2970 comments

  1. RandomPal
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    Important


    • You should use PLOX to sort your load order.
    • Before reporting an issue related to missing meshes, please double check that you have correctly installed the required assets repositories: TR_data and OAAB_data.
    • Why do I have floating doors, lanterns, and banners? That can happen if you: 1) Install or update in the middle of a run or 2) Have a mod conflict with mods editing doors orbanners like Night Time Door Lock.
  2. Cl3v3rP0tat0
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    I avoided installing this mod for a quite a while for reasons that turned out to be groundless. I "coped" by installing various other "light-weight" town, city mods but it was a mixed bag and a hodge podge in terms of aesthetics and performance. I play on a potato so (as in a sub-$200 Windows 10 AIO PC from Walmart from 2017) and run MO2 Portable from a USB stick.

    So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.

    Spoiler:  
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    # This file was automatically generated by Mod Organizer.
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    Patch for Purists.esm
    Tamriel_Data.esm
    OAAB_Data.esm
    Vanilla friendly wearables expansion.esm
    Wares-base.esm
    AATL_Data.esm
    Patch for Purists - Book Typos.ESP
    Patch for Purists - Semi-Purist Fixes.ESP
    Wares_lists_TD.ESP
    Wares_lists_OAAB.ESP
    Adventurer's backback.ESP
    TLAD Full - Still - Necro Colors.esp
    Creatures_RP_Purist.ESP
    Ahead of the Classes.ESP
    Dwemer Airship_Exterior.ESP
    LDM - Context Matters 1.7.ESP
    Religions Elaborated.esp
    Tamriel_Data_Graveyard.ESP
    Beautiful cities of morrowind.esp
    Reputation_Fixes_All.ESP
    TD_Hotfix.ESP
    Immersive Mournhold.esp
    RepopulatedMorrowind.ESP
    disposition_rewards.esp
    OAAB_Grazelands.ESP
    OAAB - Shipwrecks.ESP
    Baan_Binif.ESP
    OAAB_Tel Mora.ESP
    VFWE_merged_objects_fix.ESP
    Imperial Legion Expansion.esp
    Morag Tong Polished.esp
    OAAB - Foyada Mamaea.ESP
    Ships of the Imperial Navy.esp
    Expansion Delay.ESP
    God of Worms.esp
    BCOM_PfP_patch.ESP
    Bal'laku - The Lonely Towers.esp
    The Publicans.ESP
    Guild of Vampire Hunters.ESP
    OAAB - The Ashen Divide.ESP
    OAAB - Tel Raloran - Immersive Tables.ESP
    Less disclosed Addamasartus.ESP
    AndranoTombRemastered.esp
    Foreign Quarter Market Square.esp
    Mage Robes.ESP
    Immersive Tables.ESP
    OAAB - Hawia_Egg_Mine.ESP
    Caius' rooftop renovations.ESP
    BCOM_Canal_01.ESP
    Imperial Factions.ESP
    Glowbugs AI.ESP
    MandasManor.ESP
    Velothi Wall Art Re-Addon.ESP
    Vivec Lighthouse Questline.esp
    A Merchant's Whim.ESP
    Ancient Foes.esp
    Articus Solstheim Clothes.ESP
    Census_and_Excise_Office_Faction.ESP
    OAAB Dwemer Pavements.ESP
    Dagon_Fel_Lighthouse.ESP
    Caldera Priory.ESP
    Magicka of the Third Era.esp
    Hidden Sea Loot.ESP
    Glowbugs BC.ESP
    Vivec_Lighthouse.ESP
    Dwemer Airship.ESP
    Dubdilla Location Fix.ESP
    Dim Vertical Shipwreck.ESP
    Creatures_RP_glowing_netch.ESP
    GN - RuinedRedaynia.ESP
    Vivec Ports.ESP
    Folded in Port.ESP
    correctUV Ore Replacer_respawning.esp
    HealerCompanion.ESP
    Clean__Blackthorn Barrow.ESP
    Cave Drips.ESP
    BurialObols.ESP
    RepopulatedBloodmoon.ESP
    Bloodmoon Rebalance.esp
    Bloated Caves.esp
    Beware the Sixth House.ESP
    Berandas Overhaul.esp
    FixingUleniHeleran.ESP
    GhostRevenge.ESP
    Great Service.ESP
    ExpandedBirthsigns4Purists.esp
    Greater Samarys.esp
    Hidden Grotto Loot.ESP
    Lake Fjalding Anti-Suck.ESP
    Enhanced Light.ESP
    LDM - Racist Service Refusal.ESP
    FMI_CaiusBigPackage.ESP
    Magicka Expanded - Resource Pack.ESP
    Mournhold LOD.ESP
    MW Containers Animated.esp
    NearVanillaRoadSigns.esp
    OAAB - Tombs and Towers.ESP
    Putting Power in Willpower - Absorbonach.esp
    RAMF_Mer_for_NPCs.esp
    RP_Louis Beauchamp.ESP
    SA House of Earthly Delights MV v1.0.ESP
    Services Restored.ESP
    Shinies.ESP
    TelvanniSeaBeacons.ESP
    The Weary Vampire.ESP
    tribunal rebalance.ESP
    Under Construction.esp
    Nordic Dagon Fel.ESP
    RP_bandits.ESP
    Walkers of Morrowind.esp
    Wares_MOAR.ESP
    New Ilunibi.ESP
    ShrineOfAzura.ESP
    Velothi Wall Art.ESP
    RV Necrorobes.ESP
    Better Clothes_v1.1_nac.esp
    More Better Clothes.ESP
    BCOM_pathgrid_reset.ESP
    Interior exterior flag reset.ESP
    Hostages.ESP
    RepopulatedMorrowind_MageRobes.ESP
    RepopulatedMorrowind_MoragTongPolished.ESP
    Stav_OAAB_Battlemage.ESP
    Vanilla friendly wearables expansion_cell_edits.esp
    RF-Imperial_Legion_Expansion.esp
    hw_GreetDistanceReducer.ESP
    Morag Tong Polished - BCoM Patch.ESP
    TaxmanCompost.esp
    Merged Objects.esp
    Effect Data - Load after Merged Objects.esp
    multipatch.esp



