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Vality7

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DetailDevil

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18 comments

  1. BIueLotus
    BIueLotus
    • member
    • 1 kudos
    Unbelievably, how such as tiny mod takes the starting region to a whole new level!
    My tablet hardly manages the rich environment, and yet, i wouldnt ever return to vanilla...

    Are there similiar mods for other regions as well?
  2. BobrKulda
    BobrKulda
    • member
    • 8 kudos
    so there are currently 3 versions of Vality compatible : one from Randompals BCoM patches, one from Graht trees and one from you

    not sure which to use
    1. BobrKulda
      BobrKulda
      • member
      • 8 kudos
      ok tested it and your version is best, its quite similar to graht version, but does better job in Seyda Neen and seems to be compatible with Graht trees too
  3. GimmeMods222
    GimmeMods222
    • member
    • 4 kudos
    Request to be compatible with Bitter Coast waterway, Graht swamp trees, and Seyda Neen swamp pools.
  4. Reno77
    Reno77
    • member
    • 0 kudos
    Is it vanilla trees ? Or trees specially made for this mod ?

    Thank you
    1. DetailDevil
      DetailDevil
      • premium
      • 88 kudos
      This mod essentially adds more tree references. If you use vanilla trees, there will be more vanilla trees. If you use Vurt's Bitter Coast trees, there will be more Vurt's Bitter Coast trees.
  5. HotelinMinsk
    HotelinMinsk
    • supporter
    • 26 kudos
    Could this work with Vurt's Bitter Coast Trees 2?
    1. DetailDevil
      DetailDevil
      • premium
      • 88 kudos
      Yes, absolutely. I don't see why not.
    2. HotelinMinsk
      HotelinMinsk
      • supporter
      • 26 kudos
      Excellent
    3. zsouza13
      zsouza13
      • premium
      • 10 kudos
      Did you get it to work with vurts? If so, do we use this esp over vurts? Ty
    4. HotelinMinsk
      HotelinMinsk
      • supporter
      • 26 kudos
      I left both esp's active and it worked fine in my testing
  6. DremoraLord98
    DremoraLord98
    • supporter
    • 14 kudos
    Any chance you could make a patch for Immersive Seyda Neen? Would love to be able to use this.
  7. MassiveJuice
    MassiveJuice
    • supporter
    • 14 kudos
    Heya, I haven't checked yet but apparently there's a conflict with the BCOM patch for Siege at Firemoth and my own BCOM patch for Legion at the Siege of Firemoth, both of which move the boat the takes you to Firemoth to the left of the Seyda Neen Docks if you're looking at the Docks from the Census and Excise Office. Apparently Vality's BC places a tree or two there 🙂
    1. DetailDevil
      DetailDevil
      • premium
      • 88 kudos
      Hi, thanks for letting me know. It would be really helpful if you could give the coordinates of the trees that need deleting.
    2. MassiveJuice
      MassiveJuice
      • supporter
      • 14 kudos
      No worries, I'll install this tonight and find the conflicts 🙂
    3. MassiveJuice
      MassiveJuice
      • supporter
      • 14 kudos
      Got it, I've dm'd you a screenshot on Discord. It's reference number 58, coordinates -8970.35, -71822.1, 530.091 🙂
  8. BioX853
    BioX853
    • member
    • 12 kudos
    I'm assuming Vality's Bitter Coast incurs a performance cost at the Bitter Coast region?
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 14 kudos
      It adds more trees (and looks fantastic). Anything that adds more static objects will incur a performance cost, though I don't think this one is too bad unless you're using higher-poly tree replacers