Hi, I'm using just hammock replacer with Rebirth and Pherim's improved hammock meshes. All are fine animated but Active_De_Bed_30 is ugly and low-poly when compared to the others. Can this be fixed? And thank you for this great mod!
Yes it works now. Active_De_Bed_30 is hi-poly again. Only the metal ring is not so round like the others, but I'm unsure what is causing this. Mod or Pherim's meshes. Not a big problem anyway, almost invisible :)
Just wanted to point out that in prior versions the mesh filename was @nb_active_de_bed_30w.nif, but in v1.4 it is now @nbactive_de_bed_30w.nif (missing the underscore between 'nb' and 'active'). No idea if it's a problem or not; it's just something I noticed this afternoon.
Tried it out with Tamriel Rebuilt and OpenMW 0.46. Using "Animated Hammocks exigent version" (mostly overriding content from "Morrowind Animated Hammocks").
* Are there any plans on adding support to Tamriel Rebuilt? None of the boat hammocks in TR seem to be animated. * The collision box of the Morrowind Animated Hammocks/meshes/@nb/@nb_active_de_bed_30w.nif seem way to big, most other hammock meshes seem to work as expected.
Thanks for the feedback. Can you be so nice as to check, when you stumble upon one of those hammocks" to call the console (pressing ~), click on the hammock and write the command "ORI". (without "") This will give you a result with the name of the objects, position, etc.
If you could send me a screenshot of it, to understand which model has the issue, I will fix it ASAP!
well indeed! Looks great, only thing to mention is the Chargen ship hammocks still have placeholder names (you can still hover over them in Chargen mode to see the names).
25 comments
Good catch!
Thanks for your work, i'm a new player and i'm really impress by how many good mods are OwO
Using "Animated Hammocks exigent version" (mostly overriding content from "Morrowind Animated Hammocks").
* Are there any plans on adding support to Tamriel Rebuilt? None of the boat hammocks in TR seem to be animated.
* The collision box of the Morrowind Animated Hammocks/meshes/@nb/@nb_active_de_bed_30w.nif seem way to big, most other hammock meshes seem to work as expected.
For TR, I'll need to see how many hammocks they have and the consequent time in animating them.
Maybe one of the next weekends.
Thanks for the contribution!
Thank you for the mod!
Thanks for the feedback.
Can you be so nice as to check, when you stumble upon one of those hammocks" to call the console (pressing ~), click on the hammock and write the command "ORI". (without "") This will give you a result with the name of the objects, position, etc.
If you could send me a screenshot of it, to understand which model has the issue, I will fix it ASAP!
Thanks for pinpointing it and sorry for the trouble!