Dunno if you're still working on this, but my power rituals arent working? Gives me an error about "No power ritual is available to you at this time", despite starting at level 1, and it said my first ritual would be at 6, my current level. Are there any other requirements?
Edit: Did some more testing, and it seems like it might be a day thing? I assume its a moon phase or something, can't be sure though. Power Induction 1 didnt work when i got to level 6(5 levels above the level 1 i was when becoming a lich), but after a few days(currently day 9), it seems to work? Edit 2: On the subsequent days, it tells me i've already done the ritual that day, which is clearly NOT the case, so yeah something still seems borked. Edit 3: The above two edits seem to apply only to the Vampire Lich variant, haven't been able to achieve any ritual progress on the normal lich. Edit 4: Did some digging with CS and MWEdit, and a a number of scripts failed to compile, failed scripts listed below. Might want to give them another look, especially as some of them touch the power rites and the potions. Failed Scripts in Lichcraft V2 Easy Mod VN_Body_Steal_Script VN_Body_Steal_Script2 VN_Body_Steal_Script3 VN_Body_Steal_Script4 VN_Body_Steal_Script5 VN_Lich_Discover_Timer VN_LichPotionScript VN_LichPotionScript_Failed VN_LichPotionScript_Vamp VN_LichRitual VN_Power_Ritual_Success VN_PowerRitual
Edit5: The Body_Steal_Script set was easy enough to sort, you had one too menu endif's toward the end of the script. Dunno how well I'll do with the rest, honestly.
Edit 6 - Final: The rest of this can be ignored, the mod simply doesn't get along with OpenMW. Loading in normal Morrowind with MCP + MWSE has everything work fine, however. But in OpenMW the Phylactery door doesnt teleport, the power rituals dont work AT ALL, and i cant seem to do much of anything except the basic transformation and spellcraft/enchanting. Lichcraft would likely require heavy script modification to play nice with OpenMW, as would this addon. Having said that, it's entirely possible it works better in test builds, but I don't have access atm, and am on the current release build, 0.48.
What the? Huh, I haven't heard of this being an issue at all before. For clarification, I'm more or less done, though I do check up every now and then though to make sure I didn't miss anything, but pack on topic; I went and made sure that this specifically worked with OpenMW since all my testing was done in there, though I typically just installed OpenMW, the graphics extender, and a few basic mods and it works fine for me, maybe you're using something more commonly used that I didn't install.
I want to double check, I just wanna run by this real quick: 1. Did you set up the load order correctly for Lichcraft 2, Madgamer's Update, and Lichcraft Ease of Use patch in a mod organizer? 2. Did you enable the .esp properly in OpenMW?
If you're still all good on that, I'll need some more info to work this out, this worked all properly on my version of OpenMW... And man, I haven't seen all of those scripts fail as a collective like that before, I wonder if the newest version of OpenMW or something is causing a disconnect between my patch and the original mod
Good catch on that body steal script error though, I didn't notice that was an issue, I'll adjust my patch when I get a bit of free-time and try to figure out how the hell that spaghetti code is organized
Unfortunate that I caught this so late, but I'll give it another test with just the essential files. Didn't help last time, but I'll give it another shot. Assuming you see this in time, I'll do the usual edits with info if/when it develops.
Edit: Screenshot containing the current load order for export to OpenMW: https://imgur.com/a/YGVfWX4
The only concern i have is the MWS scripts included in Mad's patch(as I have no idea how to load them, might be able to append a data directort in the omw launcher, but it'd likely need proper folder structure), and both your mod and his replace the same plugin, that being vn_lichcraft2.esp, though he also includes a patch for Vampiric Hunger. Will give the process a test shortly in OpenMW, maintaining the same load order.
Could you clarify which version of OpenMW you're using?
Edit 2: Went through the lich transform ritual with only the listed mods(from the screenshot), load order is fine, unfortunately I'm getting the same results. Can't exit phylactery, no power rituals, etcetera. If it matters, I'm on OpenMW 0.49.0
nah crap; sorry, I've been busy with things so I haven't paid much attention outside of work. That being said, I'm seeing a couple of the issues you mentioned, I'll look into fixing them and uploading the newest version when I have time, seems like OpenMW definitely did something in the newest update... not sure why, it worked perfectly fine on version 0.47.0
Yeah, that might explain it. I havent used 47 for a while, i updated as soon as 48 came out on the github. I generally try to keep to the updated versions, the most obvious reasons being the new features and performance improvements, but the later versions also have some mod-script stuff thats pretty essential for some of the addons I use. I can try to find an archived copy of 47 to test, if you like, and get back to you with my results? Honestly, its kinda hard keeping up with convos here, but I'll keep the page running for a bit. Should be able to check it fairly often.
Sorry for all the trouble, Sprucy. :(
Edit: Okay, everything is fine on 0.47.0, so it looks like this is indeed a version issue, unfortunately :( I didn't consider that before, so thanks for mentioning it. Managed to exit the phylactery and complete a power ritual as a lich.
Yeah, that's my fault then for not looking into version problem errors, I mainly played on 0.47 and never looked at future versions since I didn't think it would scuff anything. I won't really know how to fix this mod until I know what exactly changed between 0.47 and 0.48 that's caused the patch to get scuffed, probably need a place or person to cite that info from, since I only know Morrowind's coding by trying to adjust the grind difficulty of this mod. If I have that info though, and the future updates only make the playability worse, I'll fix core issues when I get the exact pieces down.
Unless the problem's with saving the XYZ coordinate scripts, I dunno what the OG modder did but that thing... group... folder scares me, I'm stealing help if that becomes a thing
Might be easiest to ask around on the OpenMW Discord, honestly. They're generally pretty helpful, had some trouble writing some test scripts once, and some of the peeps there helped me hash things out. If you have any other questions, you can send me a dm here on Nexus, This post thread is getting a bit long, and its hard to keep up with. Thanks for all your work on the mod, mate.
