30 comments
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Super job. Only thing is I’m getting a lot of pink boulders (missing textures/meshes?) In the far back of a cave where the loot is. With names like ab_in_telcrystal01, ab_in_telcrystal_05, ab_in_telcrystalsmall02, etc. No problems in Assu, higher up Mount Kand. I am pretty sure I don’t have any other mods that touch this area. Anybody have any suggestions on how to narrow this down and/or fix it? Thank you very much!
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Indeed it's a mountain now lol - just, what's going on with it eating my fps? Outside
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Looks cool, but i am afraid that lanterns hanging from the trees would not be compatibile with vurts trees overhaul (less branchy). Am i right?
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I'd agree. Hanging tree lamps are often a compatibility issue. Vurt's Ashland trees are great.
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Seems mostly compatible to me... just noticed that a tree blocks part of the entrance to the Mount Kand Cavern, though I'm not sure if it was like that without this mod
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There seems to still be a tree blocking the Mount Kand Cavern while using Vurt's Ashlands Overhaul. Otherwise the mod looks very good!
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Now it is perfect, looks spectacular - thank you!
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Also encountered the tree blocking the entrance
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Is there any reason why you've removed a skeleton (body container) of Linus Iulus, rather than just changing its position?
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dude you have some great mods. i could comment on all of them because i can tell that they are in the mod list i downloaded - but ya know it would be great if there were a way to see a linear output text file of what the heck the mod list ends up doing at the end of the day & idk ....
Mainly just to say - the content is always such a solid addition.
Momento Mori literally fucked me up. I thought i knew what the dark elves had to do to survive but i didn't get the scale & generational military contributions of a an extended life elf society that also serve after they die, on purpose. This last Tel Amur content is off that scale.
Ya know what would be really crazy? If there were a way to do a SNES Zelda dark world mod that allowed a complete vanilla world to be generated as well to in game swap back and forth between to look at the differences. Would be completely immersion breaking - just as a tool. -
I really like this mod, very good for atmosphere and immersion!
By the way, the storm atronach model in the screenshots looks amazing as well, where's it from? I'd really like a download! ^_^ -
I noticed a small tear in the terrain at the side of mount kand up the mountain a ways, perhaps its alittle incompatible with vurt's ashlands overhaul?
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Is it compatible We will go to mount Assarnibibi?
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This looks awesome, thanks Kalinter
I expect the cavern overhaul will conflict with Mines and Caverns, but would I be correct in thinking if I remove the cell records from Mines and Caverns for Mount Kand Cavern in Enchanted Editor it should be good?
Cheers Straub666 -
Really nice work. I often get lost trying to find Mount Kand as so unassuming in Vanilla but now theres a clear path to go as if your on the pilgrimage.
I recall there was a sense of trying to go for that mountain Tibety vibe and think its been perfectly caught here.