3027 comments

  1. RandomPal
    RandomPal
    • premium
    • 363 kudos
    Locked
    Sticky
    Important


    • You should use PLOX to sort your load order.
    • Before reporting an issue related to missing meshes, please double check that you have correctly installed the required assets repositories: TR_data and OAAB_data.
    • Why do I have floating doors, lanterns, and banners? That can happen if you: 1) Install or update in the middle of a run or 2) Have a mod conflict with mods editing doors orbanners like Night Time Door Lock.
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
    • member
    • 9 kudos
    Locked
    Sticky
    I avoided installing this mod for a quite a while for reasons that turned out to be groundless. I "coped" by installing various other "light-weight" town, city mods but it was a mixed bag and a hodge podge in terms of aesthetics and performance. I play on a potato so (as in a sub-$200 Windows 10 AIO PC from Walmart from 2017) and run MO2 Portable from a USB stick.

    So, after running into some jarring immersive issues and mod errors, I reworked my mod list and took the plunge into BCOM. What did I have to lose? Now I feel like an idiot for assuming BCOM would be a nightmae to add to my game - it was simplicity and elegance. Turned out I didn't even need very many compatibility patches - only one was needed from outside BCOM's installation script.

    Spoiler:  
    Show

    # This file was automatically generated by Mod Organizer.
    Morrowind.esm
    Tribunal.esm
    Bloodmoon.esm
    Patch for Purists.esm
    Tamriel_Data.esm
    OAAB_Data.esm
    Vanilla friendly wearables expansion.esm
    Wares-base.esm
    AATL_Data.esm
    Patch for Purists - Book Typos.ESP
    Patch for Purists - Semi-Purist Fixes.ESP
    Wares_lists_TD.ESP
    Wares_lists_OAAB.ESP
    Adventurer's backback.ESP
    TLAD Full - Still - Necro Colors.esp
    Creatures_RP_Purist.ESP
    Ahead of the Classes.ESP
    Dwemer Airship_Exterior.ESP
    LDM - Context Matters 1.7.ESP
    Religions Elaborated.esp
    Tamriel_Data_Graveyard.ESP
    Beautiful cities of morrowind.esp
    Reputation_Fixes_All.ESP
    TD_Hotfix.ESP
    Immersive Mournhold.esp
    RepopulatedMorrowind.ESP
    disposition_rewards.esp
    OAAB_Grazelands.ESP
    OAAB - Shipwrecks.ESP
    Baan_Binif.ESP
    OAAB_Tel Mora.ESP
    VFWE_merged_objects_fix.ESP
    Imperial Legion Expansion.esp
    Morag Tong Polished.esp
    OAAB - Foyada Mamaea.ESP
    Ships of the Imperial Navy.esp
    Expansion Delay.ESP
    God of Worms.esp
    BCOM_PfP_patch.ESP
    Bal'laku - The Lonely Towers.esp
    The Publicans.ESP
    Guild of Vampire Hunters.ESP
    OAAB - The Ashen Divide.ESP
    OAAB - Tel Raloran - Immersive Tables.ESP
    Less disclosed Addamasartus.ESP
    AndranoTombRemastered.esp
    Foreign Quarter Market Square.esp
    Mage Robes.ESP
    Immersive Tables.ESP
    OAAB - Hawia_Egg_Mine.ESP
    Caius' rooftop renovations.ESP
    BCOM_Canal_01.ESP
    Imperial Factions.ESP
    Glowbugs AI.ESP
    MandasManor.ESP
    Velothi Wall Art Re-Addon.ESP
    Vivec Lighthouse Questline.esp
    A Merchant's Whim.ESP
    Ancient Foes.esp
    Articus Solstheim Clothes.ESP
    Census_and_Excise_Office_Faction.ESP
    OAAB Dwemer Pavements.ESP
    Dagon_Fel_Lighthouse.ESP
    Caldera Priory.ESP
    Magicka of the Third Era.esp
    Hidden Sea Loot.ESP
    Glowbugs BC.ESP
    Vivec_Lighthouse.ESP
    Dwemer Airship.ESP
    Dubdilla Location Fix.ESP
    Dim Vertical Shipwreck.ESP
    Creatures_RP_glowing_netch.ESP
    GN - RuinedRedaynia.ESP
    Vivec Ports.ESP
    Folded in Port.ESP
    correctUV Ore Replacer_respawning.esp
    HealerCompanion.ESP
    Clean__Blackthorn Barrow.ESP
    Cave Drips.ESP
    BurialObols.ESP
    RepopulatedBloodmoon.ESP
    Bloodmoon Rebalance.esp
    Bloated Caves.esp
    Beware the Sixth House.ESP
    Berandas Overhaul.esp
    FixingUleniHeleran.ESP
    GhostRevenge.ESP
    Great Service.ESP
    ExpandedBirthsigns4Purists.esp
    Greater Samarys.esp
    Hidden Grotto Loot.ESP
    Lake Fjalding Anti-Suck.ESP
    Enhanced Light.ESP
    LDM - Racist Service Refusal.ESP
    FMI_CaiusBigPackage.ESP
    Magicka Expanded - Resource Pack.ESP
    Mournhold LOD.ESP
    MW Containers Animated.esp
    NearVanillaRoadSigns.esp
    OAAB - Tombs and Towers.ESP
    Putting Power in Willpower - Absorbonach.esp
    RAMF_Mer_for_NPCs.esp
    RP_Louis Beauchamp.ESP
    SA House of Earthly Delights MV v1.0.ESP
    Services Restored.ESP
    Shinies.ESP
    TelvanniSeaBeacons.ESP
    The Weary Vampire.ESP
    tribunal rebalance.ESP
    Under Construction.esp
    Nordic Dagon Fel.ESP
    RP_bandits.ESP
    Walkers of Morrowind.esp
    Wares_MOAR.ESP
    New Ilunibi.ESP
    ShrineOfAzura.ESP
    Velothi Wall Art.ESP
    RV Necrorobes.ESP
    Better Clothes_v1.1_nac.esp
    More Better Clothes.ESP
    BCOM_pathgrid_reset.ESP
    Interior exterior flag reset.ESP
    Hostages.ESP
    RepopulatedMorrowind_MageRobes.ESP
    RepopulatedMorrowind_MoragTongPolished.ESP
    Stav_OAAB_Battlemage.ESP
    Vanilla friendly wearables expansion_cell_edits.esp
    RF-Imperial_Legion_Expansion.esp
    hw_GreetDistanceReducer.ESP
    Morag Tong Polished - BCoM Patch.ESP
    TaxmanCompost.esp
    Merged Objects.esp
    Effect Data - Load after Merged Objects.esp
    multipatch.esp



