Hello, I want to report two issues: 1) When I started the dream, near my position there was another character named "you". Starting the mod again, it didn't appear. 2) After meeting Dagoth Gares, I reached the dome of the sleeper. When I slept there, I got back into the reality, but I had no equipment, nor I could rest anymore.
1) I will explain myself better. When you get the last dream, the one that brings you to this mod, if you look behind you there is a corprus corpse on the bed. The first time I played the mod, near the corpse there was a "Npc" named "you" that could talk with me and had generic dialogues.
The statement "I started the mod again" was referred to the fact that I exited morrowind, then loaded a savegame right before the "dream". The second time, "you" didn't appear. I will try to replicate the bug, but it simply happened.
2) Do you need more informations about bug 2)
Edit: I would like to add that I have a very little mod list: Active Mods:
Spoiler:
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001 Morrowind.esm 002 Tribunal.esm 003 Bloodmoon.esm 004 Patch for Purists.esm 005 OAAB_Data.esm 006 Tamriel_Data.esm 007 Patch for Purists - Semi-Purist Fixes.ESP 008 Patch for Purists - Book Typos.ESP 009 Expansion Delay.ESP 010 Rich Creeper.ESP 011 AESPassiveCliffracers.ESP 012 Lake Fjalding Anti-Suck.ESP 013 No Thank You.esp 014 AltShieldsRemover.ESP 015 Balanced Passive Races and Birthsigns.esp 016 MasteringMagicka.esp 017 NON2.RoadtoMournhold.v1.0.2a.esp 018 Guild of Vampire Hunters.ESP 019 Legion Uniform Apathy.ESP 020 mel_teleportPlugin_1_3.esp 021 Merged Objects.esp 022 Disturbing dreams.esp 023 CultSheog.ESP
Dang. Love the mod but having the same bug. Waking up from the dream, I don’t have any of my equipment. Even killed the “You” NPC and stole all of my equipment back, but after completing the dream sequence I lost it all again and woke up naked.
Had to uninstall the mod and reload a previous save. Probably an incompatibility somewhere.
Same. Escaped, all my hard earned gear is gone. I'm using a lot of mods to make the game harder, but no gear is too much. Without it I'll get one shot by rats or cliff racers even though I'm over level 20.
I have the same problem :(, I tried everything but every time I leave the world my character appears with nothing and it doesn't let me use beds or sleep
I get the same issue. I'll be honest, I kind of assumed that the 'You' NPC was intentional but it seems to be some sort of bug. I checked MWSE.log and got this:
Error in event callback: .\Data Files\MWSE\mods\disturbingdreams\main.lua:42: attempt to index global 'sleepStash' (a nil value) stack traceback: .\Data Files\MWSE\core\lib\event.lua:339: in function '__index' .\Data Files\MWSE\mods\disturbingdreams\main.lua:42: in function 'dreamEnd' .\Data Files\MWSE\mods\disturbingdreams\main.lua:73: in function <.\Data Files\MWSE\mods\disturbingdreams\main.lua:70> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
How does this mod interact with the vanilla dreams and the text boxes that pop up on screen? I'm currently using Von Django and Adul's Sleepers Awake, which replaces the text dreams with sound effects and a voice over from Dagoth Ur.
EDIT: TESTool says the only conflict is that they both modify the Sleepers script, but they edit different parts of it. It looks like Sleepers Awake edits the beginning and Disturbing Dreams edits the end. A patch that combines both edits shouldn't be too tough to cobble together if I want to use both.
21 comments
1) When I started the dream, near my position there was another character named "you". Starting the mod again, it didn't appear.
2) After meeting Dagoth Gares, I reached the dome of the sleeper. When I slept there, I got back into the reality, but I had no equipment, nor I could rest anymore.
The statement "I started the mod again" was referred to the fact that I exited morrowind, then loaded a savegame right before the "dream".
The second time, "you" didn't appear.
I will try to replicate the bug, but it simply happened.
2) Do you need more informations about bug 2)
Edit: I would like to add that I have a very little mod list:
Active Mods:
001 Morrowind.esm
002 Tribunal.esm
003 Bloodmoon.esm
004 Patch for Purists.esm
005 OAAB_Data.esm
006 Tamriel_Data.esm
007 Patch for Purists - Semi-Purist Fixes.ESP
008 Patch for Purists - Book Typos.ESP
009 Expansion Delay.ESP
010 Rich Creeper.ESP
011 AESPassiveCliffracers.ESP
012 Lake Fjalding Anti-Suck.ESP
013 No Thank You.esp
014 AltShieldsRemover.ESP
015 Balanced Passive Races and Birthsigns.esp
016 MasteringMagicka.esp
017 NON2.RoadtoMournhold.v1.0.2a.esp
018 Guild of Vampire Hunters.ESP
019 Legion Uniform Apathy.ESP
020 mel_teleportPlugin_1_3.esp
021 Merged Objects.esp
022 Disturbing dreams.esp
023 CultSheog.ESP
Had to uninstall the mod and reload a previous save. Probably an incompatibility somewhere.
I'm using a lot of mods to make the game harder, but no gear is too much. Without it I'll get one shot by rats or cliff racers even though I'm over level 20.
Error in event callback: .\Data Files\MWSE\mods\disturbingdreams\main.lua:42: attempt to index global 'sleepStash' (a nil value)
stack traceback:
.\Data Files\MWSE\core\lib\event.lua:339: in function '__index'
.\Data Files\MWSE\mods\disturbingdreams\main.lua:42: in function 'dreamEnd'
.\Data Files\MWSE\mods\disturbingdreams\main.lua:73: in function <.\Data Files\MWSE\mods\disturbingdreams\main.lua:70>
[C]: in function 'xpcall'
.\Data Files\MWSE\core\lib\event.lua:359: in function 'trigger'
.\Data Files\MWSE\core\lib\event.lua:380: in function <.\Data Files\MWSE\core\lib\event.lua:343>
EDIT: TESTool says the only conflict is that they both modify the Sleepers script, but they edit different parts of it. It looks like Sleepers Awake edits the beginning and Disturbing Dreams edits the end. A patch that combines both edits shouldn't be too tough to cobble together if I want to use both.