About this mod
Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate, can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it...
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Smart Companions
by abot
latest MWSE-Lua required
Makes companions (the ones with the short companion local variable set to 1) able to interact with possible loot sources and doors you Alt+Activate,
can fix/improve some companions/followers features, detect abot's modded Scenic Travelling and apply it to followers not already compatible with it...
MCM control panel details
Companions Looting:
When enabled, Alt + activate to make your companions try and loot
the target item/container/corpse (with/without potential overburdening)
Minimum item Value/Weight ratio:
Minimum Value/Weight ratio for an item to be taken by a companion when looting a container
Max Loot Distance:
Maximum distance for an item to be activated by a companion
Allow Companions to use Probes:
When enabled, companion NPCs are allowed to use their stats,
skill and probes to try and disarm traps on the target you Alt + activate.
Probes with no uses left should be automatically dropped
Allow Companions to use Lockpicks:
When enabled, companion NPCs are allowed to use their stats, skill and lockpicks
to try and open the target you Alt + activate.
lockpicks with no uses left should be automatically dropped
Companion NPCs High Acrobatics:
When enabled, companion NPCs are given high acrobatics on activate if not already having it.
Useful to avoid them getting damaged on jumping or teleporting
Companion NPCs Water Breathing:
When enabled, companion NPCs are given water breathing on activate if not already having it.
Useful to avoid them getting drowned.
Skip follower activation while sneaking/unconscious:
When enabled, you will not be able to activate a follower while you are sneaking or while the follower is unconscious,
avoiding the risk to trigger a pickpocket attempt crime reaction.
Fix NPC/Creature AI on activate:
try and fix followers AI when activating them. Especially useful when followers go crazy after teleporting around too much.
Detect and apply Scenic Travelling:
Detect abot's modded Scenic Travelling and apply it to followers not already implementing scenic travelling in their local script (the majority of them).
(test preview video below)
Autowarp/combat options for companions/followers