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Adul Helios Daduke Danae

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Danae123

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15 comments

  1. Does anyone know why I would be getting an "Unable to locate object 'x' in Leveled Item 'aa_trader_weapons' (Merged Objects.esp)'." notification whenever I load up the game or Constuction Set?

    I've merged the level lists, but just from looking around the Construction Set, it looks like it's only affecting about 30 or so items. Most weapons and armor are present, but I can't seem to locate the specific ones that are getting flagged. Do I need to redownload the mod or something?

    Edit: Just tried redownloading the mod. No change. Please Help :(
  2. ErmakTremor
    ErmakTremor
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    So, after playing 3 days, I've yet to find a single weapon from Adul's Arsenal. Is it completely randomized? Or maybe some traders are more likely to have them? Been to most of the Vvardenfell's cities, no luck. Maybe MOAR will do the job?
    1. Danae123
      Danae123
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      It is random indeed.
      MOAR helps see more stuff.
      Also, keep in mind that the more items added via Wares, the smaller probability a particular item will appear.

      I see the off-hand weapons in most games, but I can't say about actual weapons, between Killing Spree and this I can't tell the weapons apart anymore.
  3. smithha1
    smithha1
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    Are the offhand weapons not supposed to work with the weapon sheathing mod? 
    1. Danae123
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      The off-hand weapons are shields, so thay may look funny when sheathed i.e on the back (like a shield) rather than on the belt (like most weapons).
      Also if you have the option to not show the shields, the off-hand weapon will not be sheathed.
      I don't think I added this mod to the weaon sheathing blacklist though.
    2. CyrusFyre
      CyrusFyre
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      Blacklisted or not it doesn't work with it. I mean the main hand weapons do but not the offhand. I would settle for them just being visually unequipped or even if they look a little odd on the back at least you don't appear to be walking around with a weapon drawn. It's no big when it's an actual shield but it's a little off-putting when it's an axe or something. "What this? Don't worry about this. This axe is just my parrying axe. I can't chop anything in twain with this axe, no sirree. It has no damage stats, you see so no need to fret sir/madam." o.O

      This complaint notwithstanding the mod is fantastic and is a nice modernization of the originals, of which I have been a long time fan.
    3. Danae123
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      I'm a little confused.
      Main weapons are regular weapons and are sheathed as such
      Off-hand weapons are shields and behave as such.

      Off-hand weapons (shields), the enchantment on them (fortify block and attack) means that even though you cannot attack with them, you will block more often and your actual attack is better.
    4. smithha1
      smithha1
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      for some reason the weapon sheathing mod does not work with the offhand weapons even when thye are not blacklisted.
  4. shinino
    shinino
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    I ran into the Off-Hand Katar from this last night, and it has an armor rating, and no damage stats.  

    https://cdn.discordapp.com/attachments/262662689489158145/859484744013316126/screenshot052.png
    1. starlessmao81ac
      starlessmao81ac
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      well, I presume it's because is used for defence, and not for attacking
    2. Danae123
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      Off-hand weapons have no armour but the enchantment give a big block and fortify attack >> it does not increase your AR but lets you parry and attack more effectively.

      So the mod is working as intended :)
  5. mortimermcmire
    mortimermcmire
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    Yes! Mods like this make dungeon crawling feel incredible, there's so much good stuff to find
    1. Danae123
      Danae123
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      To be clear, the weapons from this mod alone are at the relevant traders. To have the weapons in containers and/or in TR, there are Wares addons ;)

      But shopping is now very exciting :)
    2. magerrer
      magerrer
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      "But shopping is now exciting" :'D


      That aside: I'm not familiar with the original mods and the images on mw.modhistory are quite low res:
      How would you judge the visual quality of the new arms compared to the incoherent mess that helluva used to be?
    3. Danae123
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      I would say it is on par with Killing Spree in terms of models (i.e the best of helluva)
      The weapons tend to be sober and historically accurate rather than shiny, grand and oddly animated.
      I also didn't need to rebalance AR/values or price

      I'll be brave and take a few screen shots, promise!
      EDIT: added a sample screenshot of weapons