143 comments

  1. Seems great - hopefully translation/ forking will be not an insane time.

    Mamaea Awakened + Dreamers Expansion + Kogoruhn Ruins + Kogoruhn Expanded + Sixth House Smugglers + Sixth House Pirates truly overhauls the 6.th House to its desired growing-spreading power of flesh horror.
  2. lolguy00
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    man, i have no patience in reading all the post to find out all the stuff, please provide a complete walkthrough. 
    1. ShogunSorrow
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      Half-baked full guide to the mod: 


      Spoiler:  
      Show
      Head to Gnisis and pick up rumors from high disposition characters, Imperial and local dunmer alike.

      Talk to the Chaplain orc in the Imperial fortress nearby when prompted to, he will lead you to the local Telvanni mage. The wizard will tell you to head to the local temple which gets attacked by Sixth House cultists who steal the real, non-replica version of the Vivec's ash mask.

      Head back to the Telvanni wizard who gives you an amulet which helps you dispel the debris near the vanilla location of Mamaea. The amulet will tell you it burns in your hand. Go near the entrance and re-equip the amulet until the illusion dispels/gives you an opening.

      The dungeon is relatively free form and not important until you get to the sanctum of black hope, kill the priestess captain wearing the daedric mask, who tells you the fortress is through the "eye of Mamaea" in cryptic non-sense. In truth, the next stage of the dungeon literally has an entrance through this eye. Use levitation to fly up to the holes in the bones where you killed the priestess at, and there should be a dark hole to the Sixth House fortress. Check your minimap/map for cell doors if you are having trouble.

      Drop down the pit once you make it through and there should be an ash ghoul with a wounded Imperial guard. Kill the ghoul and talk to the Imperial who gives you cryptic notes and explains his dilemma. Either he gives you a statue or you loot it from the ghoul who was worshiping one. Not sure which one but at this point you should loot any ash statues you come across.

      Go to the ash statue slot at the end of the hall and you should get a place one statue slot and dispel one barrier. The head to the area you just dispelled and look at the corner of the chair legs and such until you see a missing ball. Reattach it to the bells you see ring it, the one on the far left will drop you your next ash statue.

      Return and insert that statue, which will dispel another door. The section it unlocks is a deadly trap and small room with gravity shifts. Snatch the servants skull from the room, prepare for a fight, and grab the statue in plain view. Though get out of that room as quick as you can because it spawns like 3-5 ghouls on you in a annoying gravity shifting room. Deal with them how you like but return to the hall to unlock the third section. 

      The next puzzle is simple and braindead, I believe it's just walking on the red House Dagoth runes to the other end while killing the ghoul guarding it. Don't step on the white tiles in the room or you will fall to your death. I had two summons they fell down it and never returned, so I only assume they were teleported or died. Grab that statue, pretty easy and head back. 

      At this point, you should be looting all the ash statues you see, make sure you have one small corpse chunk, one marrow, and one servants skull. It helps later. If none of the statues you pick up work, just dump them in an urn. The next few puzzles I forget the order of them because I'm a damn scatterbrain but there is a storehouse which you need to loot everything from it, the ash statues that is and try them until you get a dispel. Then dump the rest in the urn you wont ever come back to. There is three jail cells with level 80 locks all trapped and one full of rats. Don't mess with any of the cells but the middle one, unlock it view spell or pick, and telekineses if you want to avoid to annoying traps. Though in the middle cell you should see a dead body and a poor lost mercenary from the ashlander merchant guard covey with chalk on the cell ground saying "The dreamer is awake." This is all nonsense and the ash statue is just neatly tucked by the right side of bedroll pillow, very hard to see but there is no crazy puzzle.

      After this there is two more puzzles I can distinctly recall. There is another storehouse but this one is ONLY ash statues and even if you loot them all, try them at the door, and reload your save if it didn't work to save time-- the ash statues will regenerate and stomp your cheesing ass into the ground. (I tried this and cried.) Anyways, the actual solution to this is to look closely at the ash statues, which all have red ruby-like eyes except some one in the middle shelves. It will have glass purple-whitish eyes or at the very least look different depending on your textures. Snatch that one and leave that gods forsaking place to unlock the next area. Don't be an idiot like me and try saving, looting a whole column, testing the door locks, and reloading if it didn't work when you can just look more closely at their eyes. 

      The other puzzle is why I mentioned to get a *small* corpusmeat chunk, marrow, and a servants skull. Since once you dispel those walls you will eventually find the Imperial woman the captain mentioned who gives you a statue to dispel this puzzle area and mention how you can walk through the walls at this state in some places. Search that hall for s#*!, but there likely isn't anything I recall but that statue unlocks the other section that looks like a dead end with notes. In this hall you will see three "offering platers" and the scribbles on the ground telling you what you need. Though placing a servant skull, small corpusmeat chunk, and marrow on the plates should dispel the barrier guarding the final statue. Also when you get to the last two, setting down the second to last statue will summon a buffed-up Ascended Sleeper directly behind you who will attack you on sight. Once you kill him, he will have the final statue to the main chamber on his body..skull...thing.

