3035 comments

  1. RandomPal
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    Important


    • You should use PLOX to sort your load order.
    • Before reporting an issue related to missing meshes, please double check that you have correctly installed the required assets repositories: TR_data and OAAB_data.
    • Why do I have floating doors, lanterns, and banners? That can happen if you: 1) Install or update in the middle of a run or 2) Have a mod conflict with mods editing doors orbanners like Night Time Door Lock.
  2. Cl3v3rP0tat0
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    I avoided installing this mod for a quite a while for reasons that turned out to be groundless. I "coped" by installing various other "light-weight" town, city mods but it was a mixed bag and a hodge podge in terms of aesthetics and performance. I play on a potato so (as in a sub-$200 Windows 10 AIO PC from Walmart from 2017) and run MO2 Portable from a USB stick.

    So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.

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    # This file was automatically generated by Mod Organizer.
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    Patch for Purists.esm
    Tamriel_Data.esm
    OAAB_Data.esm
    Vanilla friendly wearables expansion.esm
    Wares-base.esm
    AATL_Data.esm
    Patch for Purists - Book Typos.ESP
    Patch for Purists - Semi-Purist Fixes.ESP
    Wares_lists_TD.ESP
    Wares_lists_OAAB.ESP
    Adventurer's backback.ESP
    TLAD Full - Still - Necro Colors.esp
    Creatures_RP_Purist.ESP
    Ahead of the Classes.ESP
    Dwemer Airship_Exterior.ESP
    LDM - Context Matters 1.7.ESP
    Religions Elaborated.esp
    Tamriel_Data_Graveyard.ESP
    Beautiful cities of morrowind.esp
    Reputation_Fixes_All.ESP
    TD_Hotfix.ESP
    Immersive Mournhold.esp
    RepopulatedMorrowind.ESP
    disposition_rewards.esp
    OAAB_Grazelands.ESP
    OAAB - Shipwrecks.ESP
    Baan_Binif.ESP
    OAAB_Tel Mora.ESP
    VFWE_merged_objects_fix.ESP
    Imperial Legion Expansion.esp
    Morag Tong Polished.esp
    OAAB - Foyada Mamaea.ESP
    Ships of the Imperial Navy.esp
    Expansion Delay.ESP
    God of Worms.esp
    BCOM_PfP_patch.ESP
    Bal'laku - The Lonely Towers.esp
    The Publicans.ESP
    Guild of Vampire Hunters.ESP
    OAAB - The Ashen Divide.ESP
    OAAB - Tel Raloran - Immersive Tables.ESP
    Less disclosed Addamasartus.ESP
    AndranoTombRemastered.esp
    Foreign Quarter Market Square.esp
    Mage Robes.ESP
    Immersive Tables.ESP
    OAAB - Hawia_Egg_Mine.ESP
    Caius' rooftop renovations.ESP
    BCOM_Canal_01.ESP
    Imperial Factions.ESP
    Glowbugs AI.ESP
    MandasManor.ESP
    Velothi Wall Art Re-Addon.ESP
    Vivec Lighthouse Questline.esp
    A Merchant's Whim.ESP
    Ancient Foes.esp
    Articus Solstheim Clothes.ESP
    Census_and_Excise_Office_Faction.ESP
    OAAB Dwemer Pavements.ESP
    Dagon_Fel_Lighthouse.ESP
    Caldera Priory.ESP
    Magicka of the Third Era.esp
    Hidden Sea Loot.ESP
    Glowbugs BC.ESP
    Vivec_Lighthouse.ESP
    Dwemer Airship.ESP
    Dubdilla Location Fix.ESP
    Dim Vertical Shipwreck.ESP
    Creatures_RP_glowing_netch.ESP
    GN - RuinedRedaynia.ESP
    Vivec Ports.ESP
    Folded in Port.ESP
    correctUV Ore Replacer_respawning.esp
    HealerCompanion.ESP
    Clean__Blackthorn Barrow.ESP
    Cave Drips.ESP
    BurialObols.ESP
    RepopulatedBloodmoon.ESP
    Bloodmoon Rebalance.esp
    Bloated Caves.esp
    Beware the Sixth House.ESP
    Berandas Overhaul.esp
    FixingUleniHeleran.ESP
    GhostRevenge.ESP
    Great Service.ESP
    ExpandedBirthsigns4Purists.esp
    Greater Samarys.esp
    Hidden Grotto Loot.ESP
    Lake Fjalding Anti-Suck.ESP
    Enhanced Light.ESP
    LDM - Racist Service Refusal.ESP
    FMI_CaiusBigPackage.ESP
    Magicka Expanded - Resource Pack.ESP
    Mournhold LOD.ESP
    MW Containers Animated.esp
    NearVanillaRoadSigns.esp
    OAAB - Tombs and Towers.ESP
    Putting Power in Willpower - Absorbonach.esp
    RAMF_Mer_for_NPCs.esp
    RP_Louis Beauchamp.ESP
    SA House of Earthly Delights MV v1.0.ESP
    Services Restored.ESP
    Shinies.ESP
    TelvanniSeaBeacons.ESP
    The Weary Vampire.ESP
    tribunal rebalance.ESP
    Under Construction.esp
    Nordic Dagon Fel.ESP
    RP_bandits.ESP
    Walkers of Morrowind.esp
    Wares_MOAR.ESP
    New Ilunibi.ESP
    ShrineOfAzura.ESP
    Velothi Wall Art.ESP
    RV Necrorobes.ESP
    Better Clothes_v1.1_nac.esp
    More Better Clothes.ESP
    BCOM_pathgrid_reset.ESP
    Interior exterior flag reset.ESP
    Hostages.ESP
    RepopulatedMorrowind_MageRobes.ESP
    RepopulatedMorrowind_MoragTongPolished.ESP
    Stav_OAAB_Battlemage.ESP
    Vanilla friendly wearables expansion_cell_edits.esp
    RF-Imperial_Legion_Expansion.esp
    hw_GreetDistanceReducer.ESP
    Morag Tong Polished - BCoM Patch.ESP
    TaxmanCompost.esp
    Merged Objects.esp
    Effect Data - Load after Merged Objects.esp
    multipatch.esp



