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Kalinter

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Kalinter

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  1. Demanufacturer87
    Demanufacturer87
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    Looks cool, but i am afraid that lanterns hanging from the trees would not be compatibile with vurts trees overhaul (less branchy). Am i right?
    1. DetailDevil
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      I'd agree. Hanging tree lamps are often a compatibility issue. Vurt's Ashland trees are great.
    2. GlazzyDeer
      GlazzyDeer
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      Seems mostly compatible to me... just noticed that a tree blocks part of the entrance to the Mount Kand Cavern, though I'm not sure if it was like that without this mod
    3. Kalinter
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      The items hanging from trees have been removed in version 1.1. Now all hanging fixtures are attached to rocks. I've also moved the trees near the Mount Kand Cavern a bit, so hopefully they will no longer clip when using tree replacers.
    4. GlazzyDeer
      GlazzyDeer
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      There seems to still be a tree blocking the Mount Kand Cavern while using Vurt's Ashlands Overhaul. Otherwise the mod looks very good!
    5. Demanufacturer87
      Demanufacturer87
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      Now it is perfect, looks spectacular - thank you!
    6. SamFisher91
      SamFisher91
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      Also encountered the tree blocking the entrance
  2. Seichyn
    Seichyn
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    Is there any reason why you've removed a skeleton (body container) of Linus Iulus, rather than just changing its position?
    1. Kalinter
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      I wanted to create a unique look for the skeleton which was achieved using modular skeletal pieces from OAAB Data. All the important pieces of loot from the container were place nearby it so it won't break the vanilla quest, though it could cause conflicts with any mods that use the container, I suppose.
    2. Seichyn
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      For a moment I thought it was just a mistake (didn't explore inside yet to know about a new skeleton).
      Thanks for a reply.
  3. DETHTWUKTAUR
    DETHTWUKTAUR
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    dude you have some great mods. i could comment on all of them because i can tell that they are in the mod list i downloaded - but ya know it would be great if there were a way to see a linear output text file of what the heck the mod list ends up doing at the end of the day & idk ....
    Mainly just to say - the content is always such a solid addition. 
    Momento Mori literally fucked me up. I thought i knew what the dark elves had to do to survive but i didn't get the scale & generational military contributions of a an extended life elf society that also serve after they die, on purpose.  This last Tel Amur content is off that scale.

    Ya know what would be really crazy?  If there were a way to do a SNES Zelda dark world mod that allowed a complete vanilla world to be generated as well to in game swap back and forth between to look at the differences.  Would be completely immersion breaking - just as a tool.
    1. Kalinter
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      Thanks for the compliments! They've made my day. Memento Mori is definitely the mod I am most proud to have been a part of, and I'm glad you enjoyed it.

      Your last request is completely beyond my purview or interest as a modder. It could in theory be done if you replaced every single object in a modded area with activators and scripted them to switch between normal and modded versions, but the effort in doing so would be pretty hefty for something that at the end of the day would be fairly gimmicky.
  4. TheMizzen
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    I really like this mod, very good for atmosphere and immersion!
    By the way, the storm atronach model in the screenshots looks amazing as well, where's it from? I'd really like a download! ^_^
    1. Kalinter
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      It's the Storm Monarch creature from OAAB Data. It will always be present in the caverns in this mod as this mod requires OAAB Data, and just replaces the Mount Kand Storm Atronach with the Storm Monarch model. Off the top of my head, I also know Hla Odai is another mod that includes OAAB Data Storm Monarchs in it.
    2. TheMizzen
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      I see, thank you for the reply!
  5. FosterC
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    I noticed a small tear in the terrain at the side of mount kand up the mountain a ways, perhaps its alittle incompatible with vurt's ashlands overhaul?
    1. Kalinter
      Kalinter
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      This mod as with all my landscape mods makes no edits to vanilla landscape. I've only added rocks and mountain statics to give the illusion of altered terrain. The simplest fix might be to just load my mod earlier in your load order before any mods you suspect are altering the landscape.

      Edit: It could also be my fault out right as well. While updating for Version 1.2 I found a floating rock that might have been what you were talking. Anyways the new version might also fix your problem.
    2. FosterC
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      awesome, I'm pretty sure the update fixed it, I looked all around the mountain and didn't see anything
  6. HandsomeOre
    HandsomeOre
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    Is it compatible We will go to mount Assarnibibi?
    1. Kalinter
      Kalinter
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      Yes, it is. Make sure to load it before WWGTMA.
  7. drav666en
    drav666en
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    This looks awesome, thanks Kalinter  

    I expect the cavern overhaul will conflict with Mines and Caverns, but would I be correct in thinking if I remove the cell records from Mines and Caverns for Mount Kand Cavern in Enchanted Editor it should be good?

    Cheers Straub666
    1. Kalinter
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      Actually, I took a look and the two mods were mostly compatible with each other, since neither mod overly changes the layout of the cavern. Furthermore, the changes from both compliment the other quite well. I've moved around the few objects that were clipping from my mod in the newest version, so now they are 100% compatible with one another.
    2. drav666en
      drav666en
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      nice! Thanks for making them compatible :) I'm slowly planning my new build and this mod is definitely going in.

      Cheers, Straub666
    3. MassiveJuice
      MassiveJuice
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      Can confirm it's compatibile with Mines and Caverns 🙂 The Mount Kand Cavern interior looks stunning!
  8. HMCascade
    HMCascade
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    Really nice work. I often get lost trying to find Mount Kand as so unassuming in Vanilla but now theres a clear path to go as if your on the pilgrimage.
    I recall there was a sense of trying to go for that mountain Tibety vibe and think its been perfectly caught here.
  9. Altotas
    Altotas
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    Love it how I can now start the "Pilgrimage to Mount Kand" quest, exit the Molag Mar's Temple Plaza and actually see my destination in the distance. Brilliant work as always!
  10. freakuac
    freakuac
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    Looks like a spectacular addition!