147 comments

  1. Moldy
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    I seem to be unable to return the object to its rightful home,and am thus unable to wrap up the quest. No matter how I try to activate the rightful home in question,I cannot return the object. Any idea as to what I'm doing wrong?
    1. MelchiorDahrk
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      I assume it was you I root caused this with on Discord. It was a mod conflict - a mod which overwrote my changes to the shrine when you try to return the mask. I'm not sure which mod since I didn't get your load list, but my recommendation for you or others is to put Mamaea Awakened lower in your load list.
    2. CnCFAN1
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      I am having the same issue as he is, I was able to complete the end game boss and get the item to return(Had to use the console command to progress the story at the beginning as it did not register the Gnisis temple being attacked) So I am to assume most of the problems we are having is due to the temple changes, and the only change I can think of is from BCOM on my end, but I may be wrong as I have forgotten what I added last year.

      Would you be kind enough to post a console command that would wrap up this part of the quest and place the mask back so I can go back to the chaplain?
  2. CisphobeQueen
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    So I went to the Gnisis Temple and dealt with the invaders and... I'm stuck. No journal update, nobody says any new dialogue, the shrine has no interactions, and I have no clue what to do next.
    1. MelchiorDahrk
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      You get a journal update from killing the ash ghoul upstairs. You can try "Journal FA1_journal 40" in the console if you didn't get it. It tells you what to do next.
    2. CisphobeQueen
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      That's the ticket; thanks!
    3. CnCFAN1
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      This helped me too, for some reason this mod doesnt play nice with BCOM, the temple attack never happened.
  3. ritiyu
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    Terrific mod!
    Spoiler:  
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    I appreciate you can refuse the gift at the end. Bonuses from mods are often very powerful and I have to find the reference in the CS to remove them
  4. hamalau88
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    Can someone help with the 8th statue in the Cells of Cholio? I have found all the other ones and have spent 30 minutes in that room to no avail.
    1. Primpy
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      Beside the bed in the 2nd prison cell
    2. hamalau88
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      Oh wow, that was very blatant. I spent half an hour doing stuff like trying to sleep in the beds in a certain order or at a specific time, when it was just hard to see.

      Thank you.
    3. ritiyu
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      Thank you.

      Spoiler:  
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      What confused me is after killing the ascended sleeper "guardian?" it says "another barrier fell". So I was looking for a barrier I missed somewhere.

      It possibly means the last barrier has 2 layers. Still, it could be made clearer.
  5. Seems great - hopefully translation/ forking will be not an insane time.

    Mamaea Awakened + Dreamers Expansion + Kogoruhn Ruins + Kogoruhn Expanded + Sixth House Smugglers + Sixth House Pirates truly overhauls the 6.th House to its desired growing-spreading power of flesh horror.
  6. lolguy00
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    man, i have no patience in reading all the post to find out all the stuff, please provide a complete walkthrough. 
    1. ShogunSorrow
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      Half-baked full guide to the mod: 


      Spoiler:  
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      Head to Gnisis and pick up rumors from high disposition characters, Imperial and local dunmer alike.

      Talk to the Chaplain orc in the Imperial fortress nearby when prompted to, he will lead you to the local Telvanni mage. The wizard will tell you to head to the local temple which gets attacked by Sixth House cultists who steal the real, non-replica version of the Vivec's ash mask.

      Head back to the Telvanni wizard who gives you an amulet which helps you dispel the debris near the vanilla location of Mamaea. The amulet will tell you it burns in your hand. Go near the entrance and re-equip the amulet until the illusion dispels/gives you an opening.

      The dungeon is relatively free form and not important until you get to the sanctum of black hope, kill the priestess captain wearing the daedric mask, who tells you the fortress is through the "eye of Mamaea" in cryptic non-sense. In truth, the next stage of the dungeon literally has an entrance through this eye. Use levitation to fly up to the holes in the bones where you killed the priestess at, and there should be a dark hole to the Sixth House fortress. Check your minimap/map for cell doors if you are having trouble.

      Drop down the pit once you make it through and there should be an ash ghoul with a wounded Imperial guard. Kill the ghoul and talk to the Imperial who gives you cryptic notes and explains his dilemma. Either he gives you a statue or you loot it from the ghoul who was worshiping one. Not sure which one but at this point you should loot any ash statues you come across.

      Go to the ash statue slot at the end of the hall and you should get a place one statue slot and dispel one barrier. The head to the area you just dispelled and look at the corner of the chair legs and such until you see a missing ball. Reattach it to the bells you see ring it, the one on the far left will drop you your next ash statue.

      Return and insert that statue, which will dispel another door. The section it unlocks is a deadly trap and small room with gravity shifts. Snatch the servants skull from the room, prepare for a fight, and grab the statue in plain view. Though get out of that room as quick as you can because it spawns like 3-5 ghouls on you in a annoying gravity shifting room. Deal with them how you like but return to the hall to unlock the third section. 

