dgvoodoo2 can do it, but it doesn't work well with MGE XE. You can use the D3D9.dll together with MGE XE, but distant land doesn't work at all, and without distant land, I experienced some graphics glitches. You also cannot disable MGE and only use MWSE, because then the D3D9.dll won't work. You CAN however generate distant land, enable it and start the game. There will be an error message and all graphics features from MGE XE will be disabled. But MWSE still works, apparently.
This is by far the best way to play vanilla Morrowind. FAR superior to blurry filtered textures. Funnily enough, for me at least it's also superior to 90% of texture replacers. The majority of HD texture replacers end up looking really amateur and overdone. There are a few that I don't mind like Tyddy's Landscapes, Architektora series, and of course, upscales like Intelligent Textures which retain most of the original feel... but I still prefer this look, it retains the original design, and kinda makes Morrowind look like a psx game, or a quake engine FPS.
I, for one, love this. It's the only way I play Morrowind. The game has full original aesthetic this is totally appealing. Everyone should just try it to see how Morrowind looked before it became a smudgy mess or an over rendered retexture hell.
I wouldn't really recommend it for OpenMW in android, as they are larger textures and so would take more video ram. But within OpenMW you can get the same effect for free basically by changing the texture filtering settings within the settings.cfg file. Specifically changing under the General category the texture mipmap, texture min filter, and texture mag filter to nearest rather than linear.
By the way, another way to get this in vanilla Morrowind is to edit the texture filtering in the meshes from "FILTER_TRILERP" to "FILTER_NEAREST_MIPNEAREST." Of course, editing every mesh in the entire game would be totally insane. Normally, one has to do the reverse, because bump maps and other additional textures are using "Filter_NEAREST_MIPNEAREST" by default when added in NifSkope.
JudgeBolt, Thanks for the advice to update Texture filter to nearest in OpenMW settings.cfg along with the project Atlas, RR Atlas series and static aof hlaalu Atlas it increased my fps on Poco F1 even further I now get an average of 70+ FPS even with MCA & Animated Morrowind Merge mods.
Oddly enough, after uncovering my old Xbox and rediscovering the ported version of Morrowind that got me into the series, I was looking for something exactly like this to recreate the same type of experience with an old CRT on PC. Will definitely use these textures!
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Everyone should just try it to see how Morrowind looked before it became a smudgy mess or an over rendered retexture hell.
It's not really for me, but I can understand why someone would prefer this over the blurry vanilla textures.