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Billyfighter

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Billyfighter

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55 comments

  1. hllckgrny
    hllckgrny
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    Hi is there a patch for mines and cavers mod or its already working togather?
  2. Schmoeky
    Schmoeky
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    So I managed to get two Serenas somehow. I think something glitched right after you get hit by lighting and are teleported back to the ship. I noticed Serena also got teleported along with me but talking with her did not update the quest. Then when I went above deck I found the "real" Serena I needed to talk to to advance the quest.

    The thing is the original Serena now won't stop following me, and killing her causes all NPCs to comment that their captain died. Anyone encountered this?

    I got a hunch this may have been caused by the AttendMe mod which auto teleports your followers to your location.
  3. Triadlux369
    Triadlux369
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    I had a lot of fun with the two main quests, very exciting and high energy and some good high seas pirate-y fun. Very compatible, didn't run into any issues at all. The additional merchants just outside of Suran is a nice bonus as well, and I always love me a custom nick-knack to add to my hoard. Very nice, thank you for making this.
  4. UrgeMidi
    UrgeMidi
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    The second sea cave during the Orc vs Redguard quest is East of the ship. Dialogue and journal says West. Spent way too long looking west of the ship before I had to open up the construction set to find the entrance.
    1. Billyfighter
      Billyfighter
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      Ah thanks, that was an oversight when I changed the locations away from Tamriel Rebuilt. I'll take a look and make some changes.
    2. UrgeMidi
      UrgeMidi
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      No problem, rest of the mod is great, sits nicely into the world.
  5. Sonja
    Sonja
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    Thank you VERY MUCH, for the no-BB version!
    I'll definitely be giving this a go when I begin a more rogue-focused character.
  6. zsouza13
    zsouza13
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    Does anyone know why the throwing keg is purple, missing textures? 
    1. Billyfighter
      Billyfighter
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      Use the patch for OpenMW if you're using that.
    2. warhammerempire
      warhammerempire
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      The problem is with the OpenMW patch. The meshes there are pointing to textures/KO_powder_keg.dds, not textures\MCT\KO_powder_keg.dds and so on. The fuses also still reference the _nm file.
    3. Billyfighter
      Billyfighter
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      Thanks for point that out, just fixed and updated the OpenMW patch files.
  7. What's with all of the missing assets? I have all of the requirements loaded up. Da fuhq?
    1. Billyfighter
      Billyfighter
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      You probably installed it wrong. No one else is having that issue.
  8. zsouza13
    zsouza13
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    Is this compatible with bcom, tr and azuras coast redone/shrine overhaul? I also use the non espnbetter bodies, would that be a problem? Tyvm
  9. GrimReeper
    GrimReeper
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    Once you get the main quest from Madrim there is a spelling error in the journal. Its 'Solstheim' not 'Solsthiem'. I edit this post if I find more errors.

    So far the mod seems pretty good.
    1. Billyfighter
      Billyfighter
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      Thank you for bringing this up, Solstheim was mentioned in the old version. It's actually mainland and Smugglers' Cross now in the dialogue, so that's been changed for the next release.
  10. Narangren
    Narangren
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    Is better bodies needed just for the files, or is this calling specifically on having that activated?
    1. Billyfighter
      Billyfighter
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      It should be activated since many outfits require better bodies. It will work without it if you don't mind seeing clipping issues.

      On the next update there will be a version without better bodies.
    2. Narangren
      Narangren
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      I think I'll wait. I'm okay with mods using the textures but would rather not change vanilla NPCs too. Thanks for the reply.