    No regrets!  THANK YOU!
    1. RandomPal
      RandomPal
      • premium
      • 363 kudos
      I'm glad you like it!
  3. Sonja
    Sonja
    • member
    • 192 kudos
    Locked
    Sticky
    OK.... WOW!
    This morning I opted for just jettisoning my entire MW installation and starting again from scratch... it's simply easier (as well as kinder to the eyes) than sifting through one's mods folder/Wrye Mash with a fine tooth comb, and trying to figure out what needs to be kept/discarded, while attempting to make sure everything is reinstalled in the correct order. This approach also reduces the chances of repeating any previous mistakes.
    Now, I'm slowly installing mods, and BCOM is one of the earliest to go in, my intent being to build my installation around it, which will (hopefully) avert any potential issues. I've done an early tour of the new cities.. and they're gorgeous. I love how they bring something fresh and creative, while retaining a vanilla sensibility. This is what I've been looking for all along.. I just wish I'd realised it sooner. I also specifically want to note that your rework of Wolverine Hall is easily the best I've seen.. it combines aesthetics with functionality, and it's very easy to navigate. Perfect!
    So far.. I'm getting a nice, steady 60 FPS (I keep it capped) everywhere, though, of course, I haven't installed very much yet.
    Honestly, thank you for this mod, and your valuable help in my other post.
    1. RandomPal
      RandomPal
      • premium
      • 363 kudos
      Thanks for the positive feedback!
  4. Bonemine
    Bonemine
    • member
    • 0 kudos
    Locked
    Sticky
    Congratulations to RandomPal and all the others involved, this is truly an incredible mod with a capital v Vision for the game ; it obviously comes from a deep well of love and understanding for what makes Morrowind so special, and it does its wonders with taste and finesse. And it's more than a simple architectural makeover ! there's a plethora of environmental storytelling added to every city that trickles down from a knowledge of the surrounding lore and details that characterize places and people alike. On top of that, it harmonizes Vvardenfell beautifully with Tamriel Rebuilt (especially if you take the time to install the full recommended modlist). And finally its installation, at least with OpenMW, is remarkably easy and trouble free. Simply a must. Godspeed.
  5. zsouza13
    zsouza13
    • premium
    • 10 kudos
    Hello brother, I know there is a Shabby Seyda patch, which changes Arrile's roof but I believe it doesn't affect the town well added by BCOM, etc. Not a big deal, just testing everything. Thank you as always my good friend 
  6. AreaFive
    AreaFive
    • premium
    • 7 kudos
    Hello, I am having a bit of an issue it seems with Caius' Rooftop Renovation as you can see in the link below.

    https://imgur.com/deMJuWM

    I am using the provided BCOM patch for it and am using the core waterworks option in addition to the canal clutter and vendors options. I am using PLOX and everything seems to be in proper order. I've also experimented with custom rules to make sure Caius' Rooftop Renovation loads after BCOM and waterways  (and the default letting it load first) and that has not solved the problem.

    By the way, thank for the waterworks YAGD patch, that worked wonderfully.