    No regrets!  THANK YOU!
    1. RandomPal
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      I'm glad you like it!
  3. Sonja
    Sonja
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    OK.... WOW!
    This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes.
    Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect!
    So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet.
    Honestly, thank you for this mod, and your valuable help in my other post.
    1. RandomPal
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      Thanks for the positive feedback!
  4. Bonemine
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    Congratulations to RandomPal and all the others involved, this is truly an incredible mod with a capital v Vision for the game ; it obviously comes from a deep well of love and understanding for what makes Morrowind so special, and it does its wonders with taste and finesse. And it's more than a simple architectural makeover ! there's a plethora of environmental storytelling added to every city that trickles down from a knowledge of the surrounding lore and details that characterize places and people alike. On top of that, it harmonizes Vvardenfell beautifully with Tamriel Rebuilt (especially if you take the time to install the full recommended modlist). And finally its installation, at least with OpenMW, is remarkably easy and trouble free. Simply a must. Godspeed.
  5. DongFeud
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    how do you best install this on openmw? the fomod file structure is a nightmare to manually sort and order and all the info is nested in xml matrix code
    1. RandomPal
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      I use Openmw and MO2. Alternatively you could install to a fake folder and then copy-paste over your real MW folder.
    2. DongFeud
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      ok so when nightmarishly manually sorting this, what does this bit mean?

      <conditionFlags> 
      <flag name="BWW">On</flag> 
      </conditionFlags> 
      <files> 
      <file source="01 Waterworks Core\BCoM_WaterWorks.ESP" destination="BCoM_WaterWorks.ESP" priority="0" /> 
      <file source="00 Core\BCOM_pathgrid_reset.ESP" destination="BCOM_pathgrid_reset.ESP" priority="0" /> 
      <file source="00 Core\Beautiful cities of Morrowind.ESP" destination="Beautiful cities of Morrowind.ESP" priority="0" /> 
      </files> 
      <typeDescriptor> 
      <type name="Optional"/> 
      </typeDescriptor> 
      </plugin> 
      </plugins> 
      </group> 
      <group name="OpenMW or MGEXE" type="SelectAtMostOne"> 
      <plugins order="Explicit"> 
      <plugin name="OpenMW"> 
      <description>These are only relevant if you use any of the Atmospheric Arena or Plazas options, including Skywind's Style fake interior Arena.
      If you don't plan on using any of them, you can ignore this option.</description> 
      <files> 
  6. Scringo
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    Is there an option to retain closed cantons? I use Bustling Vivec, but the addition of BCoM's open cantons makes it drop to like 15-20 fps. 
    1. loom11
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      I'd love if there were an option to keep it closed, my fps tanks in vivec too
  7. Pri01
    Pri01
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    Hey!

    Thanks for making this mod.

    Im currently having some trouble with my mod load order!

    I use LOOT inside MO2 (Tried using MLOX but most of the mods doesnt show there, as they were installed with MO2).

