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Eniiiii

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Stoneflower House 1.0

:: REQUIREMENTS
BCOM, OAAB and TR_DATA

:: FEATURES

-A cozy living area, with cushions, a detailed kitchen and a dining area
-A basement to store food, as well as a separate area to store the valuables and artifacts the Nerevarine migth encouter on his travels
-An upstairs bedroom featuring
a bedroom guarded by a toy guar
a cleaning area to clean of the gore and blood after a fight,
an alchemy table to brew the latest alchemy exploit,
a desk to write love letters to Ahnassi
a library area to figure out why the Temple doesn't want you to know about what really happened at Red Mountain .

Some shelves upstairs and in the basement are deliberately not filled, so that players can decorate them with items encountered on their travels, be it books, Dwemer artifacts, plants etc. For this I recommend either Perfect Placement (for MWSE) or Book Rotate (for OpenMW)

-A terrace with some lovely plants and a view across the Odai.

All decorated in Classic Dunmer furniture, in keeping with the general style of Hlaalu houses, with the only exception being the Ashlander lanters, that in my opinion look so fabulous that the Nerevarine, a friend of the Ashlanders after all, cannot resist importing a few to Balmora.

-So far the house can simply be entered and used, as I have so far not figured out how to implement a house buying system. If you want to roleplay, walk up to Nileno Dorvayn at the Council Manor and drop 5k Gold on her desk. :)
-Its proximity to the Temple means that an Almsive Intervention places you very close to the House, very conveninet!

:: INSTALLATION

Install like any other mod.


:: CREDITS
RandomPal for BCOM
The OAAB team for OAAB
The TR team for TR_DATA