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Merlord

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Merlord

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  1. Merlord
    Merlord
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    v1.4

    - The sword given to you by the Famed Warrior background now has it's own custom mesh, courtesy of RedFurryDemon.

    - I have also fixed the bug where the Famed Warrior sword's name and upgrades were not persisting across game sessions. Now, killing rivals will permanently increase the damage of your sword.

    - New background: Green Pact - For Bosmer only, this background prohibits you from eating non-meat products. An upcoming patch will include an MCM option to add/remove ingredients that count as meat-based for this background, to allow compatibility with other mods.
  2. Elbaf
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    sorry, even ive got upload with name and mesh i still have problems with reset the sword. is there any specific script that could be blocked? or is the way to upgrade it during game?
  3. deleted221846748
    deleted221846748
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    This mod combined with some other vampire and necromancer mods a made me uninstall and give up on OpenMW for good, since it seems to be aimed at people who want distant land and  graphics  mods only and don't care about RP and gameplay mods.
    1. dacn281006
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      He who speaks the truth got banned!
  4. killfactor23
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    With Lua coding being added to OpenMW in the future will this mod ever be updated to be able to run on OpenMW?
    1. Merlord
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      OpenMW does have Lua scripting already, but it's a completely different framework running on a totally different engine. MWSE mods need to be completely rewritten from scratch to work on OpenMW, and that's not something I'm planning to do myself. There is a $100USD bounty on the OpenMW Discord for anyone who creates an OpenMW version of this mod though, so hopefully someone takes up that offer. 
  5. youpaidforthisleak
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    Is there anything like this for OpenMW?
    1. Merlord
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      Not currently, but I hear there's a $50 "bounty" for creating an OpenMW version of this mod over at the OpenMW Discord, so hopefully you'll get something soon.
    2. TheSh4zbot
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      I added another $50 to the bounty, so it's up to $100 now!
    3. deleted222322473
      deleted222322473
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      The lead OpenMW developer refused the offer from NullCascade to add a MWSE -Lua shim to OpenMW.
      The only way to ever add MWSE mod support to OpenWM would be to learn C++ and hard fork it.
    4. EPIPHANESXLR
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      He who speaks the truth got banned!
  6. entropsy
    entropsy
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    Hey there! I always loved that aspect of Arcanum, it's so great to see it implemented in my favorite game. And it's so seamless, too! Here's a stupid question from someone who's not great at modding: what program am I running the interop file with to add a background? I'm deeply unfamiliar with cs and mwedit, but if I have to teach myself I will.
  7. ReachHeavenByViolence
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    How does the Framed background play with regional bounties?
    1. Merlord
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      I doubt they will work well with one another
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      Could a patch of some kinda be possible? Maybe you could add the bounty to whatever region the player is in currently when the checkCrime function fires.
    3. Merlord
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      I'd need the Regional Bounties mod to add some interop functions to allow that
  8. vaelta44
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    My stats menu is now too short to display all my attributes. Is there a way to fix that?
    1. Merlord
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      You'll need to decrease the UI scale in MGE XE
    2. vaelta44
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      I already tried that - no effect.
    3. Merlord
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      Have you tried just resizing the stats window? Otherwise I don't think there's much you can do except get a bigger monitor. What resolution are you running the game at?
    4. vaelta44
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      2560x1440.

      The stats window is already resized to its maximum size.
    5. Merlord
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      Can you show me a screenshot? That doesn't make any sense. I'm on 1440p with a 1.25x UI scale and there is plenty of room.
    6. vaelta44
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      https://postimg.cc/grG4T6YV

      That was with scaling at 1.3, but as I said, changing it down from 1.45 as I had it before made no difference - everything got smaller at the same rate.
    7. Merlord
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      uh there's plenty of room, just expand the window. Like, click on the bottom of the window and drag downwards. That's what I meant by resizing the stats window
    8. vaelta44
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      Is there some option in the MCP or elsewhere to allow doing that? Because like I said, that's as big as the window will go for me.
    9. Merlord
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      No, I can't think of any setting or mod or anything that would prevent you from just resizing the window to be larger. All those menus can be moved and resized however you want.
    10. vaelta44
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      That's very strange, because for me they can't. The stats menu (and I think the magic menu) have hard limits on their sizing. I've even tried fiddling with the ini settings for them, which didn't do anything..

      [MenuStates]
      MenuStat=1.7                           0.5825  0.5185  0.6283  0.5338    0.2534  0.3117  0.0078  0.0072  0 1 0
      MenuMagic=1.7                          0.3545  0.8699  0.5063  0.2535    0.1960  0.5095  0.9877  0.9954  0 1 0
      MenuMap=1.7                            0.9734  0.8711  0.7553  0.2539    0.3071  0.4824  0.9906  0.0107  0 1 0

      etc etc etc
    11. Merlord
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      Apparently there is an MCP option to unrestricted the menu sizing. It's enabled by default so you would have had to uncheck it for some reason when you installed MCP. 
    12. vaelta44
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      How weird. I can't imagine why I would have disabled that fix... Will enable. Thanks!
    13. Oppapi
      Oppapi
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      I have the exact same issue... I've double checked MCP and I can't find anything. Let me know if you figure it out...
    14. vaelta44
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      There honestly is an extra setting in the MCP that fixes this.
  9. SaikyoFox
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    Request to make the Tracker skill toggle-able or at least reduce the distance. If you have mods that adds creatures it can clutter the screen and slow the game down a bit.
  10. alexpublius
    alexpublius
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    Can I suggest that you make Tracker's 'Detect Creature 100 pts' ability toggleable, similar to RandomPal's changes to 'Balanced Passive Races and Birthsigns' on his miscellaneous mods page?  In vanilla 'Detect' just shows up on your minimap, but with a mod like 'Enhanced Detection' the visual overlay gets really old really fast, especially if you're using the MCP option to have 'Detect Creatures' also detect NPCs. Thanks for the mod!
  11. coltroost
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    Small error in the description of Blood of the Dremora: imgur