      The next puzzle is simple and braindead, I believe it's just walking on the red House Dagoth runes to the other end while killing the ghoul guarding it. Don't step on the white tiles in the room or you will fall to your death. I had two summons they fell down it and never returned, so I only assume they were teleported or died. Grab that statue, pretty easy and head back. 

      At this point, you should be looting all the ash statues you see, make sure you have one small corpse chunk, one marrow, and one servants skull. It helps later. If none of the statues you pick up work, just dump them in an urn. The next few puzzles I forget the order of them because I'm a damn scatterbrain but there is a storehouse which you need to loot everything from it, the ash statues that is and try them until you get a dispel. Then dump the rest in the urn you wont ever come back to. There is three jail cells with level 80 locks all trapped and one full of rats. Don't mess with any of the cells but the middle one, unlock it view spell or pick, and telekineses if you want to avoid to annoying traps. Though in the middle cell you should see a dead body and a poor lost mercenary from the ashlander merchant guard covey with chalk on the cell ground saying "The dreamer is awake." This is all nonsense and the ash statue is just neatly tucked by the right side of bedroll pillow, very hard to see but there is no crazy puzzle.

      After this there is two more puzzles I can distinctly recall. There is another storehouse but this one is ONLY ash statues and even if you loot them all, try them at the door, and reload your save if it didn't work to save time-- the ash statues will regenerate and stomp your cheesing ass into the ground. (I tried this and cried.) Anyways, the actual solution to this is to look closely at the ash statues, which all have red ruby-like eyes except some one in the middle shelves. It will have glass purple-whitish eyes or at the very least look different depending on your textures. Snatch that one and leave that gods forsaking place to unlock the next area. Don't be an idiot like me and try saving, looting a whole column, testing the door locks, and reloading if it didn't work when you can just look more closely at their eyes. 

      The other puzzle is why I mentioned to get a *small* corpusmeat chunk, marrow, and a servants skull. Since once you dispel those walls you will eventually find the Imperial woman the captain mentioned who gives you a statue to dispel this puzzle area and mention how you can walk through the walls at this state in some places. Search that hall for s#*!, but there likely isn't anything I recall but that statue unlocks the other section that looks like a dead end with notes. In this hall you will see three "offering platers" and the scribbles on the ground telling you what you need. Though placing a servant skull, small corpusmeat chunk, and marrow on the plates should dispel the barrier guarding the final statue. Also when you get to the last two, setting down the second to last statue will summon a buffed-up Ascended Sleeper directly behind you who will attack you on sight. Once you kill him, he will have the final statue to the main chamber on his body..skull...thing.

      The ash vampire wont attack you, will give you an edgy cultist monologue, clear out his topics and exit dialogue. You can talk to him again as well, but he won't do anything and asks you to attack him first. Oblige him and loot his cold, dead, ashen corpse for a decent soul ring, the true ash mask, an amulet, whatever decent he has, and return to Gnisis temple via Almsivi Intervention. Return the ash mask for absolutely not respect or gratitude whatsoever (Dunmer am I right? Lmao) and head to the orc who got you into this mess. He offers to bless you, accept it, even though it seems like a useless RP option as it gives you a permanent 5 sanctuary points. Or don't. Though that's the only reward you are going to fucking get other then the Daedric mask you looted, the ring worth 30k with decant enchantments, and the bunch of expensive brandy and amulets you found in urns.
       

      Hope this helps and I apologize if my memory doesn't cover it all but reading context gets you through most of this dungeon.  
    2. Xeirseus
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      I would like to add that for the room with the ash statues the one you're looking for is on the left shelf in the middle of the room, its one of the bottom rows.
      It's eyes glow yellow instead of red, thats your cue that its the right mask, hope this saves somebody some time.
  7. PigPilot
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    I'd like to enjoy this mod, but unfortunately the dungeon is giving me slideshow fps. Might be all the detailed rock meshes along the walls. If you also play Morrowind on a potato you may be disappointed.
  8. Raistlinice
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    Great mod, highly recommended. Love the puzzles and design. The armor set looks amazing.

    Running openmw vanilla enhanced list. Something goes wrong with the bell puzzle ash statue. Heads up to anyone who has done the bell puzzle but cant find the statue afterwards:
    Spoiler:  
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    the leftmost bell *does* drop the statue, but it might fall too far, and sit just below the floor. You might need to toggle collision to retrieve it.
    
  9. Arbowaw
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    nvm
  10. gillyguthrie
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    I installed this mod as part of the Total Overhaul list for OpenMW 0.48. Some of the puzzles were tough, but at the end of the day it was very satisfying when solved! Took around 2.5 hours or so to get through for me. The end boss was cool, though I wish he'd have dropped some unique loot or something. Somebody said below the 5 sanctuary blessing from the chaplain is permanent, so that's cool though. 

    Great mod. Thanks for your work!