Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__index' Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
For some reason, the new UI elements will be there for a split second when I open the dialogue menu, but will disappear. I have UI Expansion, so maybe that's overwriting something here? Nevermind, it's because my character had too low of speechcraft.
Has anyone else experienced enemies suddenly not attacking anywhere no matter what? After playing a while, getting personality to 58 and speechcraft to 49, suddenly everything stopped attacking me, even when going into a cell for the first time. The enemy NPCs have a fight of 90, and a disposition of around 60, yet they don't attack. Animals also don't attack now.
I tried this mod and something went wrong as I was left with only bribe in persuasion and none of the new elements. I have other MWSE mods running from VitruvianGuar, so that shouldn't be an install issue. I've looked into the menu, just saw sliders to adjust the settings, no on/off button.
Could this mod conflict with another? Something linked to the UI maybe?
"Fixed text in dialogues being eaten sometimes" Thanks for fixing that, I've been racking my brain trying to figure out which mod breaks it, turned out it was this one, but luckily it was fixed.
If you edit the main.lua file, you can. change: disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = "Disposition" to disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = math.clamp(npcRef.object.disposition, 0, 100) .. " / 100"
This and Buying Game are the best skill overhauls that exist for Morrowind! Adds depth and highly customizable. Wish there was something like this for every skill!
Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:167: in function '__index' Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170> is this error something to worry about ?
The MCM menu does not work correctly for the Russian localization of the game. Instead, abracadabra. Re-save the "translations" file with the desired encoding, then everything is shown normally. And why are all mod settings reset after exiting the game, is it supposed to be like that??
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Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__index'
Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
For some reason, the new UI elements will be there for a split second when I open the dialogue menu, but will disappear. I have UI Expansion, so maybe that's overwriting something here?
Nevermind, it's because my character had too low of speechcraft.I have other MWSE mods running from VitruvianGuar, so that shouldn't be an install issue. I've looked into the menu, just saw sliders to adjust the settings, no on/off button.
Could this mod conflict with another? Something linked to the UI maybe?
disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = "Disposition"
to
disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = math.clamp(npcRef.object.disposition, 0, 100) .. " / 100"
Thanks for the suggestion, I'd never figure it out by myself! Kudos to you!
Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:167: in function '__index'
Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
is this error something to worry about ?
And why are all mod settings reset after exiting the game, is it supposed to be like that??