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VIVEC - GOD THE CITY

"Sing threefold joy! You walk in the arteries of God the City!" - the Joyful Dead [Vivec Waistworks Expansion by autumn]

About:

Vivec always had the problem of not being an actual city. Other than patrons and shopkeepers, there were hardly any people actually living in Vivec.
And where would they? Vivec was crammed and claustrophobic, although it looked huge from the outside. This mod aims to fix that.

Update 1.3:

This update is less focused on content and more on structure, hopefully making the installation more understandable and the mod a bit cleaner.
There is now the base .esp, which only edits the interior cells of Vivec and adds entrances to the cantons. This is what previously was known as the Purist version.
The first optional plugin is the Papermap Placement, which moves the Foreign Quarter to the centre of the Arena and Redoran canton.
Then you can choose a preset (Open, Atmospheric, Glass Mixed or Mixed Plus) or choose modular to mix and match every canton.
Bridge and Dock plugins are no longer mandatory for the Papermap placement but were moved to the addon section instead.

Features:

This is a complete overhaul of Vivec's interiors (and exteriors) so that the interiors use the vast space of the cantons.
The exterior is now fully modular. Either Purist (almost Vanilla) or completely modded out including various popular mods.
Atmospheric, open or glass domed plazas, concept art docks, various elements from Vivec City and BCOM, as well as new gondolier ports for every canton that connects to the new storage areas.
There are a few mods out there that add to the interiors of Vivec City, (most of which are included in this mod), but this mod remade the Waistworks from scratch.
Every canton now has a lower waistworks on the ground level and an upper waistworks on the upper level (the foreign quarter now has a median waistworks).
In between there are now the residential quarters, where the residents of Vivec actually live, and the storage areas, where food, etc is stored.
The waistworks are no longer small corridors, but halls within this great city. All these spaces are visually connected through an atrium.
I have also tried to make the cantons visually distinct from each other and make spaces more memorable, while still maintaining that mazey getting lost in Vivec feeling.
Many interiors have been redesigned to actually fit the exterior of the cantons and not invade other interiors' spaces, something, which many vanilla and modded interiors disregarded.
This leads to seemingly arbitrary, unnecessary changes to some interiors, but I assure you, I spent a lot of time on this.
Many other Interiors now feature more vertical elements and generally improved clutter using TR, DR, and OAAB assets.
The Temple Halls have also been unified and are (visually) connected to the redone high fane.
Both the Canalworks and the Underworks have been expanded. The latter are no longer within the Cantons, but below them so they are not only underwater, but underground.

Installation:

Requirements: OAAB_Data, TR_Data, DR_Data, (MWSE for Default, Alternative Versions or Atmospheric and Glass Plazas see step 3)

Fomod Installer - Follow the steps on the installer.

Manual:

Step 1

Extract the icon, meshes, textures folders and the Vivec - God the City.esp to your Data Files

Step 2

Do you have MWSE? - extract the mwse folder to your Data Files

Step 3
Do you want the Paper Map Placement, which moves the FQ to a more central position? - Install the Vivec - Paper Map Placement.esp

Step 4
a) Choose a Plaza preset. (Atmospheric, Glass, Open, Mixed, Mixed Plus) Make sure to choose the Papermap Version when using Paper Map Placement.
b) Alternatively you can choose to onnly modify a single plaza, so you can mix and match however you like. No .esp is Vanilla, choose from Atmospheric, Glass or Open Plazas.
Make sure to choose the Papermap Version for the Open FQ when using Paper Map Placement.

Addons:

These are optional addons that add mostly to exteriors. Make sure to choose the papermap versions when using paper map placement where available.

