hi! this is a great mod, but i just wanted to let you know that i think Tribunal is firing based only on if "hlaalu hortator" exists in general rather than you officially being the nerevarine? im a very low level, and the mod was working previously, but i was attacked by the assassin & i think it's because i previously spoke to the hlaalu politician in balmora and went through her dialogue to learn about hlaalu and she gave me a book talking about the councilors which the journal preemptively flagged as the first entry in "hlaalu hortator" even though i havent actually started the main quest at all. i have no idea if theres a way to make it more nuanced than that in morrowinds code, but just letting you know that theres a niche scenario where the assassin insists on executing a nobody, just in case there is a way :) otherwise the mod does exactly what its supposed to besides that one hiccup so endorsed!
The mod worked only partially for me. The Bloodmoon rumor indeed appeared after talking to a guard above level 6 and it gave me a first journal entry. Later some random NPCs mentioned Solstheim in "latest rumors", but no one had "Solstheim" as a clickable topic. Not even scouts and agents (I checked several of them in different locations). I had to manually add the topic to an NPC via consol to receive a journal entry about the boat from Khuul to Solstheim. And Louis Beauchamp harassed me in Ald'ruhn pretty early, but it might be due to the older version I downloaded (in Janurary, I believe).
If it helps, I'm using OpenMW and the Patch for Purists. I found a sort of workaround which is that if I load Expansion Delay *before* PfP, it reverts to the behaviour where every NPC has the Solstheim line (but doesn't affect the Tribunal delay stuff)
I'm also using OpenMW and PfP. Nice to know the load order helps. Btw, I've recently checked the Tribunal delay part and it works perfectly fine (DB attacks started only after me being named Hlaalu Hortator).
having the same trouble here im lvl 7 solstheim topic doesnt appear even the rumors are there. also i have warnings in the loading screen when i activate the mod about bloodmoon and tribunal topic is empty or something. is this mod compatible with different languages is this maybe the problem?
nice to mention it thanks ( but you really should mention it under requirments and sorts... there are probably few people playing it on a different language)
I think it's likely a conflict with Patch for Purists since it messes with the Solstheim rumors. From the readme:
"BUG Time to destroy the Solstheim topics. Everyone hates them, so time to make them disappear once you've gone to Solstheim (yes, you still need to put up with them until then) FIX Changed the journal BM_Rumors < 50・checks on the last three Solstheim・dialogues to < 100 Deleted the terrible place・ Solstheim・dialogue Added ot Local NoLore = 0・checks on the last three Solstheim・dialogues"
Hey I'm playing this mod as part of a wabbajack list! I've gotten the chat dialogue about transport to Mournhold but am nowhere near the required part in the MQ to trigger Tribunal.
Are you able to travel to Mournhold prior to this point in the MQ? Sorry if I'm completely missing something, just seeing the chat topic about transport to Mournhold made me think you can get their prior to this!
You must wait for the Dark Brotherhood attacks to have Asciene Rane take you to Mournhold. However, a few mods allow you to travel to Mournhold earlier. The Road to Mournhold or Early Transport to Mournhold are recommended and can be used alongside with my mod.
Ok, yeah that's fair. But he'd probably be aware of other houses naming you Hortator as well. Just think gameplay-wise it would be better, since you can do the houses in any order.
Hi I'm having trouble starting bloodmoon. After talking to a guard to get the first journal entry, I can't seem to find anyone that mentions the second journal entry. The words solstheim and fort frostmoth are not clickable in my journal too.
Thank you for this, as an absolute noob about to start the game, I wanted to make sure I'd avoid bumping into any expansion content too early in the game (as if I could possibly know how or what to avoid) this mod will make things much easier
Hi! I tried this mod on OpenMW but doesn't seem to work, it's just for the original Morrowind? I asked for rumours on Seyda Neen and they tell me about Solstheim :S And I slept on Pelagiad's inn and got ambushed by those damn Sithis' lovers
101 comments
otherwise the mod does exactly what its supposed to besides that one hiccup so endorsed!
"BUG Time to destroy the Solstheim topics. Everyone hates them, so time to make them disappear once you've gone to Solstheim (yes, you still need to put up with them until then)
FIX Changed the journal BM_Rumors < 50・checks on the last three Solstheim・dialogues to < 100
Deleted the terrible place・ Solstheim・dialogue
Added ot Local NoLore = 0・checks on the last three Solstheim・dialogues"
Are you able to travel to Mournhold prior to this point in the MQ? Sorry if I'm completely missing something, just seeing the chat topic about transport to Mournhold made me think you can get their prior to this!
I asked for rumours on Seyda Neen and they tell me about Solstheim :S And I slept on Pelagiad's inn and got ambushed by those damn Sithis' lovers