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The Ministry of Clarity
By The Sexy Sloads:
Corsair, Danae, Darknut, Merlord
Version: 1.0
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Contents
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1. Requirements
2. Getting Started
3. Features
4. Permissions
5. Installation
6. Incompatibilities
7. Changelog
8. Credits
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Requirements
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Morrowind, Tribunal, and Bloodmoon
MWSE nightly build
+ MGE XE v10.10+
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Getting Started
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Listen to the latest rumours in Balmora to start this mod.
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Features
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- A spawling questline full of action and intrigue
- A fully radiant questing system
- 3 re-made dungeons with traps and challenging new enemies
- 11000+ words of dialogue
- new armour, weapon and clothing
- A dynamic base of operations that evolves with the player�s actions
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Permissions
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Do not modify or use assets without permission
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Installation
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Use your favourite installer or drop in you data files folder
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Incompatibilities
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Known bug: Currently, this mod does NOT work with UI expansion
This mod modifies the following cells:
Rararyn's house in Balmora
Office of the watch
Sanit
Subdun
Telasero
This mods replaces the vanilla model for the large ash statue model (Furn_6th_Ashstatue.nif)
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Changelog
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1.0 Original release
1.0a Removed the ash statue debuff
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Credits
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Bethesda Softworks for developing Morrowind and the Construction Set.
Brucoms for developing the TES3 Readme Generator this readme was made from.
Westly for the hair model used in the clarity helmet
LondonRook for the dungeon torture assets
Nullcascade for implementing MWSE features as we needed them
Rubberman for a mushroom model