I saw a guard stuck in stairs, some NPC having a swim and a door in the middle of a passage (door to a woman's house with a rat problem in her bedroom), facing the river.
FPS wise, I'm losing about 20 when getting close to the river (from 58+ to above 30). I'll deactivate the mod until I can get a more powerful computer.
Hi, you probably have a mod conflict here. Something that is loaded after waterworks that effects the pathgrid of the NPC and something that effect the door of that house. Maybe put waterworks higher up your loadorder.
The FPS loss is unavoidable I'm afraid. I made patched meshes for project atlas compatibiliteit, if you use that. Either way you will lose some FPS because of the merchants and extra meshes and collision etc.
I am running into the issue where Both sides of the Balmora Canal and the city in general are raised far above the ground level making it impossible to traverse the terrain. Anyone have a resolution?I noticed Dadalicious posted a pic experiencing the same issue in november.
You are loading a mod after waterworks that has landscape edits in Balmora and thus removes the landscape edits in my mod. The objects need to be raised like that to accomodate for the canalfront level. It's just the landscape edits that got overruled by another mod.
Hey does anyone know if this mod is compatible with this? Reason I'm asking is because it adds it's own version of Hlaalu Council Overhaul & I'm not sure if the included patch from this mod would create a duplicate or break something. If not could a patch be made?
Should be mostly compatible. Check if the entrance in the council hall and other interiors can be accessed, maybe they need a small nudge, but if the interior changes aren't that big it should be okay.
So the mod is incompatible with OAAB Balmora Redecorated, yes it involves the Hlaalu Council building. So here's what happens when you use Waterworks with Redecorated:
I LOVE how this mod overhauls the water front but it really makes the rest of the city feel so barren in comparison, and since it shifts around houses so much there's no capability with other mods that add in more clutter around town want the rest of town to feel as lived in as the water front instead of so empty, especially since those houses got pushed towards the water and made that empty street feel even more empty it really needs more clutter around town
Best Balmora overhaul hands down, and compatible with almost everything. The only concern is Balmora Underworld eastern sewer, and The Underground 2 western one. They basically do the same thing, still maybe it's possible to integrate/patch them somehow?
Gotta ask, is it compatible with Main Quest Enhancers? I don't remember exactly where that places the 6th house shrines and so I'm not too willing to risk it. Did you try it with that?
Doesn't seem to be compatible with Stonewood Pass Reworked. This would be a really nice compatibility patch to have. It's so hard to get the best of both worlds when modding. ☹️
it's not really a big deal, its just a small but noticable tear in the landscape. but its not even big enough to fall through. im playing with both right now and all it does is slightly break immersion in balmora, but honestly it would be an incredibly easy patch to make and i might do it myself later if im not lazy. literally just load both mods in your creation kit and then adjust the landscape so they mesh together
Sorry if I'm just dumb and I missed something but I'm having an issue where there's a huge gap on both sides of the river where the ground should be raised but it isn't. Anyone know how to fix this?
There's a slight incompatibility with Balmora Underworld as both entrances for that mod are now underground and under moved building. However, that's easy to fix with just the ingame console and using the command move (x,y,z) (value).
I guess the terrain compatibility in Balmora Docks was not fully fixed, and the ground subsidence in the two steps next to the silt strider was not able to get through the stairs properly. I have correctly placed the patch esp after this mod. I also tried using Odai river reborn 1.0 together, and there were a few more rocks on the Balmora Docks and the NPCS were stuck. And Hlaalu Council Manor has a scrap material on the third floor.
Hi, I am guessing you were using my patch to make BCOMs Balmora Waterworks compatible with Balmora Dock District.
The issues you see are caused by two things: 1. in your load order you placed BalmoraDocks.esp replacer lower then Beautiful Cities of Morrowind.esp. As a result landscape data and cell data in BCOM were not overwrriten by my replacer. 2. this mod seems to used assets that were depreciated in recent TR_Data update. What you need is this mod to get rid of those giant red cubes: https://www.nexusmods.com/morrowind/mods/52000
I actually found your BCOM patch after I found the problem in the screenshot after using the compatibility patch here, so the screenshot above is the problem of the compatibility patch included in this MOD, I don't know whether the Balmora Dock District patch itself is not updated to cause the problem or other reasons. red cubes, red cubes in the screenshot cannot be fixed with Tamriel_Data Graveyard, but there is another fix that allows it to be fixed. Is it: https://www.nexusmods.com/morrowind/mods/51989
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FPS wise, I'm losing about 20 when getting close to the river (from 58+ to above 30). I'll deactivate the mod until I can get a more powerful computer.
The FPS loss is unavoidable I'm afraid. I made patched meshes for project atlas compatibiliteit, if you use that. Either way you will lose some FPS because of the merchants and extra meshes and collision etc.
Anyone have a resolution?I noticed Dadalicious posted a pic experiencing the same issue in november.
Now the included Hlaalu Council Overhaul patch does what I was afraid of:
Everything else seems fine, though I'll keep looking for other issues.
but it really makes the rest of the city feel so barren in comparison, and since it shifts around houses so much there's no capability with other mods that add in more clutter around town
want the rest of town to feel as lived in as the water front instead of so empty, especially since those houses got pushed towards the water and made that empty street feel even more empty
it really needs more clutter around town
https://www.nexusmods.com/morrowind/mods/49464
I guess the terrain compatibility in Balmora Docks was not fully fixed, and the ground subsidence in the two steps next to the silt strider was not able to get through the stairs properly. I have correctly placed the patch esp after this mod. I also tried using Odai river reborn 1.0 together, and there were a few more rocks on the Balmora Docks and the NPCS were stuck. And Hlaalu Council Manor has a scrap material on the third floor.
The issues you see are caused by two things:
1. in your load order you placed BalmoraDocks.esp replacer lower then Beautiful Cities of Morrowind.esp. As a result landscape data and cell data in BCOM were not overwrriten by my replacer.
2. this mod seems to used assets that were depreciated in recent TR_Data update. What you need is this mod to get rid of those giant red cubes:
https://www.nexusmods.com/morrowind/mods/52000
red cubes, red cubes in the screenshot cannot be fixed with Tamriel_Data Graveyard, but there is another fix that allows it to be fixed.
Is it: https://www.nexusmods.com/morrowind/mods/51989