is there any way, how to turn down that vulcano explosion sounds reach and volume ? i come to ald-ruhn and hear artillery shooting every few seconds, cant play with that Edit: tryed to change numbers in those scripts (thats only part i understand ), but didnt do much difference, so i just removed those scripts from those 2 lights. Not solution i wanted, but finally its playable for me.
Perhaps. But I doubt it, since the mod only replaces meshes. I think it's about time for us YMMV users to find out.
EDIT: incompatible with RMR+BCoM. Should consider it as the third option for vanilla Red Mountain from MRM or RMR. Also affecting REGN ID Ashlands and RMt, conflicts with some dialogue in other mods such as Baan_Binif and Julan.
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Cell "Ashlands Region" not found for dialogue type Topic Info "EMPTY" Cell "Red Mountain Region" not found for dialogue type Topic Info "EMPTY" Cell "Ashlands Region" not found for dialogue type Greeting Info "EMPTY" Cell "Red Mountain Region" not found for dialogue type Greeting Info "EMPTY" 1.0 Reuploaded version
Seems to have a lethal (literally) conflict with Memento Mori -- I was approaching the Ayem Ossuary, and there's a blight cloud that explodes and damages me as I come in.
Which is annoying, because while I've not checked the other ossuaries yet, there's no obvious incompatibility I can see. Except for the whole "dying in explosive fire" part.
Any chance for an "RR Ghostgate Fortress" compatibility patch? I also still had a weird "damaging spell effect" sound every so often that kept playing as well as the thunder still
my compatibility report, it is incompatible with Ald-Ruhn Temple Expansion and Skar Face (Ald Ruhn), Skar Face (Ald Ruhn) can be loaded later to solve a compatibility problem with cracks in the ground. The Ald-Ruhn Temple Expansion also resolves compatibility issues with cracks in the ground by later loading, but the blacksmiths outside the Temple are completely blocked by stones, and there are stones running through the building. Another is the Valley of the Wind Overhaul, where there are obvious incompatibilities. Looks like a lot of compatibility patches are needed (XD)
It's possible that most of these can be fixed by simply using merged lands, an incredible tool not many people use (https://github.com/DavidVonDerau/merged_lands/releases).
As for Valley of the wind overhaul, I think this is meant to replace it, in a way, since they both use statics to make the valley more interesting to traverse.
I like the mod but in some places the thunder sound gets played over and over again also overlapping and ruining it. dunno if its an incomp with another mod but I have almost no mods in that area.
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Edit: tryed to change numbers in those scripts (thats only part i understand ), but didnt do much difference, so i just removed those scripts from those 2 lights. Not solution i wanted, but finally its playable for me.
But I doubt it, since the mod only replaces meshes.I think it's about time for us YMMV users to find out.EDIT: incompatible with RMR+BCoM. Should consider it as the third option for vanilla Red Mountain from MRM or RMR.
Also affecting REGN ID Ashlands and RMt, conflicts with some dialogue in other mods such as Baan_Binif and Julan.
Info "EMPTY"
Cell "Red Mountain Region" not found for dialogue type Topic
Info "EMPTY"
Cell "Ashlands Region" not found for dialogue type Greeting
Info "EMPTY"
Cell "Red Mountain Region" not found for dialogue type Greeting
Info "EMPTY"
1.0 Reuploaded version
Which is annoying, because while I've not checked the other ossuaries yet, there's no obvious incompatibility I can see. Except for the whole "dying in explosive fire" part.
Another is the Valley of the Wind Overhaul, where there are obvious incompatibilities.
Looks like a lot of compatibility patches are needed (XD)
As for Valley of the wind overhaul, I think this is meant to replace it, in a way, since they both use statics to make the valley more interesting to traverse.