Hello, I need help, I installed the mod it does not work, there's still old textures. I had already installed the mod a long time ago and I wanted to reinstall it (it worked before), can someone help me please ?
There could be a lot of things causing the issue, and MET works exactly like other texture replacers. There's hundreds of posts on reddit etc. which goes "i cant get mods to show up".
BUT, I'll write what I'd do and sticky it.
1. What engine are you using? Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod? Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod?? Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
Hey there, I'm having a weird bug in Fort Pelagiad. It seems like the textures for certain elements of the fort's architecture (common to basically all Imperial forts) are not loading (all I get is a white mesh, as if they weren't there). However, I am pretty certain they are not missing, because I'm not missing any of the "tx_imp_.dds" files in my folder, and because it seems Distant Land's being generated for them (I can basically take distance from the Fort and they'll look completely okay, yet when I get closer, the mesh begins turning white and featureless).
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?
I really hate this attitude against newcomers. Why do you think comments exist for modding page? To kneel down and praise the creator? if people are new and just looking for help in comments i dont see how is that a bad thing. If you dont want to help others then turn off your pc, stand up from your moulded chair and try touching grass instead of ranting about people who r just looking to understand modding.
All I’ve said is there’s quite a few similar questions around the web, no attitude intended. There’s much more information out there on how to add mods in general and troubleshooting rather than just for MET. There’s no reason to be rude to anyone for asking a question, I’m sorry if my replies has come across that way.
Asking for specific help with the installation of a given mod is absolutely what a comment section is for—the mod author obviously goes out of their way to help folks who have problems they know how to solve. However that, and a fundamental lack of knowledge in modding the game are two pretty different things. Since this mod by its nature will be many people's first stop, there's a clear glut of reports based on very, very basic modding principles for Morrowind (really any Bethesda title). I find your characterization angry and needlessly snarky. Gatekeeping is a blight, no argument, but is this mod page also the right place to request essential modding advice you could learn in any guide published in the last half decade? The author and their team deserve praise and encouragement btw, what they do for the community for free is not some inherent right but a gift of shared effort worth celebrating.
This is a texture replacement mod, it does what it says on the tin, if you Do a "dirty" install and drag and drop it replacing all old textures theres a 0% chance the old textures would show up. The ONLY purpose of the comment section on a modding page is to discuss the mod in question, it is NOT their obligation to act as a guide to modding for any and all "newcomers" or veterans but simply to trouble shoot issues, or discuss additions about their mod. Not knowing how to mod is not an issue with the mod itself and they are not obligated to help you with that just because someone is "new" Flooding the comments with irrelevant generic advice on how to mod is a bad thing because it discourages mod creators from checking their mod comments for actual bug fixes or incompatibilities and things that require genuine trouble shooting. Which may not be super relevant to a texture replacement as there's no such thing as compatibility really and if installed correctly "it just works" but as a rule for all mods the comment page is not for basic newcomer mod advice, and suggesting it is detracts it from its actual use which is vitally important for more complex mods.
Hey DassiD, thank you for this reply. It's very refreshing to see people being nice online for a change, and you didn't have to be nice here, but you still did. Thanks for the great mod!
Any idea as to why unticking this in MO2 list is causing my game to crash upon the opening load screen? (even after re-running MGE XE)
I totally realize it's my responsibility to troubleshoot my modlist; I was just wondering if anyone had any ideas. I am really confused as to how uninstalling some loose texture/mesh files would cause my game to CTD.
I didn't think so either. But when I untick this mod I get a CTD, and when I tick it back on, the game runs perfectly fine. I'm at my wits end lol
My only guess is that there's an active plugin that somehow requires those loose files to operate, but I don't believe I have any plugins like that. Nor do I know of any.
There’s no plugin for any of the downloads on this page. Did you somehow add one to this mod’s folder, say by accidentally merging another mod with this one? MO2 should make it easy to check.
Sorry if I wasn't clear, I didn't mean a plugin from this mod's page. I meant perhaps there's a plugin from a different mod that's trying to access these loose files? But since this is a vanilla asset replacer, it should be able to just access the vanilla files instead if that were the case right?
