13 comments
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Hey Zack, can this mod replace https://www.nexusmods.com/morrowind/mods/51236
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Im guessing load order doesn't matter since it doesn't contain an esp
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You can probably remove the .git directory
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So this version is compatible with mods that may make changes to the cells of these objects?
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So does this Dynamic Distant Buildings - OpenMW Lua have to be updated in order to support other mods - or is there some kind of auto-magical method of determining quest/game stages?
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Thanks. Would be great to also have support for Rise of House Telvanni 2.0.
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Heads up for OpenMW users: version 0.49 is required for this one since 0.48 does not support Quest Lua mods.