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RandomPal

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RandomPal

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10 comments

  1. bobbyp456
    bobbyp456
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    • 12 kudos
    Thanks for adding the OAAB trees. I just started using mid mushroom overhaul and it bugged me they didn't look the same
    1. bobbyp456
      bobbyp456
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      I just realized none of the trees in the OAAB patch have collision
  2. Dolsebela
    Dolsebela
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    • 0 kudos
    do we really have to use project atlas?
  3. Edorenel
    Edorenel
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    • 10 kudos
    I have a question to ask, please. Is your mod compatible with PeterBitt's Mushroom Tree Replacer mod?
    1. RandomPal
      RandomPal
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      • 343 kudos
      Considering they're both pluginless replacers for the same exact models, what do you think?
    2. melvinius
      melvinius
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      • 31 kudos
      They have the same goal?  They're on the same team?  They should get along great!  Maybe even have little baby mushroom trees too!  I'll install them all!!!!!
  4. katyakarrel
    katyakarrel
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    • 93 kudos
    Very nice! Is it possible to use your vines with telvanni bump maps?
    1. RandomPal
      RandomPal
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      • 343 kudos
      Yeah there should be no issue with that. Keep in mind this is atlased so you need to use the .bat altas generator from project atlas to generate a custom atlas texture based on telvanni bump mapped.
  5. starlessmao81ac
    starlessmao81ac
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    • 25 kudos
    They look great! Going to test them immediately! :)
    1. AYLeiDRuiN
      AYLeiDRuiN
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      • 3 kudos
      I'll 2nd this. The underside of the Mushrooms look Really Cool :D