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Brother Juniper with updates by Lucevar

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Lucevar

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71 comments

  1. SAJNM
    SAJNM
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    If you have not done the main quest to the point where you can talk to Vivec, and in my case I have not even commenced the main quest, you're going to face an issue in progressing any further until you start the main questline.
    The spoiler contains a quick and dirty fix to get around this in case you do not want/ have not commenced the main quest.

    Spoiler:  
    Show

    type the following in the console:

    journal TL_Temple 50



    A heads up on this requirement of progressing to/ being Nerevarine in the docs would have been beneficial.

    Apart from this great job of fixing and polishing the mod. My playthrough has been smooth.
    1. Lucevar
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      I'm really glad you enjoyed the mod, and that it went smoothly for you.

      Thank you for posting this workaround, I'm sure it will help some folks. I think the requirement is mentioned in the walkthrough, but that's a bit buried.
  2. TastedPurple
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    One of the files that "OAAB Brother Junipers Twin Lamps.esp" is dependent on has changed since the last save.
    This may result in errors. Saving again will clear this message
    but not necessarily fix any errors.
    One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

    I get this error when trying to play with this mod, obviously i have OABB_Data installed, any ideas on how to fix?
  3. snackerfork
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    Will there be an issue if you add this mod in the middle of a save file? I haven't interacted with the Twin Lamps and haven't started the main quest.
  4. luhe
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    There might be a minor terrain incompatibility with the latest Morrowind Rebirth. Stendarr's Retreat is slightly above ground and the area near Vivec's foreign quarter has a few terrain overlaps of Rebirth buildings.

    That aside, this is probably one of the best mods I've played in over 20 years of Morrowind. I made a Khajiit character just for it and had a lot of fun playing the questline. Thank you so much for making this possible! :)
  5. opuwonee
    opuwonee
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    Thanks for this great mod. I have slavery in this game and in real  life obviously and it'll be great to fight against it!
  6. cube7104
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    I'm trying to do the "find marcion" quest, and, according to hides-his-eyes, I should be able to talk to sharapu ules after witnessing his meeting with something oren (wich I did), however I still can' t talk to sharapu or anyone else about the meeting. Is this a bug or am I supposed to do something else?
    1. TheMightyGoat51
      TheMightyGoat51
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      Took me a while to find 'Marcion' also, and my memory is hazy but I recall having to talk to the other Twin Lamps members at occasions that were not outlined in the journal... make sure you talk with all of them when you're stuck. 

      He turns out to be
      Spoiler:  
      Show
      on the small islands due west of Khartag Point.


      I was able to find him through gameplay without errors. However at his location the exterior was only a door with no building and the interior was non-existent. If you experience the same I recommend turning collision off before entering or else the NPCs may fall into the void.
    2. I'm stuck on the exact same part, where I got the update for Ules and Oran talking but they both have closed dialogue windows after. Did you ever find a natural solution to this?
    3. Lucevar
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      Oran and Ules can sometimes get stuck, mwscript is a bit finicky.

      If this happens, open the console, click on Tholdrun, and run the command `set state to 0`. Then you should be able to talk to him and progress.
  7. biokosm
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    anyone know if the concept art plantations mod has any impact on this one? placing this lower in my load order in case that might help.
  8. catsareawesome
    catsareawesome
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    I kind of wish I'd gone with this twin lamps mod instead of Nevena's, I'm having a lot of trouble with bugs with that one, but I'm 30 hours into my save and don't want to start over lol.
  9. Edeldios
    Edeldios
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    This mod is incompatible with Mills of Morrowind, both versions
  10. Eldritzh
    Eldritzh
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    Just in case anyone also gets the tl_mineguard1 script error and have YAGD and similar loaded after this mod.
    If you have Interesting Outfits installed, move them behind OAAB Twin Lamps, and it solved it for myself.
  11. zsouza13
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    Does this work with Secrets of the Crystal city?
    1. drakeotomy
      drakeotomy
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      Also hoping they're compatible! Or perhaps a patch?