatible with mods that overhaul Great Houses and guilds? Rise of the House Telvanni for example.
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I'm not so sure about overhauls. If all they do is add quests, then they should be compatible.
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Thanks! So far the mods work together great. Now I have to figure out whether my Nord is too stupid to join the Tribunal Temple.
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