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Merlord

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Merlord

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  1. Merlord
    Merlord
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    v1.4

    - The sword given to you by the Famed Warrior background now has it's own custom mesh, courtesy of RedFurryDemon.

    - I have also fixed the bug where the Famed Warrior sword's name and upgrades were not persisting across game sessions. Now, killing rivals will permanently increase the damage of your sword.

    - New background: Green Pact - For Bosmer only, this background prohibits you from eating non-meat products. An upcoming patch will include an MCM option to add/remove ingredients that count as meat-based for this background, to allow compatibility with other mods.
  2. VonTerra
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    Hey,

    Is it intended for the +20 longsword skill from Fencer to not work with bound longsword??
  3. nicolesinitsin
    nicolesinitsin
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    Hii thank you for this amazing mod which also turned out to be an amazing framework for other creatures! 
    Btw is it viable to simply edit lua files to add custom backgrounds, or calling the function is the only way? (asking because i have no idea how and what do you even mean by that, my monkey brain is only useful for copypasting)
  4. Starblast16
    Starblast16
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    Little warning about Blood of a Dremora. Don't take that background if any of the magic schools are major or minor skills. You will not gain any level progress after killing the Dremora if you do.
    1. Mashbeto
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      Has anyone else had this issue?
    2. BusyBeaver999
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      Yes, I have the same. The problem is actually in the script code:
      Instead of calling             tes3.modStatistic({
                      reference = tes3.player,
                      skill = skill,
                      value = 1
                  })
      the script should use another function: https://mwse.github.io/MWSE/types/tes3mobilePlayer/#progressskilltonextlevel
      tes3mobilePlayer:progressSkillToNextLevel(skill)
      This function will respect all level-up requirements.

      You can find bloodOfDremora.lua and try replacing this call. Note: I did it a couple of years back, and now I do not have MW installed, so I cannot double check.
  5. osiris1333
    osiris1333
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    nvm im dumb
  6. Elbaf
    Elbaf
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    sorry, even ive got upload with name and mesh i still have problems with reset the sword. is there any specific script that could be blocked? or is the way to upgrade it during game?
    1. Kleidium
      Kleidium
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      I'm also having an issue where the sword is being reset to "Blood Drinker" when loading a saved game.
  7. youpaidforthisleak
    youpaidforthisleak
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    Is there anything like this for OpenMW?
    1. Merlord
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      Not currently, but I hear there's a $50 "bounty" for creating an OpenMW version of this mod over at the OpenMW Discord, so hopefully you'll get something soon.
    2. TheSh4zbot
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      I added another $50 to the bounty, so it's up to $100 now!
    3. deleted222322473
      deleted222322473
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      The lead OpenMW developer refused the offer from NullCascade to add a MWSE -Lua shim to OpenMW.
      The only way to ever add MWSE mod support to OpenWM would be to learn C++ and hard fork it.
    4. EPIPHANESXLR
      EPIPHANESXLR
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      He who speaks the truth got banned!
    5. illest503b
      illest503b
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      You can try Class Abilities - Danae's Edits and Special Advantages and Disadvantages by Elsky42. I would like to see a from-the-top re-invention of this for OpenMW, porting over what classes can be ported, and taking advantage of new Lua functionality as it comes online.
  8. deleted221846748
    deleted221846748
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    This mod combined with some other vampire and necromancer mods a made me uninstall and give up on OpenMW for good, since it seems to be aimed at people who want distant land and  graphics  mods only and don't care about RP and gameplay mods.
    1. dacn281006
      dacn281006
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      He who speaks the truth got banned!
  9. killfactor23
    killfactor23
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    With Lua coding being added to OpenMW in the future will this mod ever be updated to be able to run on OpenMW?
    1. Merlord
      Merlord
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      OpenMW does have Lua scripting already, but it's a completely different framework running on a totally different engine. MWSE mods need to be completely rewritten from scratch to work on OpenMW, and that's not something I'm planning to do myself. There is a $100USD bounty on the OpenMW Discord for anyone who creates an OpenMW version of this mod though, so hopefully someone takes up that offer. 
  10. entropsy
    entropsy
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    Hey there! I always loved that aspect of Arcanum, it's so great to see it implemented in my favorite game. And it's so seamless, too! Here's a stupid question from someone who's not great at modding: what program am I running the interop file with to add a background? I'm deeply unfamiliar with cs and mwedit, but if I have to teach myself I will.
  11. ReachHeavenByViolence
    ReachHeavenByViolence
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    How does the Framed background play with regional bounties?
    1. Merlord
      Merlord
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      I doubt they will work well with one another
    2. ReachHeavenByViolence
      ReachHeavenByViolence
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      Could a patch of some kinda be possible? Maybe you could add the bounty to whatever region the player is in currently when the checkCrime function fires.
    3. Merlord
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      I'd need the Regional Bounties mod to add some interop functions to allow that