The topic is "favor", but you have to talk to him several times before he asks for help. The idea is that he asks for help from a regular customer rather than a complete stranger.
Hey, is it compatible with https://www.nexusmods.com/morrowind/mods/54063?tab=files? (immersive travel mwse). The Silt Stirder animations from that mod are just so good i dont wnna replace them with anything :) Nvm. It is! :) thanks
Just made the caravaner quest and I must say that it is a very well addition to the morrowind world ! Really well written.
Just a small bug (I think it might be a OpenMW issue), at the end of the quest I am teleported under the silt strider and not on it, I have to use a levitation spell to speak to Selvil Sareloth.
Getting some doubling on the Balmora silt strider. and I have this below Beautiful Cities of Morrowind in my load order. What other mods could be causing the incompatibility?
Is this doubling before you have started the quest, or after the Caravaner quest is finished? Are you using Local Lore - Silt Striders and Caravaners? The Professionals needs to go below Local Lore or the doubling could be from that. If that isn't it, could you tell me the IDs of both striders you are seeing? Open console by pressing ` then click on the silt strider. The ID of the object will be at the top of the console. The Professionals object will be TP_Zirath or TP_Moya.
Hadn't even started the quest yet, just arrived in Balmora and noticed it. Using Local Lore, but the patch also and they are in the prescribed load order. There is a chance it is another mod as I have found a bit of doubling in other spots as well after further examination. I will remove a couple offending mods and see if that fixes the issues. If not, I'll check back again or will have an incompatibility report for you.
Yup, removed a mod that was conflicting with BCOM thinking that was the issue. Nope, still have doubling. What makes it all the more perplexing is that when I click on ori in console to find the source of the problem it tells me that one silt strider double comes from this mod, and the other comes from Morrowind.esm itself. Both are named Zirath
Are you using multiple of the patches? Between the Local Lore, Silt Strider Animation, and Local Lore + Animation patches, only one should be used at a time. There is also a version of Local Lore to use if you use Silt Strider Animation Restored. If both striders you see are named Zirath, the issue is something between Local Lore and The Professionals, as they both rename the strider.
Finally found the issue. The problem was Local Lore itself. It still has a number of dirty edits. Just a heads up for anyone deciding to use Local Lore because there is a patch for it here, there will likely be issues using that mod. I removed it and a number of other weird inconsistancies instantly resolved themselves as well. I would recommend not using Local Lore at all until the issues with that mod get resolved.
I just want to say thank you for removing some of the requirements - they prevented my latest playthrough (alternate start) from doing these beautiful quests. I've just done the first one with the silt strider with my latest playthrough and it was as touching and immersive as the first time. So, thank you! I'm looking forward to redoing the others too.
Thank you!
edit: I wish there were more quests like this! If you do an alternate start and don't join factions, it's actually quite difficult to do much!
Good mod, but i cant find the Monk east of dagon fel, i have been marching up and down the east coast of the island and i cant find anything where is he?
So sorry about that. I just fixed the description on the mod page. It is west, not east. Head west and there is an inlet, then travel south along the inlet. The monk's place is west of the Statue of Malacath along the inlet.
Thank you for pointing that out. I have updated the Local Lore patch files so the dialogue from Local Lore mentions the new strider after the quest is completed.
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The Silt Stirder animations from that mod are just so good i dont wnna replace them with anything :)
Nvm. It is! :) thanks
Just a small bug (I think it might be a OpenMW issue), at the end of the quest I am teleported under the silt strider and not on it, I have to use a levitation spell to speak to Selvil Sareloth.
I just tested and it is compatible.
Thank you!
edit: I wish there were more quests like this! If you do an alternate start and don't join factions, it's actually quite difficult to do much!