They serve zero purpose and I now managed to remove them entirely to do the ritual itself, just be outside at night, sweet and simple; lemme know if there's any problems
I noticed that with your mod, lichcraft and the update of lichcraft and OpenMW I get the vampirism attributes when I become a lich permanently. This clearly isn't intentional and I was wondering if you get the same thing or made a mistake and didn't notice. Load order is as you said, lichcraft, update then your mod.
EDIT: I concluded that it's the update that does this, so if they fix this small issue and your mod in someway uses that patch as a base, you may need to edit (I'm assuming the transformation script.) something to make sure the attributes aren't added.
Ah thanks, I didn't notice that the vampire buff was added, seems like an extra endif was added by accident in a block which helped retain vampire buffs. The new version should be uploading, let me know if there's any other bugs
Cool thanks, I think your edits of the mod are more than welcome. Did you have any more ideas on things that need changing or added that you never got around to?
ah, sorry for the late reply; I don't have plans to do much else since I've done what I wanted, since it felt like Lichcraft 2 was gatekeeped to me and hard to access for anyone less than the completely devoted, which made me sad since I love this mod and its ideas. The only thing I'm sad that I can't fix is the Demonite, the textures/meshes/terminology are messed up on it last time I checked, making it look computer red and blue. My problem is that this is my first ever mod/patch made, and I've only learned how to code, I have no idea how to fix or what to fix specifically on that thing since it's not code related. Besides that, if you or anyone has anything you'd like to see made changed, I'll consider it (so long as the issue itself isn't an actual bug).
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Edit: Did some more testing, and it seems like it might be a day thing? I assume its a moon phase or something, can't be sure though. Power Induction 1 didnt work when i got to level 6(5 levels above the level 1 i was when becoming a lich), but after a few days(currently day 9), it seems to work?
Edit 2: On the subsequent days, it tells me i've already done the ritual that day, which is clearly NOT the case, so yeah something still seems borked.
Edit 3: The above two edits seem to apply only to the Vampire Lich variant, haven't been able to achieve any ritual progress on the normal lich.
Edit 4: Did some digging with CS and MWEdit, and a a number of scripts failed to compile, failed scripts listed below. Might want to give them another look, especially as some of them touch the power rites and the potions.
Failed Scripts in Lichcraft V2 Easy Mod
VN_Body_Steal_Script
VN_Body_Steal_Script2
VN_Body_Steal_Script3
VN_Body_Steal_Script4
VN_Body_Steal_Script5
VN_Lich_Discover_Timer
VN_LichPotionScript
VN_LichPotionScript_Failed
VN_LichPotionScript_Vamp
VN_LichRitual
VN_Power_Ritual_Success
VN_PowerRitual
Edit5: The Body_Steal_Script set was easy enough to sort, you had one too menu endif's toward the end of the script. Dunno how well I'll do with the rest, honestly.
Edit 6 - Final: The rest of this can be ignored, the mod simply doesn't get along with OpenMW. Loading in normal Morrowind with MCP + MWSE has everything work fine, however. But in OpenMW the Phylactery door doesnt teleport, the power rituals dont work AT ALL, and i cant seem to do much of anything except the basic transformation and spellcraft/enchanting. Lichcraft would likely require heavy script modification to play nice with OpenMW, as would this addon. Having said that, it's entirely possible it works better in test builds, but I don't have access atm, and am on the current release build, 0.48.
I want to double check, I just wanna run by this real quick:
1. Did you set up the load order correctly for Lichcraft 2, Madgamer's Update, and Lichcraft Ease of Use patch in a mod organizer?
2. Did you enable the .esp properly in OpenMW?
If you're still all good on that, I'll need some more info to work this out, this worked all properly on my version of OpenMW...
And man, I haven't seen all of those scripts fail as a collective like that before, I wonder if the newest version of OpenMW or something is causing a disconnect between my patch and the original mod
Good catch on that body steal script error though, I didn't notice that was an issue, I'll adjust my patch when I get a bit of free-time and try to figure out how the hell that spaghetti code is organized
Assuming you see this in time, I'll do the usual edits with info if/when it develops.
Edit: Screenshot containing the current load order for export to OpenMW:
https://imgur.com/a/YGVfWX4
The only concern i have is the MWS scripts included in Mad's patch(as I have no idea how to load them, might be able to append a data directort in the omw launcher, but it'd likely need proper folder structure), and both your mod and his replace the same plugin, that being vn_lichcraft2.esp, though he also includes a patch for Vampiric Hunger. Will give the process a test shortly in OpenMW, maintaining the same load order.
Could you clarify which version of OpenMW you're using?
Edit 2: Went through the lich transform ritual with only the listed mods(from the screenshot), load order is fine, unfortunately I'm getting the same results. Can't exit phylactery, no power rituals, etcetera. If it matters, I'm on OpenMW 0.49.0
Sorry for all the trouble, Sprucy. :(
Edit: Okay, everything is fine on 0.47.0, so it looks like this is indeed a version issue, unfortunately :( I didn't consider that before, so thanks for mentioning it. Managed to exit the phylactery and complete a power ritual as a lich.
Unless the problem's with saving the XYZ coordinate scripts, I dunno what the OG modder did but that thing... group... folder scares me, I'm stealing help if that becomes a thing
Ciao,
EB
to do the ritual itself, just be outside at night, sweet and simple; lemme know if there's any problems
EDIT: I concluded that it's the update that does this, so if they fix this small issue and your mod in someway uses that patch as a base, you may need to edit (I'm assuming the transformation script.) something to make sure the attributes aren't added.
Thank you.