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File credits
Beast-specific meshes based on Better Morrowind Armor by Moranar - https://www.nexusmods.com/morrowind/mods/42509 Inspired by Adul's Leggings and other similar mods - http://adul.net/?p=dl_mwmods_aduls_leggings
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Changelogs
Version 1.2
Fixed bug causing foot parts to be missing for any race when creating new enchanted boots.
Now works with clothing as well as armor, as long as the item has an ankle piece (although there are no examples of this in the vanilla game).
Version 1.1
Fixed bug causing missing left foot when using armor that has both right and left foot parts.
Version 1
Initial version.
About: This mod makes all boots equippable by beast races. By using MWSE, this is done seamlessly without requiring separate boot items for beast races. The only requirement is that the boots must include an ankle piece. Beast races can also cast Bound Boots.
An additional ESP is included to provide additonal beast-specific meshes for the boots that don't include an ankle piece. This enables beasts to equip Heavy Leather Boots, Nordic Mail Boots, Ice Armor Boots and Ten Pace Boots.
This should work for any mod-added boots as long as they include an ankle piece. Any that don't will need to be patched separately.
How it works: Behind the scenes, this mod 'erases' all foot parts from boots, enabling beast races to equip them without limitation. Then for non-beast races, the foot part of the mesh is added back through the use of bodyPartAssigned.
Requirements: MGE XE 0.10.1+ MWSE 2.1+ Not compatible with OpenMW
Credits: Beast-specific meshes based on Better Morrowind Armor by Moranar - https://www.nexusmods.com/morrowind/mods/42509 Inspired by Adul's Leggings and other similar mods - http://adul.net/?p=dl_mwmods_aduls_leggings