Hello, I need help, I installed the mod it does not work, there's still old textures. I had already installed the mod a long time ago and I wanted to reinstall it (it worked before), can someone help me please ?
There could be a lot of things causing the issue, and MET works exactly like other texture replacers. There's hundreds of posts on reddit etc. which goes "i cant get mods to show up".
BUT, I'll write what I'd do and sticky it.
1. What engine are you using? Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod? Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod?? Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
[SOLVED] If mod doesn't work and you still have old textures in Vanilla with installed MCP (not OpenMW) you need to do: 1)Unpack Zip archieve to any folder , but not to Morrowind folder !!!!!! Why? Because author packed all textures into 3 dds files and there is desktop.ini file that unpack all files (you wil get 4475 files) 2) then move unpacked "textures" folder to the morrowind/DATA FILES/textures (windows will ask "are you want to replace? at the end)
Full correct guide: - open zip, go to "MET 6-1 main -> Textures" - drag and drop folder "Textures" from zip to any place on your computer (in example to disk D, but NOT morrowind folder) - wait few minutes until it unpack all 4 000+ files - then move this unpacked folder "textures" to morrowind/DATA FILES/textures
Seems that it took many years to make normal guide.
P.s. if you will move this 4 files directrly from zip to DATA FILES/textures it wouldn't work
I love this so much and can't find myself playing without it. However, after a couple of days, I loaded up my save and there some kind of mesh or texture issue suddenly. People, buildings, floor and everything else is pink. Sometimes it's everything at once, sometimes a couple of things. I didn't make any changes to my game files or other mods, so I'm very confused and I would be so thankful for any help
Hey! So i'm installing this on the original engine with Project Atlas.
After dragging the textures over to the 'Data Files > textures' destination, it doesn't replace any, and after rerunning my MGEXE Distant Land generator, im getting some errors and when loading into the game, a few textures are missing and just being displayed at pure white objects without their texture. To name a few, Stone flowers and fence posts.
"MET installs as any other texture mod for Morrowind." ... which is how? All there is is a couple of nested folders and a bunch of loose dds files, no ESPs or ESMs.
Hey there, I'm having a weird bug in Fort Pelagiad. It seems like the textures for certain elements of the fort's architecture (common to basically all Imperial forts) are not loading (all I get is a white mesh, as if they weren't there). However, I am pretty certain they are not missing, because I'm not missing any of the "tx_imp_.dds" files in my folder, and because it seems Distant Land's being generated for them (I can basically take distance from the Fort and they'll look completely okay, yet when I get closer, the mesh begins turning white and featureless).
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?
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BUT, I'll write what I'd do and sticky it.
1. What engine are you using?
Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod?
Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod??
Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
1)Unpack Zip archieve to any folder , but not to Morrowind folder !!!!!!
Why? Because author packed all textures into 3 dds files and there is desktop.ini file that unpack all files (you wil get 4475 files)
2) then move unpacked "textures" folder to the morrowind/DATA FILES/textures (windows will ask "are you want to replace? at the end)
Full correct guide:
- open zip, go to "MET 6-1 main -> Textures"
- drag and drop folder "Textures" from zip to any place on your computer (in example to disk D, but NOT morrowind folder)
- wait few minutes until it unpack all 4 000+ files
- then move this unpacked folder "textures" to morrowind/DATA FILES/textures
Seems that it took many years to make normal guide.
P.s. if you will move this 4 files directrly from zip to DATA FILES/textures it wouldn't work
TX_B_N_Barenziah_head
TX_B_N_Nord_F_head09
TX_B_N_Nord_F_head10
TX_B_N_Nord_F_head11
TX_B_N_Nord_F_head12
TX_B_N_Nord_F_head13
TX_B_N_Nord_M_head09
TX_B_N_Nord_M_head10
TX_B_N_Nord_M_head11
TX_B_N_Nord_M_head12
TX_B_N_Nord_M_head13
etc
After dragging the textures over to the 'Data Files > textures' destination, it doesn't replace any, and after rerunning my MGEXE Distant Land generator, im getting some errors and when loading into the game, a few textures are missing and just being displayed at pure white objects without their texture. To name a few, Stone flowers and fence posts.
Any ideas?
... which is how? All there is is a couple of nested folders and a bunch of loose dds files, no ESPs or ESMs.
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?