29 comments
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I love love love that the Empire tracks are the most "stylistically recognizeable" of your work thus far. It fits so well with the whole "this is an empire attempting to colonize a land they don't truly understand", like not just their way of life, their laws and the ways they engage with society, but even the non-diegetic music creates a contrast between the Empire and the local dunmer.
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OpenMW compatible?
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I just want to say first of all that your tracks fit incredibly well next to Jeremy Soule's work. I am super impressed, I have never seen any soundtrack mods that are indistinguishable (to me) from official TES music before. I have MUSE set up using tracks from basically all of Soule's fantasy games (TES, Guild Wars, Neverwinter Knights, Dungeon Siege) etc.. I didn't even realize I was listening to YOUR songs in Seyda Neen until I started looking into this.
I do have a few quick questions regarding how exactly your expansions work with MUSE. I want to establish that I have MUSE set up fully, every folder has a collection of tracks, but I haven't edited a single config file and I have NO other music packs other than your collection.
so, firstly I can't seem to find clarification anywhere on how priority in the json files is intended to work. So I noticed that in your "MS_c_Empire.json" you have a priority of 6, and you also included :
"Caldera",
"Ebonheart",
"Pelagiad",
in your config file. Those 3 cells are already set in the default MUSE MS_c_Imperial.json file with a priority of 1. So I'm assuming that a priority of 6 < priority of 1 correct? I am also assuming that priority must be on a cell-by-cell basis. So did you do this so that if I didn't put any music in my imperial folder it would play your tracks in those 3 cells, but if I did put music in the Imperial it wouldn't play your tracks in those cells at all? or will they just have less chance to play in those 3 cells compared to the songs I have in my Imperial folder? I'm asking because I'm assuming as an expansion, it's intended to complement whatever I have in the default MUSE folders but I just find it kinda confusing.
The Daedric Expansion as well, does your mod make my Daedric folder obsolete? or how exactly does that work seeing as your music should play in the actual cells but MUSE by default uses some kind of tileset detection system for dungeons.... Sorry for asking so much, with the documentation for MUSE only being a 2-page PDF it's hard to figure out how this is all intended to work lol. -
empire - exploration1 is definitely one of my favorite tracks from any RPG game. such great mood, it plays all the time in Old Ebonheart.
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The tracks are lovely, although the horns are a little loud compared to the other instruments.
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Just want to drop in and say how much I love all of the tracks you've added. They're a staple of my game now. Thanks so much for making these.
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wish openmw had muse, more fitting than most jeremy soule inspired ones
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I downloaded MUSE just because of you. These are all absolutely stunning and I hope, so so much, that you might keep going. Maybe add some Grotto/Underwater specific tunes?
Going through and endorsing them all either way.
EDIT: I know we already have a Vivec set from MUSE itself but it would be EXCELLENT to get themes for Almsivi that play in their respective chambers and during any fights with them, too. -
Nice expansion - the soundtrack reminds me of The Longing.
The only problem, and I don't think this is your fault, is that the boundaries of the Imperial Regions are too big. It rather hurts my immersion to hear imperial music throughout all of Sadrith Mora, because I arrived from Wolverine Hall. -
Do you need MUSE for this or can you just drop the mp3’s in the explore folder?