    Can you give us an optimal order?
    1. RandomPal
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      LOOT's database is currently lacking and has almost no rules for MW, so I'd strongly recommend going with Mlox or Plox.
      The optimal load order depends of what you installed so I'd rather keep mlox/plox updated and support as many mods as possible than writing possible load order combinations!
  8. zsouza13
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    ❤️
  9. AreaFive
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    Hello, I've discovered that, with BCOM enabled, the planters that Jett77's Planters for Ajira adds to the Balmora Mage's Guide second floor exterior are partially hidden by the wall and conflict with a lantern that BCOM adds. Would you consider a patch?

    Here is a link to the mod and screenshots without BCOM enabled and with. Thank you.

    https://www.nexusmods.com/morrowind/mods/53489

    https://imgur.com/KBirJYA

    https://imgur.com/zKciJqa
  10. LlirynTheScarab
    LlirynTheScarab
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    Thank you for the fantastic mod! I recently observed an unexpected bug with your version of Animated Morrowind. Sitters in my game are clipping through chairs and sitting on the floor. I utilise MGE XE, Katya's Animated Morrowind patch, and Abot's gameplay changes. I tried to disable both of them, but it didn't work. I have also noticed that your Animated NPCs (as Readers) vanishes after the first encounter.
  11. Xerxse
    Xerxse
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    step 1. avoid BCOM for the longest time ever since decided to mod game
    step 2. install minor overhauls
    step 3. realize you ended up with a modular version of BCOM via. randompal's separate mods
    step 4. become the embodiment of rage

    very awesome, individually going through your small overhauls before this has only made me appreciate your work more!
  12. AidenWatson
    AidenWatson
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    I've really been trying but, after downloading a modlist of almost 500 mods, which is based off Total Overhaul, BCoM is the only thing that's been giving me trouble. Genuinely, I know it should work because the persons modlist functions great for them so wanted to comment here to see possibly finding a savior.

    Essentially my biggest issue is Balmora, it's like its spawning double of a lot of buildings and props to the point I see desks ontop of desks with the same props, and even the pillars across the canal, waterworks or not, are clipping into boats that are in the canal and everything. I know proper patches are in, as the modlist is fully built with the mod in mind and I have the BCoM patches downloaded last as well to ensure I got everything needed.

    Vivec looks just fine, but I'm really puzzled by Balmorra and in general BCoM cuts my fps from well over 100 fps down to 20. I guess the only thing it could be is the load order, even tho' BCOM is one of the lowest on the list but I've tried to use PLOX and it doesn't sort anything.. Like always the great minds of morrowind modders make great mods, but god damn they write instructions like every single person should already know how to use their tool. I've taken care of any issues in PLOX's gui, I click accept and nothing moves in MO2.

    I don't know, maybe these sounds similar to a known issue that someone could help with, if you'd like to know the modlist it's this one https://tinyurl.com/4srtxx5d for OpenMW 0.49, I haven't even made any crazy additions to it just some armor mods and Animated Morrowind which I did get the resources for and setup as said.  Again, FPS is horrible, Balmora for some reason has a bunch of buildings that is spawned in twice inside of each other with a lot of things clipping and misaligned, which makes no sense since there isn't anything else that edits cities like that in the modlist. I am also using MO2 with the plugin for OpenMW. I know for certian is BCOM because this is the last mod that is causing issues and disabling literally works perfectly fine, I've also continually launched the game after every few mods, even ran the Delta Plugin already and have the esp on.

    I'm losing my mind bro, it was JUST WORKING after moving it to the bottom and it's still there and now all of a sudden it broke the same exact way. ITS THE WATERWORKS ESP IT NEEDS TO BE AT THE BOTTOM, MORE THAN REST OF BCOM, PLEASE MAY THAT INFO HELP YOU FOR IM TOO FAR GONE IN INSANITY BUT FINALLY HAPPY ITS OVER
  13. zsouza13
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    Hello brother, I know there is a Shabby Seyda patch, which changes Arrile's roof but I believe it doesn't affect the town well added by BCOM, etc. Not a big deal, just testing everything. Thank you as always my good friend 
  14. AreaFive
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    Hello, I am having a bit of an issue it seems with Caius' Rooftop Renovation as you can see in the link below.

    https://imgur.com/deMJuWM

    I am using the provided BCOM patch for it and am using the core waterworks option in addition to the canal clutter and vendors options. I am using PLOX and everything seems to be in proper order. I've also experimented with custom rules to make sure Caius' Rooftop Renovation loads after BCOM and waterways  (and the default letting it load first) and that has not solved the problem.

    By the way, thank you for providing the waterworks YAGD patch, that worked wonderfully.