Your mod texture compilation of High-Quality Doors merits its own page - there's quite a deficiency in that category - the closest contender is Textured Vanilla Doors and well - there's really no comparison. I have an under-powered PC so I have to be judicious when it comes to texture mods (I use HD Vanilla Textures) - but doors are simply too much to ignore being right in your "face" - your compilation is simply awesome! Thanks for putting it all together.
I'll take a look! Can you give me more information, first? For one, I don't think Hlaalu doors have any nails -- Lougian's mesh has a decorative metal plate, but no nails. Did you mean Vivec/Velothi doors or Imperial doors, or am I not seeing something in the Hlaalu doors? Having one or more screenshots would be helfpul; thanks!
Thanks for fast reply! I mean nails in Lougian's wood texture... First screenshot is from outside. The texture is in correct form. Second from inside. The wood texture is somewhat deformed.
Wow, you're right. I asked in the MMC Discord, and it's an issue with the UV -- which means it's something I'm utterly unfamiliar with. So it'll either be someone else with the quick fix :-) or it'll take a lot longer while I familiarize myself with NifSkope.
EDIT: And it was DimNussens, in the MMC Discord, with the Blender. No, he's not the murderer from Clue; DimNussens fixed the UV maps for both types of interior doors, and I just uploaded it as a hotfix. Thanks for the bug report!
As far as I can tell, the genealogy is this: - Vality's Bitter Coast (original) - Vality's Bitter Coast, Fixed & More Compatible (the one on RP's random mods page) - BCOM Vality's Bitter Coast (the one packaged with BCOM) - Vality's Bitter Coast, Replanted (my edit)
In other words, RandomPal updated Vality's BC once for general compatibility, then again for specific use within BCOM. I haven't done a point-by-point, but I'm guessing most of the changes between RP's two versions are minor tweaking around towns (Seyda Neen, maybe Hla Oad, maybe Gnaar Mok) rather than full overhaul. But as mentioned I haven't done a point-by-point so I can't be sure.
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https://drive.google.com/file/d/17p_7iEZw_maMfUrWhazawU7Ln-HWKgRa/view?usp=drive_link
Thanks for fast reply!
I mean nails in Lougian's wood texture...
First screenshot is from outside. The texture is in correct form.
Second from inside. The wood texture is somewhat deformed.
EDIT: And it was DimNussens, in the MMC Discord, with the Blender. No, he's not the murderer from Clue; DimNussens fixed the UV maps for both types of interior doors, and I just uploaded it as a hotfix. Thanks for the bug report!
- Vality's Bitter Coast (original)
- Vality's Bitter Coast, Fixed & More Compatible (the one on RP's random mods page)
- BCOM Vality's Bitter Coast (the one packaged with BCOM)
- Vality's Bitter Coast, Replanted (my edit)
In other words, RandomPal updated Vality's BC once for general compatibility, then again for specific use within BCOM. I haven't done a point-by-point, but I'm guessing most of the changes between RP's two versions are minor tweaking around towns (Seyda Neen, maybe Hla Oad, maybe Gnaar Mok) rather than full overhaul. But as mentioned I haven't done a point-by-point so I can't be sure.