- The sword given to you by the Famed Warrior background now has it's own custom mesh, courtesy of RedFurryDemon.
- I have also fixed the bug where the Famed Warrior sword's name and upgrades were not persisting across game sessions. Now, killing rivals will permanently increase the damage of your sword.
- New background: Green Pact - For Bosmer only, this background prohibits you from eating non-meat products. An upcoming patch will include an MCM option to add/remove ingredients that count as meat-based for this background, to allow compatibility with other mods.
sorry, even ive got upload with name and mesh i still have problems with reset the sword. is there any specific script that could be blocked? or is the way to upgrade it during game?
This mod combined with some other vampire and necromancer mods a made me uninstall and give up on OpenMW for good, since it seems to be aimed at people who want distant land and graphics mods only and don't care about RP and gameplay mods.
OpenMW does have Lua scripting already, but it's a completely different framework running on a totally different engine. MWSE mods need to be completely rewritten from scratch to work on OpenMW, and that's not something I'm planning to do myself. There is a $100USD bounty on the OpenMW Discord for anyone who creates an OpenMW version of this mod though, so hopefully someone takes up that offer.
Not currently, but I hear there's a $50 "bounty" for creating an OpenMW version of this mod over at the OpenMW Discord, so hopefully you'll get something soon.
The lead OpenMW developer refused the offer from NullCascade to add a MWSE -Lua shim to OpenMW. The only way to ever add MWSE mod support to OpenWM would be to learn C++ and hard fork it.
Hey there! I always loved that aspect of Arcanum, it's so great to see it implemented in my favorite game. And it's so seamless, too! Here's a stupid question from someone who's not great at modding: what program am I running the interop file with to add a background? I'm deeply unfamiliar with cs and mwedit, but if I have to teach myself I will.
Could a patch of some kinda be possible? Maybe you could add the bounty to whatever region the player is in currently when the checkCrime function fires.
Have you tried just resizing the stats window? Otherwise I don't think there's much you can do except get a bigger monitor. What resolution are you running the game at?
That was with scaling at 1.3, but as I said, changing it down from 1.45 as I had it before made no difference - everything got smaller at the same rate.
uh there's plenty of room, just expand the window. Like, click on the bottom of the window and drag downwards. That's what I meant by resizing the stats window
No, I can't think of any setting or mod or anything that would prevent you from just resizing the window to be larger. All those menus can be moved and resized however you want.
That's very strange, because for me they can't. The stats menu (and I think the magic menu) have hard limits on their sizing. I've even tried fiddling with the ini settings for them, which didn't do anything..
Apparently there is an MCP option to unrestricted the menu sizing. It's enabled by default so you would have had to uncheck it for some reason when you installed MCP.
Request to make the Tracker skill toggle-able or at least reduce the distance. If you have mods that adds creatures it can clutter the screen and slow the game down a bit.
Can I suggest that you make Tracker's 'Detect Creature 100 pts' ability toggleable, similar to RandomPal's changes to 'Balanced Passive Races and Birthsigns' on his miscellaneous mods page? In vanilla 'Detect' just shows up on your minimap, but with a mod like 'Enhanced Detection' the visual overlay gets really old really fast, especially if you're using the MCP option to have 'Detect Creatures' also detect NPCs. Thanks for the mod!
174 comments
- The sword given to you by the Famed Warrior background now has it's own custom mesh, courtesy of RedFurryDemon.
- I have also fixed the bug where the Famed Warrior sword's name and upgrades were not persisting across game sessions. Now, killing rivals will permanently increase the damage of your sword.
- New background: Green Pact - For Bosmer only, this background prohibits you from eating non-meat products. An upcoming patch will include an MCM option to add/remove ingredients that count as meat-based for this background, to allow compatibility with other mods.
The only way to ever add MWSE mod support to OpenWM would be to learn C++ and hard fork it.
The stats window is already resized to its maximum size.
That was with scaling at 1.3, but as I said, changing it down from 1.45 as I had it before made no difference - everything got smaller at the same rate.
[MenuStates]
MenuStat=1.7 0.5825 0.5185 0.6283 0.5338 0.2534 0.3117 0.0078 0.0072 0 1 0
MenuMagic=1.7 0.3545 0.8699 0.5063 0.2535 0.1960 0.5095 0.9877 0.9954 0 1 0
MenuMap=1.7 0.9734 0.8711 0.7553 0.2539 0.3071 0.4824 0.9906 0.0107 0 1 0
etc etc etc