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9 comments

  1. KaziSifat999
    KaziSifat999
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    Will this work with openmw? Do you have any plans to update this?
  2. AutumnBramble
    AutumnBramble
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    • 18 kudos
    Darn, even at the bottom of my load order something's messing up to not give the items the new enchantment values?
    1. pianobadger
      pianobadger
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      • 8 kudos
      Are you using the "Arrow Enchanting" option of the Morrowind Code Patch per the instructions?
    2. AutumnBramble
      AutumnBramble
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      • 18 kudos
      Indeed! Even putting this at the bottom of the load-order, letting it overwrite even the merged mod, it's stubbornly stuck to the base value. I'm running a horrible frakenstein install of 255 mods though, after fiddling with it this much I'm pretty sure it's something 100% on my end that's wrong, nothing to do with the mod.
    3. pianobadger
      pianobadger
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      • 8 kudos
      Still, that's quite strange. Unless something is swapping out the IDs of all of the projectiles, I would expect putting it at the bottom of the load order to work. If you do manage to figure out what the conflict is, I would appreciate it if you let me know, thanks.
  3. TelShadow
    TelShadow
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    I like it, Keep up the good work.
  4. Luj1
    Luj1
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    • 5 kudos
    No description, no readme hmmm Could you please provide more information about the mod changes?

    thanks!
    1. pianobadger
      pianobadger
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      There is a description and a readme file (they are the same) but if you'd like to know the exact values I used, I can add them.
    2. pianobadger
      pianobadger
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      I added the specific Enchantment values to the readme. Since you had trouble finding it before, you can read it here: https://www.nexusmods.com/morrowind/mods/46685?tab=docs