      The ash vampire wont attack you, will give you an edgy cultist monologue, clear out his topics and exit dialogue. You can talk to him again as well, but he won't do anything and asks you to attack him first. Oblige him and loot his cold, dead, ashen corpse for a decent soul ring, the true ash mask, an amulet, whatever decent he has, and return to Gnisis temple via Almsivi Intervention. Return the ash mask for absolutely not respect or gratitude whatsoever (Dunmer am I right? Lmao) and head to the orc who got you into this mess. He offers to bless you, accept it, even though it seems like a useless RP option as it gives you a permanent 5 sanctuary points. Or don't. Though that's the only reward you are going to fucking get other then the Daedric mask you looted, the ring worth 30k with decant enchantments, and the bunch of expensive brandy and amulets you found in urns.
       

      Hope this helps and I apologize if my memory doesn't cover it all but reading context gets you through most of this dungeon.  
    2. Xeirseus
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      I would like to add that for the room with the ash statues the one you're looking for is on the left shelf in the middle of the room, its one of the bottom rows.
      It's eyes glow yellow instead of red, thats your cue that its the right mask, hope this saves somebody some time.
  3. PigPilot
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    I'd like to enjoy this mod, but unfortunately the dungeon is giving me slideshow fps. Might be all the detailed rock meshes along the walls. If you also play Morrowind on a potato you may be disappointed.
  4. Raistlinice
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    Great mod, highly recommended. Love the puzzles and design. The armor set looks amazing.

    Running openmw vanilla enhanced list. Something goes wrong with the bell puzzle ash statue. Heads up to anyone who has done the bell puzzle but cant find the statue afterwards:
    Spoiler:  
    Show
    the leftmost bell *does* drop the statue, but it might fall too far, and sit just below the floor. You might need to toggle collision to retrieve it.
    
  5. Arbowaw
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    nvm
  6. gillyguthrie
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    I installed this mod as part of the Total Overhaul list for OpenMW 0.48. Some of the puzzles were tough, but at the end of the day it was very satisfying when solved! Took around 2.5 hours or so to get through for me. The end boss was cool, though I wish he'd have dropped some unique loot or something. Somebody said below the 5 sanctuary blessing from the chaplain is permanent, so that's cool though. 

    Great mod. Thanks for your work!
  7. Conuai
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    I have to criticize the beginning of this: the entrance is blocked by a rock (when you're technically sent there by a Main Quest NPC). I have to read through the comments to find somebody else leaving a guide, why? Because even if you DO talk to people in Gnisis, only one NPC starts the quest chain to let you in? Why the hell would I be talking to that one orc??? This is SOOOO obscure. NOTHING is pointing me to talk to the chaplain. No matter who you have at 100 disposition, they just talk about the monster Mamaea represents, they don't say JACK about talking to the chaplain! How am I supposed to figure this out without googling the answer?

    This also has a conflict with (I assume) BCOM. The mod page doesn't say ANYTHING about editing a town. How am I supposed to just guess that this has a conflict with a town mod? I literally don't have anyone attacking the temple at the start of quest chain, so I can't actually continue the quest. The mod page doesn't list any conflicts. You have to go digging through the mod files itself to find a suggestion that this could be an issue. You aren't going to list potential conflicts on the actual mod page? If I download something called "Mamaea," why am I supposed to assume it has conflicts besides Mamaea?!

    I really want to try to like an ambitious mod, but I literally can't play it. I'm better off using the console to cheat my way into the mod, ignore whatever the puzzles must be (the ones others in these comments say are broken, since I DO play with LGNPC), just so I can save the Main Quest NPC's son.
    1. JosephRivers
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      A post worth Eltonbrand twice over, thank you, Conuai.
      My red flags, exactly.
      MelchiorDahrk, would you patch this up a bit, please. This does seem a must :=)
    2. gillyguthrie
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      I believe Baladas pointed me to the chaplain.
  8. BaldyBen
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    The Mask doesn't get stolen in the attack on Gnisis Temple and the end enemy doesn't have the Mask in his possession.
    1. iLex812
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      I have this problem too
  9. some1orno1
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    Sadly this seems to conflict with Endrek's Sixth House https://www.nexusmods.com/morrowind/mods/49438?tab=posts&BH=1
    Which makes it impossible to recover the Ash mask of Vivec in eiter mod, unless i disabled this mod. (it doesnt appear in dagoth's body)
    Wish there was a patch for this
  10. SleepyChipmunk
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    I enjoyed this! The difficulty for finding the statues varied pretty widely, but I don't mind that much. Thank you for uploading!