    No regrets!  THANK YOU!
    1. RandomPal
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      I'm glad you like it!
  3. Sonja
    Sonja
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    OK.... WOW!
    This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes.
    Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect!
    So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet.
    Honestly, thank you for this mod, and your valuable help in my other post.
    1. RandomPal
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      Thanks for the positive feedback!
  4. RetroGamesLover
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    I cannot for the life of me get atmospheric plazas+arena to work. I made sure the interior/exterior flag ESPs are loaded last, tried it without any of my weather mods and sky retextures, reloaded distant land, but nothing seems to work. It just shows up grey for me with no sky. Interestingly enough, it actually shows up correctly on the load game thumbnail. But as I soon as I load it - boom. Nothing. Maybe someone has any ideas?

    Grey sky in-game (1st image) and displaying fine on the save game thumbnail (2nd image): https://imgur.com/a/4LxL1sQ

    Other than this single issue, the mod is truly amazing. Thank you for the work you have done to put it together!
  5. MR1194
    MR1194
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    Is it compatible with Firemoth Reclaimed?
    1. RandomPal
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      Hi, there's currently no patch. The fact is that the last TR update has a complete overhaul of the entire Firemoth fort and questline bundled into it, and it's probably the best implementation of the Firemoth expansion. Motivation to patch any other Firemoth mod out there is very low.
    2. MR1194
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      I see, I see. Thank you. Might be great idea for my first mod - patching between BCOM and Firemoth Reclaimed. I read that it is only some minor edits required - one NPC and boat in Seyda Neen (misalighnment).
  6. RustCladKing
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    EDIT: Nevermind all of this! I made a patch for Imperial Bank Faction, it's being put on the original mod's page!
  7. 13Artin90
    13Artin90
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    hey.
    i installed the mod and all compatibility patches i needed. but in vivec and aldruhn i have an bug the old aldskar meshes and closed plazas in vivec still exist. im meaning when i look at them from distance the old meshes show up i try reinstalling but it doesnt work what should i do?
    1. dumbcter
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      Seems like a distant land issue? Try regenerating.
    2. 13Artin90
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      Thank you! problem solved.
  8. 703m
    703m
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    When I try using the balmora waterworks patch the Beautiful cities of morrowind esp conflicts with the canal and results in intersecting architecture. If I use the BCoM_WaterWorks.esp alone that particular problem does not exist. I am at a loss for what is going on.
    1. RandomPal
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      Load order issue: BCoM_WaterWorks.esp needs to load after BCoM.
    2. 703m
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      Thanks for your response. I left the plugins sorted as plox did it, "Beautiful cities of Morrowind.ESP" above BCoM_WaterWorks.esp. In testing, I've tried with only those two plugins and the required master files with the same result.

      EDIT: The problem is fixed, but I'm not sure how I did it. My best guess is that exporting my load order from MO to the OpenMW launcher wasn't taking as well as I hope. I do not know fore sure.
  9. NeekoNee
    NeekoNee
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    Hello! 
    Amazing mod however unfortunately I cant make it work with Aesthesia Grass mod, I used the patches in bcom installer, I also tried patches from Aesthesia Grass Reworked but nothing seems to change. 
    I do not think its bcom only related issue or that its bcom's fault but I would like to ask for help because no matter what I do or try, and I tried a lot, I always end up having floating or clipping or growing on solid roads grass in balmora and stonewood pass (only checked these ones but its probably for all my landscape mods), thank you in advance! 
    1. RandomPal
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      It's very likely that you're loading the original grass esp files instead of the patched ones. There's no simple explanation as grass mods get installed differently on MGEXE and OpenMW, and it also depends of what mod manager you're using ecc.
    2. NeekoNee
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      Oh sorry I should have told that. 
      I use MO2 and I run all the .exes from MO2, I did disable the grass plugins and enabled them in MGEXE. I tried deleting original grass plugins of Aesthesia grass and only generate the ones from Your mod and others, I tried generating with all the grass plugins from all mods, I thought that the grass plugins could be "fighting" each other. I also checked if having only BCOM and grass mod with bcom's patches would be different but its the same as if I would have more landscape mods with the grass. The patches don't seem to do anything. 
    3. RandomPal
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      When you say "other mods", what mods do you mean? The grass patches work as replacers for the original esp files and only those from BCoM should load for each single region.

