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Diseased Creatures
Version: 1.0
Requirements: Tribunal, Bloodmoon
Author: Denina

What this mod does: In the base game, only a relative handful of the diseases the lore claims there are can be caught in game. This mod adds all 16 common diseases to the various creatures in game according to the in-game lore.

About this mod: This mod was inspired by Diseases Restored by Half11. I loved the concept of his mod, but Half11 added the diseases so that all creatures were diseased. I wanted a mix of healthy and diseased creatures so I made this version. In this one, I added new creatures for the specific disease they're supposed to have and integrated them in the leveled lists so you might end up coming across a rat with witbane or one with rust chancre, for example.

I tried to get the stats of the diseased creatures to be more or less on par with other diseased creature stats of their type. In the leveled lists, the creatures should show up at the times other diseased creatures will. I don't claim to have this perfect but I tried to put them in at levels I thought were reasonable.

The game developers named creatures a little inconsistently. For example, in vanilla Morrowind there were Scribs, Diseased Scribs and Blighted Scribs; however, Kwama Foragers were kwama foragers whether they were healthy or had blight and didn't have common disease at all.

Thus, I made two .esp files. Just use one of these:

Diseased Creatures v1.0-ID - This names all creatures appropriately, even the ones that weren't named by the game devs: Kwama Forager, Diseased Kwama Forager and Blighted Kwama Forager, for example.

Diseased Creatures v1.0-noID - This removes all indicators of whether a creature is healthy or diseased from their name.

For noID, there is one exception: I did not change the name of the blighted game rats for the Hlaalu quest in Vivec.

While testing, I discovered why Dampworm was never added to Nix Hounds. It can potentially slow their speed down so much that the Nix Hounds can barely move and it looks ridiculous in game, to the point it breaks immersion. In looking in the CS, nix hounds have a base speed of 28. The Dampworm disease has a range of 2-30, meaning it can wind up with a speed of -2, which I thought was silly. I adjusted Dampworm so that the speed reduction would be 2-18 instead of 2-30 so this will slow them down, but not so slow to be immersion-breaking.

Here's the list of creatures and their respective diseases

Ataxia - Slaughterfish, Small Slaughterfish
Brown Rot - Bonewalker, Skeleton, Greater bonewalker, bonelord
Chills - bonewalker, skeleton, greater bonewalker, bonelord
Collywobbles - Shalk
Dampworm - Nix-hound
Droops - Kwama
Greenspore - Slaughterfish
Helljoint - Cliff racer
Rattles - Nix-hound
Rockjoint - Alit, Guar
Rust chancre - Rat
Serpiginous dementia - Bull netch, betty netch
Swamp fever - Mudcrabs
Witbane - Rats
Wither - Dreugh
Yellow Tick � Kagouti

Some of the diseased creatures already have the disease the lore states they have but several don�t. For example in the vanilla game, alit have Ataxia but according to lore, they're supposed to get rockjoint. So, I changed alit�s disease to rockjoint.

A note about guar: The lore states that domesticated guar can get rockjoint but not a single one in the game does and since I thought domesticated guar would be less likely to get diseased, I didn't add it to domesticated ones and I removed the word domesticated from the rockjoint lore. In the base game there are no blighted or diseased guars, so I added wild guar who have rockjoint. I chose to not add blight disease to guar since the devs didn't. It's not clear if they just forgot but there are so many diseased creatures, leaving one out won't hurt anything.

WARNING: You will spend a lot more time affected by a disease, sometimes more than one. If you don't already, you will want to pay better attention to your cure potions and restore attribute potions and spells.

Credits:
Bethesda for making Morrowind.
Half11 for creating the �Diseases Restored� mod which inspired this one.

Contact:
Nexus: https://www.nexusmods.com/morrowind/users/50062
Discord: Shay #7369