run MWSE-Update.exe after installing MGE-XE to update MWSE-Lua
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Changelogs
Version 1.13
improved footprint puffs effect color matching with surface texture
more tweaks and fixes
Version 1.12
more tweaks & fixes
Version 1.11
More tweaks & fixes, landscape footprints are now attached to VFX root
Version 1.10
tweaks & fixes, better smooth timed fadeout of footprints
Version 1.09
fixed previous fix breaking another thing
Version 1.08
fixed footprint scaling for some rescaled creatures
Version 1.07
small tweaks
Version 1.06
added option to try detecting and skipping staircases when placing footprints
Version 1.05
added rat tailored footprints
fixed footprint scaling when attaching footprints to rescaled meshes
some more code tweaks
Version 1.04
footprints now automatically fade out from alpha value set in MCM as time goes by until they are fully deleted
some more code tweaks
Version 1.03
fixed some bugs
footprint puffs effect color should better match surface color
added tracking time and deletion management for each footprint
as alpha setting is global for each mesh and all its clones and can't be used for this, added footprints are slowly sinking according to time passed effect instead
added global footprints alpha/transparency setting for better matching of different texture replacers
added setting for max real time duration in seconds for each footprint
added setting for max number of spawned footprints
added setting for compatibility with mods eventually allowing beast races to wear visible boots/shoes. Beast races have bare feet by default.
Version 1.02
improved precision and speed, less memory usage
added option to get dirty feet after waterwalking
added guar tailored footprints
added footprint puffs effect on proper surfaces e.g. snow, sand, ash...
Version 1.01
improved speed and memory usage
changed duration of footprints parameter to simulated game hours (takes timescale into account)
Caveat: Footprints placement may not always be accurate. As this mod uses MWSE-Lua addSound() event to detect vanilla feet sound and trigger footprints spawning, in theory some other MWSE-Lua mod could use the same event with higher priority and replace the vanilla sounds before this mod could detect them. I am not aware of any other mod conflicting this way at the moment, but in case things do not work due to this kind of conflict, increasing in the MCM Panel the event priority used by this mod should solve it.