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Nazz

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nazz190

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18 comments

  1. Starblast16
    Starblast16
    • member
    • 7 kudos
    Is that soul trap bug fixed in this version?
    1. nazz190
      nazz190
      • member
      • 17 kudos
      Sorry. No it's not.
    2. Starblast16
      Starblast16
      • member
      • 7 kudos
      Then I guess I'll have to wait a bit longer before I can use this again.
  2. dda50
    dda50
    • member
    • 2 kudos
    This breaks soul trapping if installed with NullCascade's Smarter Soultrap.
    https://www.nexusmods.com/morrowind/mods/49121
    1. Safebox
      Safebox
      • supporter
      • 32 kudos
      What does the log say?
    2. dda50
      dda50
      • member
      • 2 kudos
      The MWSE log? I've sadly continued to play after removing the mod.
    3. nazz190
      nazz190
      • member
      • 17 kudos
      Someone else reported this a while back. I need to talk to NullCascade about it, but haven't gotten around to it.
  3. RoeCocoa
    RoeCocoa
    • supporter
    • 0 kudos
    I've been playing with this for a while and having a lot of fun with it. My only quibble is that the color difference between silver, platinum, and not-yet-achieved is very subtle. I thought I had missed the achievement for the highest rank in the Imperial Legion until I did some mental math. Maybe silver could have a bluish tint and platinum could be more yellow, like natural platinum ore? I'm going to experiment with the values in pData.colours and see if I can make things clearer for myself.

    edit: Here's the color scheme I'm using currently. I'm sticking with the author's original gold, but I made bronze more coppery, gave silver a soft bluish cast, and tinted platinum green, mostly to distinguish it from gold and silver although some platinum ores are kind of green.
            bronze  = { 255 / 255, 140 / 255, 20 / 255 },
            silver  = { 200 / 255, 200 / 255, 255 / 255 },
            gold    = { 203 / 255, 190 / 255, 53 / 255 },
            plat    = { 200 / 255, 240 / 255, 200 / 255 }
  4. Chresones
    Chresones
    • member
    • 2 kudos
    I personally like continuing 1 endless playthrough but I guess this mod is best suited for new ones since almost no achievents were received by my char despite having already beaten 99% of the vanilla game + a ton of modded content (TR etc.).
  5. lemistio1
    lemistio1
    • member
    • 7 kudos
    Will absolutely include this in my next MW TR installment
  6. aWakemon
    aWakemon
    • supporter
    • 26 kudos
    Been waiting for a mod like this! Great work
  7. deleted4003972
    deleted4003972
    • account closed
    • 7 kudos
    Awesome, thankyou so much for this! Recently started a playthrough with the achievement framework enabled, but only had the example cheevo files. Look forward to stumbling into these.
  8. Spammer21
    Spammer21
    • premium
    • 52 kudos
    Is this compatible with Safebox' Achievements Framework? 
    1. GimmeMods222
      GimmeMods222
      • member
      • 4 kudos
      Its a requirement.
    2. nazz190
      nazz190
      • member
      • 17 kudos
      As mentioned SafeBox's Achievement Framework is a requirement. But you don't need the example achievements that are part of that download with this mod. The examples are packaged into this download with the new ones I created.
  9. Jumi985
    Jumi985
    • premium
    • 35 kudos
    I think this mod is packaged incorrectly; no achievements are appearing after installation. I created a folder called "MAC" in the mods directory and moved the lua files there and that seemed to resolve the issue. Thanks for the great mod!
    1. Deathbane2626
      Deathbane2626
      • supporter
      • 2 kudos
      Can confirm this.

      Really great mod, thank you so much!
    2. nazz190
      nazz190
      • member
      • 17 kudos
      You would think after all these years I would know how to package a zip file. Thanks for the heads up. It's fixed now.