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  1. snapthatginger
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    I started up a new game and was seeing the Soltheim dialogue and remembered I wanted to install a mod like this, so I found this and installed it. A bit later I rested outside of a cave and.... "YOU N'WAH!" 

    I was attacked! By an assassin! 

    So... didn't work for me. Maybe because I used vortex? I dunno.
  2. OldFatGuy
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    ADDED IN EDIT: Just wanted to mention that this mod does work, for me anyway, as advertised.  I never encountered the rumors about the island until Level 6, AND, every NPC you ran into didn't mention it even then.  I can't remember but I think it was a Hlaalu guard in Balmora that first mentioned it, and it was at level 6, and as far as I can tell with the DB attacks it works because I haven't been attacked.  Just felt I should add that this mod DOES WHAT IT SAYS IT DOES.  And I want to thank the mod's author.  Well done, sir/madam, well done.

    Can this mod be undone mid game, or will I need to start a new game? 

    I struggle with this, mightily, probably because I intentionally don't do obvious exploits and every time I come back to play it I get reminded that a straight warrior character (my personal preference) just is extremely difficult.  I'm at level 9 right now, have spent all of those levels increasing strength, endurance, and agility (again, warrior build) yet every time I enter an ancestral tomb I get my ass handed to me. 

    A couple of days ago it was two vampires, who sucked my life out and it appeared increased there's faster than I could deal out damage even after drinking a Sujamma (I know, you COULD jug 20 of them... but to me, that's an exploit, yet it appears to me this game was set up to encourage such exploits as the only possible way of surviving, especially for warriors) and I was dead three straight times before I ever even finished off the first one to start on the second one.  Then last night I go into a room in one of the canalworks and boom, FIVE..FIVE enemies, one a magician. 

    You literally have ZERO chance unless you 1)use expoits, or 2)I guess move the difficulty slider all the way to the left.  I don't like either.  So for this play through I thought at least I could skip those hard DB assassins early, only to disover reading the forums that yeah, you do avoid them, BUT, when you do finally activate it, instead of one DB assassin, you can expect multiple, so I've gained nothing by waiting, except you do get the benefit of losing the multiple sets of DB armor that nets lots of money, but I can just do that through self control as I've done before.  My rule before was always to allow myself two sets, one to wear and one to sell.  So I really gain nothing if I'm not gaining an advantage by waiting and being stronger and simply facing two, three, or four of them instead of one.  There's no benefit there at all.  A true warrior character would have about the same chance against a lone assassin at level 2 as he would after gaining skill and strength to level 10 but facing three or four of them.  Sometimes this game irritates me no end as it really does feel as if the difficulty was made to almost force exploits. 

    Anyway, I'm wondering if I can disable this mod somehow, go ahead and at least see if I can survive an attack now (likely not if it's more than one).  I know that all I have to do is disable it in the launcher, but what I don't know is if that will screw things up and one really should start over.  And FWIW, I do already have the slider turned down.  I used to play it at around 30 IIRC, for this game I've got it all the way down to 7
    1. half11
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      Disabling this mod shouldn't be a problem; I expect it will simply revert to the original script and dialogue. To be safe, it's always a good idea to back up your save.

      To my knowledge, multiple assassins do not appear at the same time, nor does their number stack. It’s always one, who keeps returning as long as you don’t progress the quest.

      Also, know that level 9 is a nice development, but it will likely only become viable around level 20 to access certain areas. An insignificant vampire is usually around level 15. Encountering two of them at level 9 is quite impossible.
    2. OldFatGuy
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      First time poster though I've been here for several years, but I hit "Reply" on your post, yet it appears as I'm typing that it wants to reply to my own as it's situated below my post and above yours, but in case it's confusing, I'm responding to half11:

      Thank you very much for you advice.  I will give it some time before I completely give up with this warrior build.  But I did read, and I will now go back and see if I can find some links, that if you get attacked by DB assassins after you reach a certain level(s), you get attacked by more and more of them at the same time.  If I can't find them again, then I will chalk it up to my memory and being confused (confusion is a life style starting around the time you reach 60 lol).  Thank you so much for your reply also because it does make me feel more comfortable about just disabling it.  However, your comment about it being only one anyway leaves me preferring keeping it if it's true.  So I want to see if I can find anything about it again and if not, I'm gonna leave it enabled.  Really appreciate your response.  Wasn't sure I would get one (again, first time I've posted here and wasn't sure about protocols.  Thanks again.