And just to be thorough, I can confirm that the opening the mod with file explorer only reveals a mesh folder and a textures folder. I even tried removing half the textures from the texture folder, running Morrowind (it crashed), then replacing the ones I removed and removing the other half (it crashed) to see if I could narrow it down to a specific file causing problems. That didn't yield anything meaningful as it crashed either way.
815 comments
BUT, I'll write what I'd do and sticky it.
1. What engine are you using?
Original Morrowind.exe? Apply Morrowind Code Patch. OpenMW? Check that you have the right file path set for the archive and enabled it.
2. Still no mod?
Double check that you haven't misspelled any folder name or chosen a different path than where the mod is located. Also make sure you haven't kept an extra layer of folders, for example: data files - textures - textures. The textures (dds files) should reside in one single "textures" folder.
3. Dude, where's my mod??
Check that you're not accidentally opening Morrowind from a shortcut that points to the orginal exe. Check that your mod manager (like Vortex) isn't broken, and try something else that is known to be reliable, OpenMW for example. By this point you should nuke the install and start over again if you're not getting anything to show up.
TX_B_N_Barenziah_head
TX_B_N_Nord_F_head09
TX_B_N_Nord_F_head10
TX_B_N_Nord_F_head11
TX_B_N_Nord_F_head12
TX_B_N_Nord_F_head13
TX_B_N_Nord_M_head09
TX_B_N_Nord_M_head10
TX_B_N_Nord_M_head11
TX_B_N_Nord_M_head12
TX_B_N_Nord_M_head13
etc
What might be the cause of this bug?
EDIT: Managed to get rid of the missing texture issue. Apparently, it was something to do with Project Atlas. Managed to fix it via installing the "vanilla" texture package in their installer instead of the "MET" one, which is the one that I should be using. Not only was their MET option the apparent source of the bug, but installing the "Atlas Textures" package featured here worsened the bug, and made a good amount of Pelagiad (the place I've tested this in) to miss a good amount of its textures, beyond just the fort. Can't but think that I'm doing something while installing. Did this solution make it impossible to get the benefits of Project Atlas while using your texture pack?
The ONLY purpose of the comment section on a modding page is to discuss the mod in question, it is NOT their obligation to act as a guide to modding for any and all "newcomers" or veterans but simply to trouble shoot issues, or discuss additions about their mod. Not knowing how to mod is not an issue with the mod itself and they are not obligated to help you with that just because someone is "new"
Flooding the comments with irrelevant generic advice on how to mod is a bad thing because it discourages mod creators from checking their mod comments for actual bug fixes or incompatibilities and things that require genuine trouble shooting.
Which may not be super relevant to a texture replacement as there's no such thing as compatibility really and if installed correctly "it just works" but as a rule for all mods the comment page is not for basic newcomer mod advice, and suggesting it is detracts it from its actual use which is vitally important for more complex mods.
I totally realize it's my responsibility to troubleshoot my modlist; I was just wondering if anyone had any ideas. I am really confused as to how uninstalling some loose texture/mesh files would cause my game to CTD.
I didn't think so either. But when I untick this mod I get a CTD, and when I tick it back on, the game runs perfectly fine. I'm at my wits end lol
My only guess is that there's an active plugin that somehow requires those loose files to operate, but I don't believe I have any plugins like that. Nor do I know of any.
Sorry if I wasn't clear, I didn't mean a plugin from this mod's page. I meant perhaps there's a plugin from a different mod that's trying to access these loose files? But since this is a vanilla asset replacer, it should be able to just access the vanilla files instead if that were the case right?
And just to be thorough, I can confirm that the opening the mod with file explorer only reveals a mesh folder and a textures folder. I even tried removing half the textures from the texture folder, running Morrowind (it crashed), then replacing the ones I removed and removing the other half (it crashed) to see if I could narrow it down to a specific file causing problems. That didn't yield anything meaningful as it crashed either way.
And it indeed is MET causing the crash, yeah loose texture files causing MGE to fail, here looking for clues myself, glad i found one.
I'm trying to play the "I Heart Vanilla" Modlist on OpenMW and I'd like to play the game in German.
I have no graphical editing skills whatsoever but I can provide the original files in German in case someone can/wants to to that.
Would appreciate :-)