Decoration - Adds planters and benches based on 'Less Empty Vivec Cantons' by DuoDynamico (paper map placement available)
Lights - Adds more streetlights based on 'Vivec City'by the NM team and 'Dramatic Vivec'by LondonRook (paper map placement available)
Street Vendors - Adds street vendors based on 'Vivec City' by the NM Team and BCOM by RandomPal (works on any version)
Wall Bellification - Adds murals, Ivy and flags based on 'Vivec City' by the NM Team (works on any version)
Temple Decoration - Adds Temple Decoration based on Dramatic Vivec by LondonRook (works on any version)
Uniform Bridges - Changes Bridges to be more uniform (only available for Paper Map Placement!)
Docks and Ports - Adds Concept Art Docks and Gondolier Ports (only available for Paper Map Placement!)

Replacer:

The replacers here do NOT require you to download the original mods since they dont have assets

Area of Effect (Remiros edit)
Area of Effect (Remiros + Naturalized) ONLY USE ONE

Adamantium Armor (UMOPOP)
Adamantium Armor (Naturalized) ONLY USE ONE

Guild of Vampire Hunters
A Lords Man
Fetchers of Morrowind
Even More Mysterious Killings in Vivec
Saprius' Disguised

These replacers require you to download the original mods but REPLACE their .esps

The Forgotten
Racer Dust Arms and Armor
Imperial emplyment office (MD)
MWSE Containers



Patches:

There are Patches for the following mods (you will still need the original assets and .esps)

Taddeus Foods of Tamriel (Choose Open Delyn if you use the Open Version of the St. Delyn Canton)
Broadsheets and Notice Boards Redone
Arvesa

.bat Patches:

There are .bat files included to remove any entries from some mods for Vivec so they become compatible. Notice that some mods require both the.bat patch AND a Patch .esp. .bat
Patched .esp files must load AFTER "Vivec - God the City" files as well as after the [Patch] Files.

Beautiful Cities of Morrowind (only main file for now)
OAAB Tombs and Towers
Arvesa
Broadsheets and Notice Boards Redone

Load Order:
(Foods of Tamriel)

Vivec - God the City.esp
Vivec - Paper Map Placcement.esp
Any Plaza .esps
Add-Ons
Patches

(BCOM)
(Arvesa)
(Broadsheets and Noticeboards Redone)Load Order:
(Foods of Tamriel)

Vivec - God the City.esp
Vivec - Paper Map Placcement.esp
Any Plaza .esps
Add-Ons
Patches

(BCOM)
(Arvesa)
(Broadsheets and Noticeboards Redone)


Compatible:

Mage Robes
Wealth Within Measure
Vivec Striderport
Concept Art Palace
Humble Prayer Hall or Passage of Prayer
Guar Stables of Vivec (ONLY with Papermap Versions)
Any mod that mods only the Ministry of Truth (Baar Dau, Meteorite Ministry etc) shoud be compatible.

Most mods that changes or adds to Vivec's interiors or exteriors is probably incompatible.

Bugs and Issues:

I have checked every quest and cell for bugs, floaters, missing objects and other errors (Big thank you to Caleb Melchior Dhark, TheBugThatsSnug, hokan 42 and StiffKitten).
But since this is a massive project, especially for one person: I honestly expect there to many more. Please report any issues to me.


Dialogue:

I decided not to include dialogue at all in this mod. This includes dialogue from other modded content. (You will still be able to play with some dialogue changes if you play with BCOM)
However, I have also not edited ingame dialogue, so expect directions to be wrong or misleading (although NPCs are generally in the same area. This will hopefully be adressed in the future.

Future Plans:

Atmospheric and Glass options for OpenMW Users
Dialogue
More patches
Fixes
Animated NPCS

Mods integrated:

Jobasha's Rare Books Expanded
Vivec Waistworks Expansion
Rethinking Vivec
Vivec Foreign Quarter Bridge
Library of Vivec Enhanced
Altar of the High Fane
Less empty cantons of Vivec

Mods copied in part:

Beautiful Cities of Morrowind
Tamriel Rebuilt
Dramatic Vivec
Vivec FQ Market
OAAB Tombs & Towers
Vivec City by NM


Credits:

