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Publicola

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alexpublius

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12 comments

  1. Naufragous77
    Naufragous77
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    Thanks for the XERO Lut update - very nice!
    1. arcvoodal
      arcvoodal
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      I came here to say this too. That shader has helped sooooooooooooo much with my set up
  2. Cl3v3rP0tat0
    Cl3v3rP0tat0
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    Your mod texture compilation of High-Quality Doors  merits its own page - there's quite a deficiency in that category - the closest contender is Textured Vanilla Doors and well - there's really no  comparison. I have an under-powered PC so I have to be judicious when it comes to texture mods (I use HD Vanilla Textures) - but doors are simply too much to ignore being right in your "face" - your compilation is simply awesome! Thanks for putting it all together.
  3. barder888
    barder888
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    Hlaalu Interior doors are somehow stretched. You can see the nails are not going in straight line. Can you fix this?
    1. alexpublius
      alexpublius
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      I'll take a look! Can you give me more information, first? For one, I don't think Hlaalu doors have any nails -- Lougian's mesh has a decorative metal plate, but no nails. Did you mean Vivec/Velothi doors or Imperial doors, or am I not seeing something in the Hlaalu doors? Having one or more screenshots would be helfpul; thanks!
    2. barder888
      barder888
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      https://drive.google.com/file/d/1jDj5v6HE6wk3qZbuwoMpGA6s5t7c4Q5v/view?usp=drive_link
      https://drive.google.com/file/d/17p_7iEZw_maMfUrWhazawU7Ln-HWKgRa/view?usp=drive_link

      Thanks for fast reply!
      I mean nails in Lougian's wood texture...
      First screenshot is from outside. The texture is in correct form.
      Second from inside. The wood texture is somewhat deformed. 
    3. alexpublius
      alexpublius
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      Wow, you're right. I asked in the MMC Discord, and it's an issue with the UV -- which means it's something I'm utterly unfamiliar with. So it'll either be someone else with the quick fix :-) or it'll take a lot longer while I familiarize myself with NifSkope.

      EDIT: And it was DimNussens, in the MMC Discord, with the Blender. No, he's not the murderer from Clue; DimNussens fixed the UV maps for both types of interior doors, and I just uploaded it as a hotfix. Thanks for the bug report!
    4. barder888
      barder888
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      Thank you too!!! I love these new doors!
  4. CoffeeBeard0
    CoffeeBeard0
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    Curious about your Vality BC edit, how does it compare to the one on RandomPal's random mods and patches? :)
    1. alexpublius
      alexpublius
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      As far as I can tell, the genealogy is this:
      - Vality's Bitter Coast (original)
      - Vality's Bitter Coast, Fixed & More Compatible (the one on RP's random mods page)
      Removes ground edit from the esp and tweaks trees position to work better with town overhauls in general.
      - BCOM Vality's Bitter Coast (the one packaged with BCOM)
      Version 2.5.8: Updated Vality addon patch
      - Vality's Bitter Coast, Replanted (my edit)

      In other words, RandomPal updated Vality's BC once for general compatibility, then again for specific use within BCOM. I haven't done a point-by-point, but I'm guessing most of the changes between RP's two versions are minor tweaking around towns (Seyda Neen, maybe Hla Oad, maybe Gnaar Mok) rather than full overhaul. But as mentioned I haven't done a point-by-point so I can't be sure.
  5. ffann1998
    ffann1998
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    Well done! I made a sticky post referring to your edit of my merged plugin. Gotta help each other ;-)
  6. CoffeeBeard0
    CoffeeBeard0
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    • 10 kudos
    Praise the divine for the better robes TR patch work you've done!!