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Tiny Plesiosaur

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TinyPlesiosaur

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22 comments

  1. princeofwyrms
    princeofwyrms
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    Great mod but man wtf is this? Is this some obscure lore that giants can be Bloodborne monstrosities? 
    1. princeofwyrms
      princeofwyrms
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      • 0 kudos
      And they're all blinking. This is pure nightmare fuel. Grant us eyes...
  2. Sundacz
    Sundacz
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    • 13 kudos
    Pick Imga, return to monke
  3. plainjake96
    plainjake96
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    The Imga, Riverfolk, and Hill giants are not showing up as options during character creation for me. Is anyone else having this issue?
  4. Walkihr
    Walkihr
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    Not a comment related to the races directly, but I hope you Tamriel Data will eventually include an Archaeologist class:) 
  5. lucas2635
    lucas2635
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    What is the stats of the chimer? And Is the chimer race regarded as dunmer in terms of disposition when talking to npc's?
    1. TinyPlesiosaur
      TinyPlesiosaur
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      Chimeri-Quey stats favor Mercantile, Speechcraft, and Mysticism. They do not have have disposition boosts with Dunmer, no.
  6. Would it be possible to allow female Imga heads on male Imgas, to make helmets fit nicer? Not sure if this is too much an ask or outside the scope of this mod, figured I'd ask just to see. Thank you for the mod regardless.

    Edit: I've learnt this is quite easy to do in the construction set. Load up the mod in cs, search Imga in the body part section, make copies of all the female heads and give them unique ids and untick the female option on all the copies, in game all female heads will be available for males.
    As said in the reply below, the heads are quite feminine but a few still look good on males, some hairs will not sit right as they're made for a taller head, but most still work and helmets now fit.

    Edit 2: It seems I was able to equip helmets on a male Imga when this shouldn't have been possible in the first place, I have no idea why I can.
    1. Eruntinco11
      Eruntinco11
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      • 16 kudos
      It could be done of course, though the female Imga heads are pretty clearly feminine compared to the male Imga heads. To account for male Imga trying to wear helmets, we wrote scripts for both MWSE and OpenMW to prevent them from doing so (and to prevent any Imga player from wearing shoes/boots). Therefore, most players should not be able to equip helmets as male Imga regardless.
  7. kadok1
    kadok1
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    • 31 kudos
    Impressive, very nice. Does this also unlock tamriel_data heads and hair, or just the races?
    1. TinyPlesiosaur
      TinyPlesiosaur
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      • 18 kudos
      Everything should be available!
    2. Yaboyflapjack42
      Yaboyflapjack42
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      Hey idk if you'll read this but I'd really appreciate if you could make the Divine Vivec, and Divine Dagoths as a Playable race ? 
  8. Poisoner29
    Poisoner29
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    I tried to pick Dagi-Raht but it says there is not a first person hands set up.
    1. JettN77
      JettN77
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      ran into the same issue glad im not the only one
    2. AlikchiAleika
      AlikchiAleika
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      they used to work, I think the mesh must have been left out of the latest version? a shame
    3. Raadvar
      Raadvar
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      • 1 kudos
      I also experienced the same thing while trying to make a Ynesai character
  9. deleted108987908
    deleted108987908
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    Happy to see that Reachmen finally got the vanilla graphic style for their heads and hairs as someone who prefers the original Morrowind graphic style, the old heads and hairs stuck out way too much compared to vanilla heads to me. I've been wanting to make a Reachman character for awhile in Morrowind since SHOTN is making a actual effort in giving them a unique culture and lore compared to being generic stereotypical tribal enemies in Skyrim.
  10. Walkihr
    Walkihr
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    Great addition:) It's just too bad the NPC class descriptions have disappeared, they really added to the roleplay.

    Edit: Actually, it seems to only affect certain classes like the Drillmaster.