    Also, I was wondering when is it appropriate to use the provided pathgrid reset .esp? I've never known. 
  7. eternalurker
    eternalurker
    • member
    • 0 kudos
    Hey, for the Thieves Guild quest "Free New Shoes Bragor" you need to steal a dwemer artifact from Mebestian Ence's shop in Pelagiad. In vanilla he has a locked chest upstairs but it's nowhere to be found now as his shop interior is completely reworked. Apologies if this has been covered but comment search is disabled so I can't seem to find anything about it. 
    1. tallythree
      tallythree
      • supporter
      • 1 kudos
      FWIW, I just ran into this. It happens to be behind the wall behind the painting in Ence's private room. Inaccessible without tcl, however.
    2. Pighast
      Pighast
      • member
      • 0 kudos
      replying to come back to this
    3. RandomPal
      RandomPal
      • premium
      • 363 kudos
      The chest is simply on the shelf on the upper floor, right by the fireplace.
    4. tallythree
      tallythree
      • supporter
      • 1 kudos
      Confirming that RandomPal is actually correct in my case on a new save. Just checked. It's a load order conflict with The Cutting Room Floor (unsure which module), I believe. I had previously ordered TCRF after BCOM but no longer do. I was going to mention this elsewhere, but BCOM needs to be loaded after TCRF - Inns to avoid a misplaced door in Gnisis, also.
  8. tallythree
    tallythree
    • supporter
    • 1 kudos
    Generally beautiful. Thank you for the work.

    I would like to suggest that Tsiya's door in Balmora be unowned. In Vanilla, she has two doors and neither one will incur a bounty but in BCOM she only has one and it incurs a bounty and this somehow immediately reported even if successfully "sneaking" when opening. This makes accessing her for quests irritating.
    1. RandomPal
      RandomPal
      • premium
      • 363 kudos
      Hi, I never noticed to be honest. The door doesn't have anything special about it so if you're able to unlock it by sneaking it shouldn't be reported.

      I'm not quite sure about removing it as lock-picking into someone's house should be considered a crime, and as such adding ownership seems like a sensible third-party fix.
    2. tallythree
      tallythree
      • supporter
      • 1 kudos
      I agree that it's logical for it to be locked, but it is one of several places in vanilla MW that you're expected to access for non-criminal reasons despite the door being locked (which, I agree, is silly). In this case returning the note to Tsiya or delivering Ra'virr's letter (AFFresh) require you to access it. Admittedly the bounty was just because of my abysmal sneak skill.
  9. FallStone88
    FallStone88
    • member
    • 0 kudos
    nice mod, a lot of good work put in. just wondering why the fletcher shop in vevec was removed or maybe its somehow replaced but i dont know where or with what. can use the command coc "Vivec, Aradraen: Fletcher" and walk out the door if youre wondering what im talking about.
    1. RandomPal
      RandomPal
      • premium
      • 363 kudos
      There's a patch for it since it's one of the official add-ons from Bethesda.
  10. LordVolar
    LordVolar
    • premium
    • 2 kudos
    Could we possibly get a patch for Vivec - City of Swords? :)
  11. ElvasPL
    ElvasPL
    • member
    • 0 kudos
    i cant seem to find the dark elf women at the vivec "sea" bridge that takes you to Old Ebonheart and i cant find her now, got the TR patch, where is that travel now ? edit: nvm found it, IGNORE ALL OF ABOVE
    1. Daedrion
      Daedrion
      • supporter
      • 0 kudos
      Updated my original post, solution found.
  12. Daedrion
    Daedrion
    • supporter
    • 0 kudos
    Editing this post and leaving a suggestion for anyone using OpenMW who might've had missing/clipping textures and/or missing TR NPCs for travel to mainland:

    I've initially installed everything by TR team and OOAB. After installing BCOM and its patches on top of that I had some graphical/NPC issues. Manually moving/reinstalling the mods via MO2 did nothing so I used plox.gui to sort out the order of various plugins. Been playing for 80+ hours since then, I haven't seen a single missing texture/NPC. Everything's perfect.
  13. Rezurrected188
    Rezurrected188
    • member
    • 0 kudos
    I'm brand new to modding this game and I don't understand how the installation works or what a fomod installer is, am I just supposed to drop everything into Data Files folder like most other mods?
    1. BobrKulda
      BobrKulda
      • member
      • 10 kudos
      yes, but use mod organizer, otherwise you instalation will become total mess once you get more mods, heres tutorialk  https://www.youtube.com/watch?v=CZCiKZtoTXg
    2. Rezurrected188
      Rezurrected188
      • member
      • 0 kudos
      Ah, thanks, I just searched up what fomod is and learned that I need to use a mod manager. I appreciate the link.
  14. PrettyObscure
    PrettyObscure
    • member
    • 3 kudos
    Seems an extra imp_wall_arch_01 was left behind when using the animated pelagiad gatehouse option

    Also, noticed that in both BCOM and your stand alone Seyda Neen mods you remove the lantern under the sign for Arille's Tradehouse leaving the town's "main square" completely unlit except for the guards' torches, is there a technical reason for that?