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Solthas

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Solthas

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29 comments

  1. Kekmakka
    Kekmakka
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    Please, give us the option to switch between holding or toggling the activate key, and possibly also the option to revert back to the crouch key instead, It's a pain in the ass having to press two keys at the same time to use the zoom feature while sneaking, i much prefer how it was back in 1.0 version.
  2. christianhulen
    christianhulen
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    This is amazing
  3. kotbaioun
    kotbaioun
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    • 13 kudos
    Great mod! Endorsed! Thank you!
  4. pandastic4
    pandastic4
    • supporter
    • 8 kudos
    Hey Solthas, do you think you could port the patch for the FOV change in RUN! from your combat pack to this standalone mod? I don't want to use the other stuff in the the combat pack. Thanks :)
    1. Solthas
      Solthas
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      It should already be ported. Did I upload the wrong version for the latest patch?
    2. pandastic4
      pandastic4
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      I guess you did, because I'm using 1.3 and they aren't playing nice together.
    3. Solthas
      Solthas
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      Just downloaded and checked. It's got the line edit that johhnyhostile had me patch in for the integration. Are you on the openmw discord? I'd like to put you in touch with him so we can figure this issue out.
    4. pandastic4
      pandastic4
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      • 8 kudos
      Weirdddd. Yep! I'm @PopeRigby.
  5. allcreux
    allcreux
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    This is probably my favorite mod in the whole game, fantastic job! Not only is the zooming on point, but now I can activate it whenever I want as opposed to it always being enabled with your other mod. I also always thought there should be fatigue drain whenever drawing the bow as its quite hard IRL especially if you're using high-pound bows for combat. This mod really adds to my immersion as a skilled marksman, plus combined with Stupid Metal Hitmarker Mod makes for some very satisfying takedowns. The only thing I could suggest as an improvement would be to add a camera sensitivity decrease when aimed in.

    P.S.: gotta love how aiming fixes the 3rd person problem I had with my archer blocking the view of the target when aiming upwards or downwards.
    1. Solthas
      Solthas
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      There's actually two active fatigue drain factors! Or at least there are supposed to be. If they're not working let me know! I think they're working.

      • Bow Draw Fatigue: Fatigue cost multiplier while bow is drawn? Accounts for weapon weight and strength. (0.0 - 10.0)
      • Aim Zoom Fatigue: Fatigue cost multiplier while aim is zoomed? Accounts for marksman skill. (0.0 - 10.0)

      I can't take credit for the camera-work. That was actually adapted from an openmw template just showing off what you could do with camera lua mods.

      What do you mean about it always being enabled with my other mod? Is there a discrepancy between versions?

      I can look into changing sensitivity though. That's a great idea.
    2. allcreux
      allcreux
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      I noticed the fatigue drainers, I'm saying I was happy to find them!

      I mean that when you have the marksman's target in your inventory for the other mod that makes your sight zoom in, it always does it versus this mod that gives you the option to aim in or not.
  6. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    • 9 kudos
    Not directly related but the mod author is a master with OpenMW combat related mods...

    Will denocking arrows ever be a thing?  

    Being able to hit the sheathe key (R) when a bow is readied to cancel it would be awesome.
    1. AbduSharif
      AbduSharif
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      That's a feature in OpenMW, unready the weapon.
    2. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      By default? I'm on 48 Rel...pretty sure my arrows are still firing after hitting R key.
    3. AbduSharif
      AbduSharif
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      While you're holding the attack button, unready the weapon.
      I'm on 0.48 and it works for me.
    4. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      Something's wrong - this doesn't work in 48 Rel for me. The arrow still flies after pressing "R"...
  7. iHateSkirim
    iHateSkirim
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    Installation is not clear to me

    Why is it not just a normal mod like 99 % others?

    It must go into the mod folder. That would be "MO2/mods/..." probably. But if I paste it there it will not show up in the OpenMW Launcher. Furthermore I think any mod added there will only show up if I press this special button in Mod Organizer 2. And Mod Organizer 2 does not recognize this files, so I cannot "Export to OpenMW".

    Any more specific information?

