you get invisible hand when you wear a robe probably because you set it to count as a gauntlet and not a glove, even though it's kind of a glove, at least that's the idea I'm getting. would you be willing to make a retracted version? having the thing in front hanging out all the time looks kind of awkward imo. all in all a great job.
edit: yea I looked into the files a bit and basically because you made it count as a wrist any armor or clothing that takes up the wrist slot makes it invisible. so that telvanni robe mod makes it look invisible. if I move the mesh to the hand slot it moves it down in a way that looks unnatural and I don't have the modding expertise for meshes to move where it sits on the hand. imo it was definitely a mistake making it count as a bracer when it is very clearly a gauntlet and covers the entire hand like a glove..
Very late but if you open the Telvanni robes esp in the construction kit under the armor tab, you can remove the wrists part and the gauntlet will show. I did it for my game and it looks pretty good. Fits nicely over the robes and you don't have to mess with the mesh at all! Although, I did think about rping it requiring my pc to remove her hand to use it which might be pretty cool too tbh lol.
Hello everyone, in the android version open mw 0.47.0.43 the active shield worked after the update, no. Does anyone have a link to the old version of this mod?
No, the blade was just because bethesda dropped that wraithguard concept for the easier to model gauntlet and short sword. The wraithguard Sotha Sil is using in Foul Murder is in it's sunder configuration, which manipulates the mass of it's target. He's sunk Voryn Dagoth into the rock. I think the concept was the Nerevarine had to unlock wraithguard's keening and sunder functions, with the help of Yagrum and Kagrenac's journal. It would have required more animating and scripting.
I don't think so, no. I think that both Keening and Sunder were originally meant to be configurations of Wraithguard, and at some point in development the team chose to make a knife and hammer Keening and Sunder, which the player could easily use like any other weapon.
that's kinda lame to learn that because while wraithguard was cool sunder and keening was kind of lame. a knife and mallet big deal. don't get me wrong their stats were pretty insane especially the hammer, but it wasnt fun using them because their appearances were very underwhelming. wraithguard on the other hand not only great passives but a fully unique asymetrical piece of armor. having this mod as its counterpart for the left arm is super cool as a concept.
Endorsed and Voted. The model looks frickn badass and very satisfying on a veteran nerevarine. I'm using the version that activates on use. I moved it's location to Sotha Sil's computer room for future plays. I hope ShadowMimicry makes more Dwemer tech! ;)
Вылетает при попытке экипировать и подключенном моде Character Sound Overhaul.
Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log to [email protected] or to NullCascade#1010 on Discord. Additional support can be found in the #mwse channel at the Morrowind Modding Community Discord: https://discord.me/mwmods MWSE version: 2.1.0-2957 Build date: 20230129 Memory usage: 1623891968 bytes. Lua traceback at time of crash: stack traceback: [C]: in function 'playSound' Data Files\MWSE\mods\Character Sound Overhaul\main.lua:49: in function 'playRandomSound' Data Files\MWSE\mods\Character Sound Overhaul\main.lua:520: in function <Data Files\MWSE\mods\Character Sound Overhaul\main.lua:480> [C]: in function 'xpcall' .\Data Files\MWSE\core\lib\event.lua:179: in function 'trigger' .\Data Files\MWSE\core\lib\event.lua:199: in function <.\Data Files\MWSE\core\lib\event.lua:169> Currently loading mesh: Meshes\sm_mk_wr\sm_wr_br.nif; Thread: Main
А вот после обновления всё заработало. Спасибо за мод. Единственное - гловмапы этих голубых и жёлтой штук на самой перчатке (не "щита") с некоторыми шейдерами светятся слишком уж ярко.
О сорян, тогда был мой косяк, ток он у тебя странно обрабатывался. Да щас уже не подстроиться со всеми светящимися объектами, шейдерами и построцессингом) У всех по разному горит) Приглуши чуть)
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edit: yea I looked into the files a bit and basically because you made it count as a wrist any armor or clothing that takes up the wrist slot makes it invisible. so that telvanni robe mod makes it look invisible. if I move the mesh to the hand slot it moves it down in a way that looks unnatural and I don't have the modding expertise for meshes to move where it sits on the hand. imo it was definitely a mistake making it count as a bracer when it is very clearly a gauntlet and covers the entire hand like a glove..
https://www.fullrest.ru/files/morrowind-fullrest-repack
Are you using a mod weapon in sheath?