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Vegetto

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Vegetto88

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25 comments

  1. Seichyn
    Seichyn
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    Nice. The game is finally playable.
    1. Vegetto88
      Vegetto88
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      Wise words  
  2. DumpyWill
    DumpyWill
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    • 5 kudos
    Is it possible to have a version without ESP?
    1. Vegetto88
      Vegetto88
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      If you do that, they would also move when in a shack or underground...
  3. barder888
    barder888
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    Hi, I'm using just hammock replacer with Rebirth and Pherim's improved hammock meshes. All are fine animated but Active_De_Bed_30 is ugly and low-poly when compared to the others. Can this be fixed? And thank you for this great mod!
    1. Vegetto88
      Vegetto88
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      Try now, it might be fixed!
    2. barder888
      barder888
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      Yes it works now. Active_De_Bed_30 is hi-poly again. Only the metal ring is not so round like the others, but I'm unsure what is causing this. Mod or Pherim's meshes. Not a big problem anyway, almost invisible :) 
    3. theRascal77
      theRascal77
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      Just wanted to point out that in prior versions the mesh filename was @nb_active_de_bed_30w.nif, but in v1.4 it is now @nbactive_de_bed_30w.nif (missing the underscore between 'nb' and 'active'). No idea if it's a problem or not; it's just something I noticed this afternoon.
    4. Vegetto88
      Vegetto88
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      Fixed the name, the ring, and the version number of all files.
      Good catch!
  4. TenshiOkihana
    TenshiOkihana
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    • 8 kudos
    I love this, more animations are always appreciated n_n

    Thanks for your work, i'm a new player and i'm really impress by how many good mods are OwO
    1. Vegetto88
      Vegetto88
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      Thanks! Enjoy Morrowind! 
  5. Pushkatu
    Pushkatu
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    I can't believe I'm even downloading a mod like this for Morrowind, many thanks! 
    1. Vegetto88
      Vegetto88
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      :)
  6. hokan42
    hokan42
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    Tried it out with Tamriel Rebuilt and OpenMW 0.46.
    Using "Animated Hammocks exigent version" (mostly overriding content from "Morrowind Animated Hammocks").

    * Are there any plans on adding support to Tamriel Rebuilt? None of the boat hammocks in TR seem to be animated.
    * The collision box of the Morrowind Animated Hammocks/meshes/@nb/@nb_active_de_bed_30w.nif seem way to big, most other hammock meshes seem to work as expected.
    1. Vegetto88
      Vegetto88
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      I'll look into the collision, probably I did not resize it in a blender. SHould not bring issues though to the collision itself.

      For TR, I'll need to see how many hammocks they have and the consequent time in animating them.
      Maybe one of the next weekends.

      Thanks for the contribution!
    2. Riccardoman
      Riccardoman
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      I also encountered excessive collision on certain hammocks
      Thank you for the mod!
    3. Vegetto88
      Vegetto88
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      Hi Riccardoman!

      Thanks for the feedback.
      Can you be so nice as to check, when you stumble upon one of those hammocks" to call the console (pressing ~), click on the hammock and write the command "ORI". (without "") This will give you a result with the name of the objects, position, etc.

      If you could send me a screenshot of it, to understand which model has the issue, I will fix it ASAP!
    4. Love your mod! I was wondering where I could get your Vivec avatar?
    5. Vegetto88
      Vegetto88
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      I made it with the face of my cat but if you want it, send me a pm with your email, I'll send it to you! 
  7. vonwolfe
    vonwolfe
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    Appreciate the Randompal version, thank you!
    1. vonwolfe
      vonwolfe
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      Doesn't seem to work in the Chargen ship for me, though?
    2. Vegetto88
      Vegetto88
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      I think we forgot it, gimme a minute!
    3. Vegetto88
      Vegetto88
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      FIxed! On the other hand what RandomPal version would it be without an update!
    4. vonwolfe
      vonwolfe
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      well indeed! Looks great, only thing to mention is the Chargen ship hammocks still have placeholder names (you can still hover over them in Chargen mode to see the names).
    5. Vegetto88
      Vegetto88
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      Fixed now! This time cannot even blame RandomPal, that was my mistake. Fixed on all versions!

      Thanks for pinpointing it and sorry for the trouble!