TR Team : TR assets and clutter placements
MD and the OAAB Team : OAAB assets
London Rook : DR assets
WulfShaman : FQ Bridge and Shelves
Orion : Clutter placements and assets from Arvesa
Autumn : Vivec Waistworks expansion
Atrayonis : Rethinking Vivec
Jwalker92 : Jobasha's Rare Books Expanded
RandomPal : BCOM and other assets, advice
Vegetto : Library of Vivec enhanced, Improved atmospheric plazas, Rugs, Less empty cantons of Vivec, advice
Remiros : Pillows
FyreAlchemage : Altar of the High Fane
Vidi_acquam : “The Sitting Mod” and other custom animations, Split apartments
N'Wahs and Mushroooms : Vivec City, Guilds and manny assets
Seelof : Readme Library of Vivec Overhaul
Resdayn Revival : Many assets
Lord Berandas : Holidays Across Tamriel assets
Heinrich Guil/Stav : Guilds and Mages Guild's resource
Ashstaar : Velothi Wall Art
Lukkar : Rugs
Xero Foxx1 : Great House Fabrics
Colt & Siberian Crab : RR Series Assets
ShadowMimicry : Misc Assets
VitruvianGuar : Misc Assets
mwgek : FQ Market
Remiros : Tombs & Towers
VK : Love and support
Lukkar : Carpets

Probably more... Please message me if I forgot you!


Changelog:

v.1.3 Restructure
Removed expensive loot or added ownership
Seperated "Apartment" cells into individual cells (big shoutout to Vidi_Aquam!!)
Removed depricated assets from TR_Data
New Entrance to stop the from flickering

v.1.2.2 Adds more lights to make this mod playable with "True Lights and Darkness"
Corrected cell orientation for some apartments and other rooms (thanks to Vidi_Aquam)
Added patches for "Imperial emplyment office (MD)", "MWSE Containers" and "Saprius' Disguised"
Minor reworks and touch-ups to selected waistworks. (Arena, Redoran, Hlaalu, St. Delyn and St. Olms)

v.1.2.1 Added Alternative Mod Version with Open, Atmospheric and Glass Cantontops with an open Arena. My personal favourite.
Added patches for Arvesa, Even More Mysterious Killings in Vivec, The Forgotten, Broadsheets and Notice Boards Redone, A Lords Man, Fetchers of Morrowind.
Fixed pennyless Merchants + Further decoration, Moved the Scamp guy into the Canalworks (illegal summons).
Added delete pathgrid lines to .bat files to get rid of pathing issues when running with BCOM etc.
Introduced the Bloodworks from Welcome to the Arena in a Vanilla friendly fashion with no new objects, scripts etc. This is only aesthetic, an actual patch is under way.
Integrated OOAB banners for Vanilla & Modded merchants in Vivec.
Added Wall Bellification Addon that adds Murals, Ivys and Flags from NM's Vivec City mod.

v.1.2.0 Major restructuring of the mod. Modular version of this mod that allows for customization of plazas and new content.
Fomod Installer
Many fixes

v.1.1.1 Hotfix that fixes a wrong door marker

v.1.1.0: Reintroduction of the Underworks system
Added missing assets
Fixed floaters, bleeders, etc
Fixed missing Census Agent in St. Olms
Added a bit of lighting and clutter to the Canalworks

v.1.0.2: Fixed a lot of bad placements thanks to hokan42 and Stiffkittin
Added a missing .nif
Changed ceiling ornamentation for the Redoran Canton

v.1.0.1: Replacer .esp for Adamantium Armor (base UMOPP version and Naturalized only use one!)
Replacer .esp for Area of Effect (Naturalized only use one!)
Iron Doors in the Stairwells
Fixed countless floaters, bleeders, missing walls etc. because apperantly I went blind during testing. (Thanks Stiffkittin and Melchior Dahrk)
New Tunnel in Hlaalu Canalworks in preperation for new content
Minor updates to the Redoran Trader and Redoran Smith.
Fixed some wrong door markers and door positions