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VitruvianGuar

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VitruvianGuar

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41 comments

  1. Scorpioniz
    Scorpioniz
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     Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:167: in function '__index'
        Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
        .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>
  2. Scringo
    Scringo
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    For some reason, the new UI elements will be there for a split second when I open the dialogue menu, but will disappear. I have UI Expansion, so maybe that's overwriting something here?
    Nevermind, it's because my character had too low of speechcraft.
  3. arcvoodal
    arcvoodal
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    Has anyone else experienced enemies suddenly not attacking anywhere no matter what? After playing a while, getting personality to 58 and speechcraft to 49,  suddenly everything stopped attacking me, even when going into a cell for the first time. The enemy NPCs have a fight of 90, and a disposition of around 60, yet they don't attack. Animals also don't attack now.
  4. 77cats
    77cats
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    I tried this mod and something went wrong as I was left with only bribe in persuasion and none of the new elements.
    I have other MWSE mods running from VitruvianGuar, so that shouldn't be an install issue. I've looked into the menu, just saw sliders to adjust the settings, no on/off button.

    Could this mod conflict with another? Something linked to the UI maybe?
  5. bruvkinkis910
    bruvkinkis910
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    .
  6. korootz
    korootz
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    "Fixed text in dialogues being eaten sometimes" Thanks for fixing that, I've been racking my brain trying to figure out which mod breaks it, turned out it was this one, but luckily it was fixed.
  7. Tutenshtein
    Tutenshtein
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    Love this mod but I have one thing to ask - is it possible to enable numerical display for disposition? Or make option for this? It would be awesome.
    1. Udofire
      Udofire
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      • 1 kudos
      If you edit the main.lua file, you can. change:
      disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = "Disposition"
      to
      disposition:findChild(tes3ui.registerID("PartFillbar_text_ptr")).text = math.clamp(npcRef.object.disposition, 0, 100) .. " / 100"
    2. LeavingUndad
      LeavingUndad
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      • 19 kudos
      @Udofire
      Thanks for the suggestion, I'd never figure it out by myself! Kudos to you!
  8. GeneralPepper
    GeneralPepper
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    • 3 kudos
    This and Buying Game are the best skill overhauls that exist for Morrowind! Adds depth and highly customizable. Wish there was something like this for every skill!
  9. jdenizio5
    jdenizio5
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    Error in event callback: Data Files\MWSE\mods\silverTongue\main.lua:238: attempt to index field 'victim' (a nil value)
    stack traceback:
        .\Data Files\MWSE\core\lib\event.lua:167: in function '__index'
        Data Files\MWSE\mods\silverTongue\main.lua:238: in function <Data Files\MWSE\mods\silverTongue\main.lua:236>
        [C]: in function 'xpcall'
        .\Data Files\MWSE\core\lib\event.lua:180: in function 'trigger'
        .\Data Files\MWSE\core\lib\event.lua:200: in function <.\Data Files\MWSE\core\lib\event.lua:170>

    is this error something to worry about ?
  10. Niinamuszura3477
    Niinamuszura3477
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    The MCM menu does not work correctly for the Russian localization of the game. Instead, abracadabra. Re-save the "translations" file with the desired encoding, then everything is shown normally.
    And why are all mod settings reset after exiting the game, is it supposed to be like that??