    I have my Morrowind folder with Morrowind/Data Files

    and I have my mod folder for all my other mods called MO2/mods

    But in neither pasted it will show up in OpenMW Launcher.
    1. Cl3v3rP0tat0
      Cl3v3rP0tat0
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      OpenMW uses its own mod management VFS system - you never have to overwrite anything - sounds like you are still using Oldwind's install location to install mods?
  8. HeartbeatCity
    HeartbeatCity
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    Cool mod. Just a clarification for dummies (like me). The mod is activated by being in sneak mode, aiming, then holding down the ->activation<- key whilst aiming. Default is spacebar, though most of us remap that to E. I had to comment that. I spent 10 minutes thinking activation meant holding down the sneak key. Lol.

    Also, tested with Shields Up Balanced Blocking. They play nice together with no conflicts.

    Thanks for your mods!
    1. Solthas
      Solthas
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      • 40 kudos
      Yes, I added the activate key as a requirement in order to disambiguate this mod's control from my other mod Sneak Attack Buff, which triggers when you sneak and then charge your attack for 2.5+ seconds. Good to know it behaves well with shields up!

      Do you have a recommendation for making it easier to know how to trigger? The settings page description reads "Charge up your ranged weapon's attack while sneaking and holding the activate key to zoom."

      Maybe I... edit the images attached to this mod page? To say SNEAKING, BOW DRAWN, ACTIVATE KEY HELD.
    2. HeartbeatCity
      HeartbeatCity
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      Ah, no. Your description is perfectly fine!

      The problem was with me. In my custom setup, sneak isn't sneak. The player doesn't crouch, but instead readies their shield when pressing the sneak button and lowering it upon releasing (like Oblivion/Skyrim). So in my feeble mind I forgot the sneak button was not originally an activation button, but a player stance/mode. Then I realized my misunderstanding and remembered "oh, activation key isn't shield key".
    3. Solthas
      Solthas
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      Hah! I actually love the idea of that active block mod though. That's very clever. I'll have to try it.

      I've been considering how I might do a shield bash mod.
    4. HeartbeatCity
      HeartbeatCity
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      The trick to making it work was a modification of the "Lower 1st Person sneak mod" with the game setting isneak to 2 or 3 instead of 30+ so there is visual feedback to shield ready w/o the appearance of sneaking down low. Hopefully in the next few years we get a LUA Shield Block with unique Animation files. *fingers crossed*
  9. rskull1199
    rskull1199
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    The Divines and the Almsivi bless you Sera, would you mind if i ask, are you planning only do those scripted mods for Openmw focused on combat or you're planing something like a Ashfall for OpenMW ? If your focus is in combat only mods would you do a mod simmilar to Pincushion or N'wah Shooter ?
    1. Solthas
      Solthas
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      Blessings of the Nine on you.

      I would love to do something like ashfall, but it isn't really possible yet in omwLua. What are your favourite parts of Ashfall? What would you love to see incorporated into my ouvre? Have you seen my deadly blight weather mod pack?

      I have not heard of those mods yet. Let's see...

      For N'wah shooter, I can do camera shake while zoomed in. If I get it in, it will be based on your fatigue value. I do not think I can modify arrow gravity... and I cannot spawn arrow objects at wherever they would land. Wow.... multishot. That's cool. I can't make it autofire or adjust how fast the weapon charges up. The best I could do is give you weighty charge attack type effect but have it charge faster and faster the more you do. Which... I don't think I'll do. Conflicts too much with my other mods. Multishot will need to wait for auto-fire to be reasonably achievable.

      For pincushion... That's awesome, but yeah. Sorry. OmwLua doesn't have a spawn-objects api or anything like that yet. I will say there is a mod that makes projectiles faster and have a much higher recovery rate which is nice at least.
  10. morrowindnostalgia
    morrowindnostalgia
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    Will this be incorporated into your combat pack? Love it!
    1. Solthas
      Solthas
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      Yes it will! I'm not sure if it scaling with marksman is enough. It doesn't really actually have tradeoffs, but it also isn't really a mechanical advantage. Just helps you aim and scout. You think it's good as is?
    2. morrowindnostalgia
      morrowindnostalgia
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      I think it's pretty cool as is BUT if you were to add a trade-off, perhaps something similar to Skyrim? Where zooming in with a bow costs you stamina while aiming.
    3. Solthas
      Solthas
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      • 40 kudos
      Fatigue cost is in... but only for bows, and regardless of whether you're aiming in or not. Maybe that's not great. Thoughts?