      EDIT:  Okay, I just went straight to the wiki (yeah, I know wiki's aren't always right, but usually they are).  And here is the quote:

      "If you sleep anywhere but the bedroll in the Seyda Neen Census and Excise Office basement, there is a chance that these
      assassins will attack. As your level increases, so do the number of
      assassins, their levels and the maximum number of times they will
      attempt to kill you. They attack alone until you are level 20 or higher,
      whereupon two will appear at a time after they have made their second
      attempt for that level. The likelihood of an attack increases with the
      player's level (specifically at levels 4, 10, 20, and 30) but decreases
      with the total number of attempts made."

      And I will try a link below:

      https://en.uesp.net/wiki/Tribunal:Dark_Brotherhood_Assassins

      The good news for me is, I think I don't need to worry about this mod at all now.  I think I will likely make it to the required level in Hlaalu House prior to Level 20 so I'll still only have to deal with one.  Sorry about all of this, I should have just went to the wiki in the first place and wouldn't have even needed to post.  My bad.  I had read it somewhere else though and I couldn't remember where which is why I started this time with the wiki lol.  Should've just went there first lol.

      THANK YOU SO MUCH THOUGH.  I really appreciate your help and especially your points about still needing to get stronger to access a lot of certain places.  I'll give it much more time and I feel better about it now.  When I first played this, I was just in my 40's, and I think I must've just been better at it because I do distinctly remember I had my difficulty set at 30 (don't remember why, I think a friend had suggest it to me) and as I played this time I kept moving it down and got to 7 and decided, nope, if I can't hack it at 7 I'll move on to another game and I'm just not good enough to play this anymore lol.
    3. half11
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      Replying to comments on Nexus is indeed not very intuitive. I understand the confusion, but new replies always appear at the bottom.

      UESPWiki is indeed a great resource, but it frequently makes claims that are not backed by any evidence. "As your level increases, so do the number of assassins" is simply not true. If you look at the script responsible for spawning the assassins (which I have edited for this mod), you can conclude the following:

      • One assassin spawns per attack.
      • Players with a higher level have a greater chance of being attacked.
      • Stronger assassins spawn at higher levels.
      • The chance of an attack decreases slightly after each encounter, but the base value is still higher at higher levels.

      The balance in Morrowind is all over the place, but that’s also part of its charm, isn’t it? The game doesn’t hold your hand or put up artificial barriers; it just throws you into this weird, unpredictable world and says, “Good luck, outlander.” You can technically sprint straight to Dagoth Ur if you’re feeling bold (or reckless), but whether you survive the trip is another story...

