This mod changes the ghost fence, the 3 player strongholds, and Raven Rock to be disabled/enabled at the correct time, not when they are in render range.
Download under "Development Builds", the "Windows Builds" if using windows
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit to Hemaris for their original mod. This mod uses no content from that mod but they had done this first.
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This mod, similarly to Hemaris's Dynamic Distant Buildings, will disable and enable objects as the game progresses, not when they are in range. Normally, the distant ghost fence will appear to be enabled in the distance, but will turn off when you get closer. This mod changes it to turn off all at once, as soon as the main quest is finished.
It also disables the 3 player strongholds and Raven Rock.
The upside here, is that there is no ESP file, so this mod is compatible with almost every mod that changes these objects. If you do encounter any issue, please let me know here, and I will address it.
I've tested Raven Rock with the mod Tomb of the Snow Prince, and it appears to be compatible. I've also tested Uvirith's Legacy, and it is enabled at the game start.
I have not played through any stronghold quests, modded or vanilla, with this mod, but it should become enabled as you progress those quests.