      The only reason it's not working is that you're generating grass with the wrong esp files, the grass files/patches from BCoM are definitely correct and have no floaters.
    4. NeekoNee
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      I have stonewood pass, red mountain reborn, kogohrun expanded, trackless grazeland, caldera mines, concept arts plantations. I got all the patches for them from https://www.nexusmods.com/morrowind/mods/52384?tab=files. 
      However I have also tried using only BCOM and grass and the results were the same. The bcom patches replaced my aesthesia plugins and I did pick these ones. 
      Are You 100% sure the only reason for this issue is generating wrong esps in mgexe? Because if so, I'll know what to work on to fix this.
    5. RandomPal
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      I'm 100% sure that the esp files for the groundcover mods provided here are working as intended though. You can open them in the CS to check them and you'll see the grass is placed correctly.

      Some clarifications:

      • there should be no floaters but placement isn't perfect (clipping, grass spawning where maybe it shouldn't) as these are issues form the original mods and mines are simply patches. Actually there's even some improvements here as I processed them with the LawnMower but they're not 100% perfect
      • I don't vouch for any other grass patch that's not provided directly by me as I didn't test them

    6. NeekoNee
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      Its weird because I asked on MW discord and they said my load order seems ok. Well, I know the issue is on my end so I guess I'll keep trying until it works. 
      I must be doing something stupid like always, anyway thank you for replying and don't worry I believe that all's good on the mod's end. 
    7. NeekoNee
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      Small update, I managed to fix the issue, I must have missed the information that there should only be one grass plugin for each region, which seems to makes sense but my thinking was elsewhere. 
      Anyway if somebody would be a dummy like me I posted my grass plugins used in combination with BCOM, CME, RMR, SWP, trackless gl and CAP on the mod page of Aesthesia Groundcover Reworked and Compatability Patches. 
      Thanks again!  
  10. BobrKulda
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    tbh, i liked the old Eight plates way more, as you said lot of atmosfere is lost
    on OpenMW Clagius Clanler is now floating becouse of colision ( either move him bit forward or move away that chest behind him )

    i wonder if it was posible to port Odai river changes from Odai - Lifeblood of Balmora at Morrowind Nexus - mods and community to BCOM ( only river part, while keeping BCOM Balmora city layout, besides necessary movement of city itself to sides of course to make space for wider river )
    1. RandomPal
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      My comment about the atmosphere of OLOB's taverns was related to the Lucky Lockup. I personally much prefer the new interior for the Eight Plates. It's a better fit with the exterior model and it's also more thematically appropriate. The old overhaul was based on "Seedy Plates", which was more life a fun project to showcase some new models than an intentional and well thought-out interior overhaul. There's already other taverns in Balmora for a shady vibe, whereas the Eight Plates was definitely meant to be the most luxurious one.

      About the river changes from OLBOB, I think that would be out of scope for a town overhaul and it's more of a landscape overhaul.
      I also don't think it adds much to the game, to be honest. Considering MW's scale, I think the vanilla river is perfectly fine and it never bothered me.
  11. Yugmir
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    Woud anyone happen to know which lines to add to MGE XE overide for distant land in order to : 
    - remove previous seyda neen boat as a static
    - have BCOM Seyda Neen boat as a static showing up from a distance ?

    I have tried console and opening TES to find out the name of each boats,
    but better I could get is Rp_seydaboat ; which does not really help when looking for nif.
    and regarding construction set, I see several boats like ex_longboat, but can't isolate Seyda neen one.

    So starting to feel lazy I'm wondering if anyone already did this and can copy past his ovr lines.
    Until then, I'll be searching

    Thanks :)
    1. lochnarus
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      found this solution on TR discord, add this file to your mge3 folder and regen your distant land (custom add the file in the last step).
    2. Yugmir
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      not sure I follow you, which file are you talking about ?
  12. hutnerwilliam007
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    https://imgur.com/a/iJfHM9t

    The landscape mesh on Gnisis is lowered

    This is my load order:
    https://filebin.net/ljlb8j08vu8qyj0o
    1. RandomPal
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      Hi, there's quite a lot of mods. I took a quick glance and it could be one of the West Gash mods (Less Verdant WG, Barren WG).
    2. hutnerwilliam007
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      Yup, that was it!
      Thankssss

      Also love the mod, runs smoothly on my potato laptop.
      Happy new year!
  13. tickingnoob
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    presumably the eight plates quest addon refers to the eight plates with different colors in the eight plates location. why is it that Habasi will not take the plates that I have stolen, she'll just tell me about the place again and again despite having all of them
    1. lochnarus
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      Having the same issue, did you find a solution?
    2. tickingnoob
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      well it was early enough into my playthrough that I did not mind starting over, so I just removed it and went on with a new character