      It’s such a contrast to games like the Gothic series, where the world feels more structured and gates you naturally until you’ve reached a certain level of progression. Those barriers make sense and give you a clear sense of growth, but Morrowind’s openness is what makes it so unique. It’s like the game respects your freedom to make terrible decisions. And sometimes, those terrible decisions lead to the most memorable moments.
  3. grueti26
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    I'm not hlallu hortator and i get attacked.
    I reinstalled all my mods on a fresh install and took my savefile over from another install. There was a message box that said some global variables got reset.
    1. grueti26
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      ok i deleted the mod. Added it back in. Now it is at the end of my load order and works again.
  4. aamaataa
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    hi! this is a great mod, but i just wanted to let you know that i think Tribunal is firing based only on if "hlaalu hortator" exists in general rather than you officially being the nerevarine? im a very low level, and the mod was working previously, but i was attacked by the assassin & i think it's because i previously spoke to the hlaalu politician in balmora and went through her dialogue to learn about hlaalu and she gave me a book talking about the councilors which the journal preemptively flagged as the first entry in "hlaalu hortator" even though i havent actually started the main quest at all. i have no idea if theres a way to make it more nuanced than that in morrowinds code, but just letting you know that theres a niche scenario where the assassin insists on executing a nobody, just in case there is a way :)
    otherwise the mod does exactly what its supposed to besides that one hiccup so endorsed!
  5. Rosynant
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    The mod worked only partially for me. The Bloodmoon rumor indeed appeared after talking to a guard above level 6 and it gave me a first journal entry. Later some random NPCs mentioned Solstheim in "latest rumors", but no one had "Solstheim" as a clickable topic. Not even scouts and agents (I checked several of them in different locations). I had to manually add the topic to an NPC via consol to receive a journal entry about the boat from Khuul to Solstheim. And Louis Beauchamp harassed me in Ald'ruhn pretty early, but it might be due to the older version I downloaded (in Janurary, I believe).
    1. boblemoche14
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      I have the same issue. Not sure what is causing it.
    2. half11
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      I wonder what causes this. Looks find on my end. Since the rumors mentions the topic, it should be there.
    3. boblemoche14
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      If it helps, I'm using OpenMW and the Patch for Purists. I found a sort of workaround which is that if I load Expansion Delay *before* PfP, it reverts to the behaviour where every NPC has the Solstheim line (but doesn't affect the Tribunal delay stuff)
    4. Rosynant
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      I'm also using OpenMW and PfP. Nice to know the load order helps. Btw, I've recently checked the Tribunal delay part and it works perfectly fine (DB attacks started only after me being named Hlaalu Hortator).
    5. Boonlive
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      having the same trouble here im lvl 7 solstheim topic doesnt appear even the rumors are there. also i have warnings in the loading screen when i activate the mod about bloodmoon and tribunal topic is empty or something. is this mod compatible with different languages is this maybe the problem?
    6. half11
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      This mod should only be used with the English version of the game.
    7. Boonlive
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      nice to mention it thanks ( but you really should mention it under requirments and sorts... there are  probably few people playing it on a different language)
    8. half11
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      I just assumed this was common knowledge. Every mod that touches dialogue is incompatible with other languages.
    9. RennWorks
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      @boblemoche14 hi, how did you load expansion delay before pfp? pfp is an .esm and not an .esp so i'm confused about this
    10. CF095
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      I think it's likely a conflict with Patch for Purists since it messes with the Solstheim rumors. From the readme:

      "BUG Time to destroy the Solstheim topics. Everyone hates them, so time to make them disappear once you've gone to Solstheim (yes, you still need to put up with them until then)
      FIX Changed the journal BM_Rumors < 50・checks on the last three Solstheim・dialogues to < 100
          Deleted the terrible place・ Solstheim・dialogue
          Added ot Local NoLore = 0・checks on the last three Solstheim・dialogues"
  6. SILVIOSILVIO
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    Hello friend I had openmw for Android and this mod work with openmw and the load order if I had translation of master will be? Last those o before
  7. N7Geoffrey
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    Hey I'm playing this mod as part of a wabbajack list! I've gotten the chat dialogue about transport to Mournhold but am nowhere near the required part in the MQ to trigger Tribunal. 

    Are you able to travel to Mournhold prior to this point in the MQ? Sorry if I'm completely missing something, just seeing the chat topic about transport to Mournhold made me think you can get their prior to this!
    1. kyoshoo
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      I'd also like to be able to go to Mournhold prior to advancing in the Main Quest, and I can't find how to do so.
    2. half11
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      You must wait for the Dark Brotherhood attacks to have Asciene Rane take you to Mournhold. However, a few mods allow you to travel to Mournhold earlier. The Road to Mournhold or Early Transport to Mournhold are recommended and can be used alongside with my mod.
    3. N7Geoffrey
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      Awesome thank you so much for your response! :)
  8. Dragon09320932
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    Great, but wouldn't it make more sense for any of the Hortator titles to start the Tribunal, not just Hllalu?
    1. half11
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      King Helseth belongs to House Hlaalu. Therefore, the assassins are triggered when you are named Hortator of House Hlaalu.
    2. Dragon09320932
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      Ok, yeah that's fair. But he'd probably be aware of other houses naming you Hortator as well. Just think gameplay-wise it would be better, since you can do the houses in any order.
  9. Waffurs
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    Hi I'm having trouble starting bloodmoon. After talking to a guard to get the first journal entry, I can't seem to find anyone that mentions the second journal entry. The words solstheim and fort frostmoth are not clickable in my journal too.
    1. half11
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      Try asking an NPC of the Scout class about the Solstheim topic. For example, Elone at Arrille's Tradehouse in Seyda Neen.
  10. FilipeSheepwolf
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    Thank you for this, as an absolute noob about to start the game, I wanted to make sure I'd avoid bumping into any expansion content too early in the game (as if I could possibly know how or what to avoid) this mod will make things much easier