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grasscid

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grasscid

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11 comments

  1. Pherim
    Pherim
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    This mod is incompatible with Magical Missions, because it changes the door in the Hlaalu Vault, which is scripted to become unlocked during one quest. The door cannot be found and the game crashes.
    1. FinalCatalyst
      FinalCatalyst
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      Change your load order. Have Magical Missions load after this and it fixes the issue.
    2. Pherim
      Pherim
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      True - When I wrote this comment I overlooked that it is Magical Missions that changes the door, not this mod. This one uses the original doors. And Magical Missions probably had to change it because there are two identical ones in the cell and the scripted command probably wouldn't know which one to open otherwise.
  2. Killertruth186
    Killertruth186
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    Yeah, that is amazing. Also I wonder if you could be able to store your stuff in the vault through dialogue to the keepers?
    1. baobabcosmos
      baobabcosmos
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      I second that idea! That would be terrific
    2. grasscid
      grasscid
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      I mean, you pretty much already can, you don't need any special dialogue for it.
  3. baobabcosmos
    baobabcosmos
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    Finally! It always quite bothered me to feel like a thief in the vault of the house I had become the head of. Thank you for making this long-awaited mod! Can't wait to try it :)

    Edit: tes3cmd reports 1 duplicate object instance and 3 redundant CELL.AMBI/WHGT. Not sure if that is intended...?
  4. User_57218227
    User_57218227
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    This is quite ingenious!
  5. Lynzula
    Lynzula
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    hmm i think i have a few mods that add things like Wealth Within Measure and possibly another mod I'm not remembering. I'll test this out and see if they place nice! Love the concept! It makes sense to have access to the vaults if you've gone the lengths to become grandmaster of a house. It's not particularly cheaty either since you're likely already wealthy at this point.
  6. Antsh
    Antsh
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    Looks awesome.

    Just added to an existing save where I am already the Telvanni Archmagister without any apparent problems. Running with the normal suite of Telvanni mods (RoHT, UL, Building Up, LGNPC).

    tes3cmd shows some duplicated objects and redundant cell info, but I don't know enough about mods to know if that is intended.
    1. grasscid
      grasscid
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      hm I think as long as a mod doesn't directly modify the same references that this one does, you shouldn't run into any problems, but let me know if you do run into anything down the line