Lol, completely agree. It's very grindy, but for reasons I can't even articulate... I do enjoy it.
I'm working on an update to this that adds more reactivity the farther you delve into the dungeon. Got most of it either done or planned out. Hoping to post it sometime in the next month or so.
Oh cool so you're still working on it? The only quasi issue I saw was when I first got the sword I couldn't swing it for some reason, it took a few swings before it started working. I'm on OpenMW 0.49. Other than that it was all fine, but I don't know if this is possible, but keep all the dungeons the same but to create some variation maybe make the dungeons progressively more complex as you advance maybe some of the floor tiles start moving up and down or left and right, and instead of water you start seeing lava. I wanted more back story to the king and queen too, like idk who they were, but if they were maybe elaborated upon as some king and queen from some era during arena or daggerfall or something.
I like those ideas about the dungeon. I'll have to look through the CS to see which statics I can affect with scripts, or place scripts on. That probably won't be in the next update though. (real life stuff)
Giving the King and Queen more backstory is also something I'm currently working on. I've already known thier backstroy in my head, but it takes a lot of thought on my behalf to implement it into the mod in a befitting way.... still mulling over how I will present more info to the player.
Example - I could just have the Queen tell you everything you want to know right up front=== I would equate this to lazy writing, an easy way out. -or- I could have parts of the story revealed or hinted at throughout gameplay through notes === Still kinda lazy as the whole story is already laid out in this manner. -or- Have the Queen have moments of clarity, where she reveals more information when showing her the notes you find throughout the dungeon === I like this method, but doing it in a why that makes sense is a little... meh.. Honestly I've been thinking about it for a few months now, because I like a good story, and so if I add something, I want it to be done in a way that is meaningful, and not just an information dump.
We'll see, we'll see. Whatever I end up doing. I'm hoping to add a lot more interesting bits throughout.
P.S. As far as the sword acting funny. I have no idea, because whatever weapon you receive is just a normal sword like any other weapon you find in the game. ( except with modified stats, but this shouldn't affect anything ) Also, nice to know it works good in OpenMW. Thanks for playing, and for commenting. It really does help to get info on how/what other people experienced while playing.
Thanks for the offer! But these are relatively small changes I'm making, so I just need the time to do it.
Morrowind does have a really good modding community, so you could try your hand at the next modding event, or you could even consider joining Tamriel Rebuilt. They're always looking for help, and little or no experience is still ok.
Played whole thing and highly recommend taking followers.
LOL.. I had such a great time watching the chaos from all this. One follower was normal and used a bow, the other was completely insane and ran around the whole map triggering every enemy on the level, which made me really panic as to how I was going to keep everyone alive, including myself.
Had a level 32 character and I un-capped her skills, as she had level 100 spear before I started. After 15 hours of gameplay, I finished this mod with her at level 38, 124 spear, and misc other skills ups.
Now I have the arduous task of Proof-Reading everything I didn't have time to do otherwise. Happy May Modathon! and yea... seelof definitely wins the best dungeon hands down... but there's never too many dungeons.
Proof-read the whole thing... I think it's perfect now, and also certain that I missed something along the way too, if that makes any sense.
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If you already have this installed update saves with Wrye Mash or some equivalent.
If you notice any bugs or typos please let me know. -TY
I'm working on an update to this that adds more reactivity the farther you delve into the dungeon. Got most of it either done or planned out. Hoping to post it sometime in the next month or so.
Giving the King and Queen more backstory is also something I'm currently working on. I've already known thier backstroy in my head, but it takes a lot of thought on my behalf to implement it into the mod in a befitting way.... still mulling over how I will present more info to the player.
Example - I could just have the Queen tell you everything you want to know right up front=== I would equate this to lazy writing, an easy way out.
-or-
I could have parts of the story revealed or hinted at throughout gameplay through notes === Still kinda lazy as the whole story is already laid out in this manner.
-or-
Have the Queen have moments of clarity, where she reveals more information when showing her the notes you find throughout the dungeon === I like this method, but doing it in a why that makes sense is a little... meh.. Honestly I've been thinking about it for a few months now, because I like a good story, and so if I add something, I want it to be done in a way that is meaningful, and not just an information dump.
We'll see, we'll see. Whatever I end up doing. I'm hoping to add a lot more interesting bits throughout.
P.S.
As far as the sword acting funny. I have no idea, because whatever weapon you receive is just a normal sword like any other weapon you find in the game. ( except with modified stats, but this shouldn't affect anything )
Also, nice to know it works good in OpenMW. Thanks for playing, and for commenting. It really does help to get info on how/what other people experienced while playing.
Morrowind does have a really good modding community, so you could try your hand at the next modding event, or you could even consider joining Tamriel Rebuilt. They're always looking for help, and little or no experience is still ok.
LOL.. I had such a great time watching the chaos from all this. One follower was normal and used a bow, the other was completely insane and ran around the whole map triggering every enemy on the level, which made me really panic as to how I was going to keep everyone alive, including myself.
Had a level 32 character and I un-capped her skills, as she had level 100 spear before I started. After 15 hours of gameplay, I finished this mod with her at level 38, 124 spear, and misc other skills ups.
I really did enjoy it, so I hope you all do too.
Now I have the arduous task of Proof-Reading everything I didn't have time to do otherwise.Happy May Modathon!and yea... seelof definitely wins the best dungeon hands down... but there's never too many dungeons.
Proof-read the whole thing... I think it's perfect now, and also certain that I missed something along the way too, if that makes any sense.