Mod articles
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After downloading "Wildman's Unique Creeper" and taking a look at the edited mesh in Nifscope, I noticed how bad the UV maps for the scamp were. I attempted to modify them with Nifscope which seemed nearly impossible, but eventually I learned a little about Blender and managed to "fix" the scamp mesh. Also included are vanilla-esque versions of EJ-12's scamp textures that I think go extremely well with the modified mesh, but pretty much any textures should work. I originally planned on creating unique versions for the Creeper, the summoned scamp, and the dead scamp, as well as smoothed versions of each, but we'll see if it happens one of these decades....