160 comments
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LockedStickyI installed it but the rings are still invisible on my character
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is it this?
Morrowind Script Extender v2.1.0 (built Jan 27 2020) hooked.
Found MGE XE. Version: 0.11.6.0
MWSE Lua interface initialized.
[LuaManager] ERROR: Failed to run mod initialization script:
Data Files\MWSE\mods\abot\Vanity\main.lua:43: assertion failed!
stack traceback:
[C]: in function 'assert'
Data Files\MWSE\mods\abot\Vanity\main.lua:43: in main chunk
[Perfect Placement] Loaded successfully. -
is it this?
Morrowind Script Extender v2.1.0 (built Jan 27 2020) hooked.
Found MGE XE. Version: 0.11.6.0
MWSE Lua interface initialized.
[LuaManager] ERROR: Failed to run mod initialization script:
Data Files\MWSE\mods\abot\Vanity\main.lua:43: assertion failed!
stack traceback:
[C]: in function 'assert'
Data Files\MWSE\mods\abot\Vanity\main.lua:43: in main chunk
[Perfect Placement] Loaded successfully. -
so it's working now but the rings have no texture https://imgur.com/a/zMYVd4I
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nope, didn't help
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https://imgur.com/a/i3QWIL6
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It's vanilla
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I renamed the console that
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just installed the first mod and it seems to be working now, thanks
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Above and beyond the call of duty and sense of scope there, abot. You really didn't have any reason to go to that sort of length to help someone fix a problem that isn't with your mod. I just wanted to say that I appreciate it and I recognise the effort. It's probably a strange thing to say but I often feel that modders aren't thanked enough despite the efforts they make. So, thanks!
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Hi abot can you please make this mod for OpenMW?
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It’s a that at least the game doesn’t crash on it, the developers seem to have made support for lua mods, only there they work differently
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you could say that in a less snide way abot im sure repeating yourself isnt painful
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dang, dude got banned. i mean i do hate it when people ask mod authors to go out of their way when they've already made a free mod and given it to the world (there's lots of free openmw mods out there, too). so i'll say thank you to the mod author, even tho i use openmw. i do, regardless, appreciate that he put real time into something he gave to the world for free.
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There seems to be a bit of clipping for rings on the left hand of beast races in first person
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I have a small issue where changing amulets (and maybe rings, although I haven't noticed) doesn't update the character model unless I save and reload. Is there a way to fix it, or is that just how the mod works?
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If I remove all my rings, it works, but if I have even one ring equipped, it still won't update.
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Sorry I didn't see this earlier.
This is the before and after of me switching amulets. Do be aware that my game is heavily modded:
https://files.catbox.moe/yq46ll.png
https://files.catbox.moe/arwnms.png
This is what it should look like. Notice the removed rings:
https://files.catbox.moe/ws6zrb.png
And this is the log's entries related to vanity:
abot/Vanity: modConfigReady, Morrowind Code Patch option to enable 1 extra on-use ring slot detected
abot's Vanity mod config registered
{"maxVisibleRings":3,"amuletVerticalOffset":-15,"amuletScale":100,"ringSideOffset":-15,"amuletForwardOffset":27,"amuletSideOffset":7,"ringScale":100,"viewAmuletLevel":4,"debugMessages":false,"logLevel":0,"ringForwardOffset":26,"displayLevel":2,"viewRingsLevel":3}
abot/Vanity: updateAmulet(npcRef = PlayerSaveGame Mehra Sedri) amulet of slowfalling Amulet of Slowfalling amulet
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring_keley Engraved Ring of Healing slot 1
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) mdmd_critosring Boss Crito's Mark slot 2
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring of fireball Ring of Fireball slot 3
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring_keley Engraved Ring of Healing slot 1
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) mdmd_critosring Boss Crito's Mark slot 2
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring of fireball Ring of Fireball slot 3
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring_keley Engraved Ring of Healing slot 1
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) mdmd_critosring Boss Crito's Mark slot 2
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring of fireball Ring of Fireball slot 3
abot/Vanity: updateAmulet(npcRef = PlayerSaveGame Mehra Sedri) amulet of slowfalling Amulet of Slowfalling amulet
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) mdmd_critosring Boss Crito's Mark slot 1
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring of fireball Ring of Fireball slot 2
abot/Vanity: checkRings(npcRef = PlayerSaveGame Mehra Sedri) ring of fireball Ring of Fireball slot 1
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I have a problem, rings show fine but they all are black, anyone have an idea why ?
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Hi abot, I've been making wearable meshes for belts and I was wondering if you'd be interested in using them for something like this? If not could you give me some advice on how to code something like this for belts? Either way I love your mod and it's what inspired me to make the meshes anyways!
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When I make a new game I can't see my rings in 1st person, but loaded saves are fine. What do :(
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I meant after that when I get Fargoth's ring and any other ring they don't appear. When I enableracemenu in my loaded save the rings disappear in 1st person. It might be an issue with better bodies I don't know
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Thank you, I don't know why I didn't try saving and reloading before. BTW, this is my favorite mod and I appreciate you supporting it and updating it
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Would it be possible to make a patch between this and double chim? When I duel wield weapons, the rings disappear in first person.
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i just tried what you said, I can still see the left handed weapon but the ring still disappears in first person
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Alright, thanks!
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That worked! tysm
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So that issue is fixed but I was wondering, is it normal for the ring position to differ from 1st person to 3rd person? Because I am using better bodies and my rings fit perfect on my fingers in 1st person, but they aren't positioned properly in 3rd person.
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https://imgur.com/a/unSNMZS
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I'm not able to equip some rings like Moon-and-Star and Ring of Azura to my left ring finger with MCP's extra ring-slot, is there a way to fix that?
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Ring of Hortator is strangely angled on the finger. It looks horribly to see. All the other items are really cool to see instead. 9.5/10
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Is that file 8KB?
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I understand, i think the problem comes from this mod https://www.nexusmods.com/morrowind/mods/46433?tab=posts but only for some items like the Ring of Hortator, others like Caius etc. are totally fine. I suppose the meshes of some items have been rotated by the mod for some strange motives. Thx anyway
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maybe unrelated but is there a mod that allows players (and npcs) to wear more of these accessories ? I realized I cannot wear two rings and a belt