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OAAB_Data Team

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MelchiorDahrk

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74 comments

  1. EPIPHANESXLR
    EPIPHANESXLR
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    BEST OF MORROWIND!
  2. Silaris60
    Silaris60
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    Hi, Melchior, I really appreciate this patch and I've been using it for a while.

    After returning to OpenMW after a while I'm using TES3MERGE with your integrations (CL and LL) for the first time, and I cannot, for the life of me, get the tiered blank scrolls to spawn on any merchants, Vvardenfel or Mainland. Is this something I'm doing wrong or is this beyond the scope of the integrations?

    Maybe I'm looking in the wrong place, but I seem to remember the Balmora Mage's Guild, the Balmora bookstore, and the Old Ebonheart mystical emporium selling them in previous installations. I tried bumping my level up before visiting too, no dice yet.
  3. Dolsebela
    Dolsebela
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    oaab is tamriel reboot incompatible yes? does this mod mean mods requiring oaab can be used afterall?
    1. MelchiorDahrk
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      OAAB_Data is just an asset repository. It's compatible with anything since it makes no changes to the game world. Most OAAB-branded mods are also compatible with Tamriel Rebuilt since they are focused on Vvardenfell.
    2. Dolsebela
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      so i install this, it doesn't clash with tr, and then i install my oaab mods after all... coz of the incompatibility between full oaab and tr i've had to avoid it so far
  4. Umariil
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    For openmw users can I use Creature Loot & Leveled Creatures? I am new, so I am kind of lost as mergeing means in this context? or even how to do it right? :) Any advice?
    1. MelchiorDahrk
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      You can use tools like TES3Merge to merge leveled lists. Yes it works for OpenMW.
    2. Umariil
      Umariil
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      Great ty!
  5. Oblib
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    Hi there ! 
    I also have "a maybe stupid question, that I’ll ask hoping to clarify something before I make any mistakes" ^^ :
    Are the OAAB’s integrations mods relevant if I use Tamriel Rebuilt ? Or would they be conflicting ? (Even once merged, I mean.)
    1. Remiros
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      Tamriel Rebuilt mostly uses custom leveled lists like OAAB, so you'll see a lot less OAAB items on the mainland, but it's still recommended to use the integrations. It's fully compatible with Tamriel Rebuilt if you create a merged patch.
    2. Oblib
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      Cool ! I’m doing it so ^^ Thanks much for the quick reply ! 
    3. Oblib
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      Oups, sorry, double post, I’d like to ask another question while I’m here… =3 Installing multiple of those integrations mods, what is the load order ? Where should I put them, and do their order to one another matters ? Does any of that even matter since we’re merging them ? 
    4. Remiros
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      That shouldn't really matter too much as long as it loads after OAAB_Data (which it will anyway, since it's an esm). The leveled list changes will just get merged.
    5. Oblib
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      Yes it makes sens ! That what I would have presumed, but better safe than sorry though ^^ Thanks much for your answers =)
  6. xirdneth7064
    xirdneth7064
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    Sorry if this is a stupid question, but I'm just hoping to clarify something before I make any mistakes - For the creature loot integrations, I use tes3merge to get it working with its respective masters, and then for other leveled list integrations I use wrye bash? 
    1. MelchiorDahrk
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      I'm not sure that I understand what you mean with the first part. You can use tes3merge to merge objects for your load list. You can also use Wrye Mash to update the masters for the plugin so that it doesn't complain about them being out of date.
    2. xirdneth7064
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      I'm not overly familiar with tes3merge and wrye bash, so I'm just trying to find what files I'm merging together with the respective tools
  7. PukinDumpling
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    Hey there! The common hoods from OAAB don't seem to be distributed in the "OAAB Leveled Lists.ESP", right? At least I'm not seeing them, glancing at the plugin via TES3View. Or am I simply missing them?
    1. MelchiorDahrk
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      That's possible. I'll take a look. 
    2. PukinDumpling
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      Actually, I found a common hood in a crate in a dungeon today. I was probably just unlucky before. :)
  8. Datboijames
    Datboijames
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    Hey! This Dynamic Object Replacer is awesome! I'll keep a keen eye out for and updates! So cool. 
    1. MelchiorDahrk
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      I know! We're just scratching the surface right now with what we might use it for. So I'm sure we'll be adding to it soon. 
  9. dreughjiggers
    dreughjiggers
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    Is Dynamic Object Replacement something I can customize in the mod menu?
    1. MelchiorDahrk
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      Not currently, no (answering for both the original framework and our integration).
  10. spoonsandvich
    spoonsandvich
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    how do I "merge leveled list" with TES3Merge?