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Wolfweim

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Wolfweim

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32 comments

  1. KermicHedgeFrog
    KermicHedgeFrog
    • supporter
    • 0 kudos
    can I add this mod mid play through?
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Yes.
  2. Fonsoite
    Fonsoite
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    will there be not openmw version?
    1. Wolfweim
      Wolfweim
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      • 43 kudos
      Honestly, I’m not planning to do it anytime soon.
  3. hllckgrny
    hllckgrny
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    Is it working with thiwves guild overhaul mod?
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Yes.
    2. hllckgrny
      hllckgrny
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      Thx
  4. Zakjin
    Zakjin
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    Hey Wolfweim,

    Thank you for this great mod, really enjoying so far.

    Noticed on the Quest: "Tools for the Guild" that i seem to be ending up with a greater reward than the dialogue suggests. In the description of the reward, I'm suppose to be getting 3 Grand-master tools each and 1000 gold, seem to be ending up with 23 each and 1000.

    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      You're right. I mistakenly thought there were 4 deliveries instead of 3, which affected the reward calculation. I've just released an updated version that addresses this issue. Thanks for bringing it to my attention! If you spot any other errors, please let me know, and I’ll fix them as quickly as I can :)
    2. Zakjin
      Zakjin
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      • 2 kudos
      Thanks man, it's a great mod.
  5. Ximple
    Ximple
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    A bit stuck on this.
    I'm on the quest where I'm supposed to steal from Fargoth, but another mod I have added a quest where he was killed.
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      1. Why did you kill Fargoth? He's a nice guy. No mod can excuse that.

      2. Type in the console "player-> additem aa_mt_fargoths_skooma 1". With the item this adds to your inventory, Arantamo will let you advance to the next quest.
    2. Ximple
      Ximple
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      Thank you!

      He attacked me, he didn't like me stealing his ring twice apparently.
    3. Wolfweim
      Wolfweim
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      • 43 kudos
      Poor Fargoth.

      Hope you enjoy the mod, anyway :)
    4. Ximple
      Ximple
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      I'm enjoying it a lot, but I am starting to see I should not play this while doing other factions.
      I practically just assassinated Shotherra for the Morag Tong an hour or so ago, and now I have the quest to steal from her, and of course her body is now gone
    5. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Oh, I didn't remember that Shoterra gets assassinated on a Morag Tong quest. Type in the console player->additem mt_khuulpapers_01_mt 1.

      My bad; I'll make a patch to prevent this kind of breaking bugs.
    6. Ximple
      Ximple
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      Thanks!

      Will let you know if I find anything else that conflicts!
    7. Sslaxx
      Sslaxx
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      • 1 kudos
      There's also a questline in LGNPC Khuul which results in Shotherra's death.
    8. Wolfweim
      Wolfweim
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      • 43 kudos
      Yeah true. I had forgotten to solve this bug. I have uploaded a new version that fixes the problems with of Fargoth and Shoterra, who seem to be the only NPCs with mods or quests that force the player to end their life. Thanks you.
  6. killfactor23
    killfactor23
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    Hey having a bit of a problem. I installed the mod using MO2 and the dialogue prompt won't appear. My character is a Master Thief so that isn't an issue.
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Hello. Everything seems to be working fine on a fresh save for me. I've checked everything and I'm almost certain the mod is functioning correctly. It seems like something went wrong with your installation. Make sure you have the "Thief's quest" ESP activated in your Load Order. And, of course, make sure you're using OpenMW. If it still doesn't work, install it manually.
    2. killfactor23
      killfactor23
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      • 0 kudos
      Yeah I had to just install manually. Thanks for the help!
  7. Demongar
    Demongar
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    does this work with Rebirth?
    1. Wolfweim
      Wolfweim
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      • 43 kudos
      Yes, this mod should be compatible with Morrowind Rebirth. In fact, it should be compatible with any mod.
  8. eMOElein
    eMOElein
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    • 19 kudos
    Awesome!
    Now I just need to get myself one of these pickpocket overhauls.
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Hello! A pickpocketing overhaul would complement this mod very good. I should install one of those mods myself xD

      I hope you've enjoyed the quests. Most of them are designed to reference and explore "hidden" lore, without being intrusive or revealing secrets. I hope that those who have played the mod have also perceived it that way. Any feedback would be greatly appreciated :)
  9. AliceL93
    AliceL93
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    I have been looking at your mods with much interest, and I'm certain that I'm going to check them out once I get the time.

    However, I'm writing this comment because you seem to have a problem with converting files to work under the vanilla engine. It's as easy as renaming the .omwaddon part of the file name to .esp. That way, it will work both under OpenMW and the vanilla engine.

    Also, if you want to use the vanilla Construction Set instead of the OpenMW one, it also works fine under a Linux computer with Wine. (I'm using Ubuntu, and I never used anything else, it might not be the case under different distributions.) If installing the game with Wine is tricky for you, I recommend using the app, PlayOnLinux, which makes the installation way more user-friendly. The only thing that doesn't work is actually saving your plugin, however you can edit an existing plugin. So the workaround is having a blank .esp and modifying that. If you need a blank .esp, drop me a message at Discord, I can send one over to you.
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Hello, Alice! Thank you very much for your comment. I've been following your mods for a long time, and I've enjoyed many of them, especially your Thieve's Guild Overhaul mod. In fact, I started creating my LBNPC mods after doing a proof of concept with your "Guild of Vampire Hunters" mod. I never contacted you to ask to publish it because it was one of my early creations, not of very high quality, and I believe that the characters one creates are too personal for someone else to assign them a personality. Nonetheless, it served as an inspiration for me to continue creating mods.

      The truth is, most of the issues I face when converting my mods are solely due to my bad programming habits with the OpenMW Content Editor. OpenMW is much more forgiving in processing script syntax and functions than the Vanilla Engine. I started creating my mods casually and didn't expect to continue for long, so I didn't consider any potential issues with the Vanilla engine. After all, I initially created them for personal use, and I didn't care much about their compatibility (something I now regret). 

      Most of my mods throw errors when "converted" to ESP for something as simple as not respecting the character limitations in object and quest IDs when creating the mods, among other bad habits. I've changed my behavior now, but I still had mods like this one to publish, which aren't easily convertible without spending an hour or two rewriting simple things.

      Regarding the Wine layer, I understand how it works, but once again, not implementing it correctly was all my fault xD Up until this weekend, on the computer where I create the mods, I was using Debian oldstable and had a rather poor Wine configuration. Coupled with emulating a virtual desktop in Wine to run the construction set (which has continued to cause problems even in later configurations, for some reason), it would crash to the desktop. Finally, this weekend, I got up to date (now using Debian 12 lol), and now I have the Construction Set functionally working. It's likely that I'll start making my mods with this from now on to ensure compatibility, even though the OpenMW Content Editor seems much more convenient to me.

      Thank you very much for your comment again. I'm really pleased to know that an experienced modder like you has taken notice of my mods :)
  10. Jyggalagpuff
    Jyggalagpuff
    • member
    • 15 kudos
    Can you start a playthrough of this if you've already completed the thieves guild main quest including TR?
    1. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Yes, you can. There shouldn't be any issue.
    2. Jyggalagpuff
      Jyggalagpuff
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      • 15 kudos
      Awesome! Thanks for making a quest mod that doesn't conflict or require you to start a new game.
    3. Wolfweim
      Wolfweim
      • supporter
      • 43 kudos
      Thank you for your kind words. Hope you enjoy the mod :)