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18 comments

  1. deamon2000
    deamon2000
    • supporter
    • 31 kudos
    Hello. I'm trying to make an re texture of the files for the compass and HUD. What is the dds output file setting or profile that you use?
    I Exported but the alpha map for the compass ring is all white. I've Re Adjusted the X, Y width, and length as well as the Textures.

    config.default = {
    deadzone = 16,
    highlight = {
      visible = true,
      color = {r = 0, g = 100, b = 0},
      alpha = 30
    },
    healthBar = {
      visible = true,
      showValues = false,
      width = 298,
      height = 20,
      position = {x = 198, y = 67},
      color = {r = 78, g = 24, b = 12}
    },
    magicBar = {
      visible = true,
      showValues = false,
      width = 299,
      height = 26,
      position = {x = 198, y = 90},
      color = {r = 21, g = 27, b = 62}
    },
    fatigueBar = {
      visible = true,
      showValues = false,
      width = -126,
      height = 12,
      position = {x = 252, y = 134},
      color = {r = 0, g = 59, b = 24}
    },
    I cannot figure out how to make an semi alpha overlay image for the compass_hidden file. I want the Background to be alpha 0 and compass_hidden to be 70%
    Is it possible to make the shape of the bar's into a fill circle? even if it's and 0-100% alpha I would love that. 
  2. XxRenegadoxX
    XxRenegadoxX
    • member
    • 0 kudos
    Hello and thank you for this fantastic mod. I have an issue, if anybody knows how to solve it I would be thankful. So the problem is that exploring the options on how to accommodate the different menus such as inventory, magic, map, and character stats I deleted most of them and don't know how to bring them back. I have searched on the internet, but it seems to be solutions editing the file 'settings.cfg' from openMW, but that didn't work. Please help!
  3. Stiffkittin
    Stiffkittin
    • member
    • 9 kudos
    It is a beautiful, immersive hud, wazabear did an amazing job. The best thing about this worthy port is it makes moving it down from the sky a breeze. Unfortunately it seems to disappear my Ashfall hud when active.
     
    -Edit: Now fixed for me after recent Ashfall updates.
    1. Keeptrucking
      Keeptrucking
      • supporter
      • 0 kudos
      It would be great with some ashfall compatibility documentation. 
    2. Stiffkittin
      Stiffkittin
      • member
      • 9 kudos
      It is compatible with Ashfall's hud elements. You can use the hud customizer to move things around if there's a block you can't see
    3. Zoltier225
      Zoltier225
      • member
      • 1 kudos
      I've tried messing with the HUD customizer sliders, but the Ashfall HUD elements seem to just not show up at all. Did you have to click any other settings?
  4. BlackBlastUAD
    BlackBlastUAD
    • BANNED
    • 5 kudos
    This mod looks dope, but I dont prefer MGE XE. Do you know of any HUD replacers that are compatible with OpenMW?
    1. catbro
      catbro
      • premium
      • 4 kudos
      Like the Original? This mod is a fork of OpenHUD, which was made for OpenMW
  5. Hobsyllwin
    Hobsyllwin
    • supporter
    • 0 kudos
    I cannot for the life of me get this to work. I installed manually to the correct places in Data Files. I have Seph's Library and HUD Customizer installed and both work, MWSE and MGE are up to date, but I don't have the HUD replacer from this mod. I don't even see an option for it in the MWSE Mod Config or under the HUD Customizer Mod settings. Am I just dense?
  6. Clpxl
    Clpxl
    • member
    • 0 kudos
    How to return the interface, left-click on the map icon 2 times?
  7. hater8
    hater8
    • premium
    • 132 kudos
    Wonderful, bu realy needs to HUD size option. Many players use MGE XE size option.
    1. hater8
      hater8
      • premium
      • 132 kudos
      And steal icon visible in third person mode. Can I turn it off?
  8. deleted140146928
    deleted140146928
    • account closed
    • 9 kudos
    Is there a way to resize the HUD? I increased the size of the UI with MGE XE, because otherweise the font is difficult for me to read. But that leads to this Hud to be much too large to use without getting distracted by it.
    1. Spammer21
      Spammer21
      • premium
      • 55 kudos
      Not without recreating the whole hud from scratch 

      Which I'm obviously not going to do, sorry 
      You'd better use the vanilla hud anyway, I've had reports of noticeable FPS drops while using this one 
  9. drstrangelove42
    drstrangelove42
    • member
    • 1 kudos
    This works really well from what i could tell from my short test of it. It"s amazing to see what opportunities opened up recently with hud customization. I wonder if it would be possible to have a config menu in which you could scale down the new hud. Not sure if MGE XE Hud Scale settings have any effect but at my current settings i find the new hud elements to be just slightly too big for my own taste. But they look fantastic in genereal!
    1. Spammer21
      Spammer21
      • premium
      • 55 kudos
      MGE scaling do work with this mod ^^

      I'll check with Seph if his HUD customizer can also adjust the size of this new menu! 
    2. drstrangelove42
      drstrangelove42
      • member
      • 1 kudos
      yeah, but mge xe scales everything down and ideally i'd like my other menus (like inventory etc.) to be independently scalable
  10. Kazuya482
    Kazuya482
    • member
    • 19 kudos
    OpenMW who? Lol but seriously, this looks super clean.