About this mod
Enables you to swap race, class and birthsign through the EnableStatReviewMenu console command, while retaining your stats, acquired abilities and spells. || Requires OpenMW 0.49
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Massive thanks to Kartoffels, who kindly provided the funds that made this mod exist.
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---------------------------------------------------------- || || || Gentler RaceMenu || AKA RaceMenu Unborked: The Mod || || || ---------------------------------------------------------- ~ Coded by Grey (Clavernever), and made possible by Kartoffels's generosity. What this mod does: - Recovers all your stats (skills, level and abilities) after using StatReviewMenu or any of it's sub-menus (Name, Race, Class and Birthsign) - Recovers all your spells after changing your Name, Race, Class or Birthsign, including any diseases, curses or abilities you had. - Accounts for racial stats, abilities and skill bonuses, correctly replacing them with the new race's values. > This can be disabled or made to respect stat caps via the mod's settings. - Restores your Faction Rank and Reputation. - Sets the correct PCRace value so you'll get the proper dialogue after changing races. - Allows migration between any two compatible race/birthsign mods (and with vanilla). Compatible with any combination among the following: - Vanilla Morrowind's Races/Birthsigns - Reincarnate - Birthsigns of Morrowind v1.09 - Sensible Races and Birthsigns - Any Race and Birthsign mods that don't rely on scripts: Moonlight - Birthsigns of Morrowind Expanded Birthsigns for Purists Written in the Stars Birthsigns Are More Fun (BAMF) >.. and literally anything so long as it only uses powers/abilities/spells to achieve it's effects. It's even compatible with your own custom races and birthsigns, so long as you keep to that rule. How to use it: - Open the console and type or copy-paste the following command: EnableStatReviewMenu - Edit anything you want. - Close all UI and wait half a second. You'll notice all your stuff is back. - You can reopen Stat Review all the times you want, just make sure to unpause the game in between them. - Once you're done make a new save, quit the game and launch it again. Not strictly necessary, but a good thing to do. # If you're swapping to a modded race NPCs may still address you by your original race (i.e. say 'Hello Redguard' after you swapped from Redguard to say a custom Sea Elf race).To fix this: Open the in-game console and run the following command:| set pcrace to [race_number]
Where [race_number] is the number corresponding to the vanilla race you want to be treated as: 1 = Argonian 2 = Breton 3 = Dark Elf 4 = High Elf 5 = Imperial 6 = Khajiit 7 = Nord 8 = Orc 9 = Redguard 10 = Woodelf As an example, typing| set pcrace to 3
in the console and hitting enter will make NPCs treat you as a Dark Elf. Last but not least if you are unsure about what you're being treated as and want a quick way to check, simply type| pcrace
and hit enter. The number printed will tell you what race is currently active. Example:| > pcrace | > 9
In that case, 9 means you're being treated as a Redguard. Some notes: # Yes, while the Stat Review Menu is open your spells may be gone or your stats look like they've been reset. Worry not, they HAVE been reset, but will get restored when you close the menu and unpause the game. # Note that changing your class will reset it. It's up to you to replicate any choices you want to keep the same from your previous class. # DON'T click 'Back' on the StatReviewMenu. Do click 'Back' if you get into Class Menu by accident. It will send you to Race Menu, and from there you can click 'Next' to go straight to Stat Review Menu and dodge the class reset. # I STRONGLY suggest you DON'T use the following. They're just shortcuts that become goofy and annoying if you don't save and quit the *game* in between using them. They don't provide anything that isn't in EnableStatReviewMenu. D | EnableNameMenu O | EnableRaceMenu N | EnableBirthMenu T | EnableClassMenu What it does not have/support, but will eventually: | All of the following is stuff I know is possible and *want* to make happen, but it's subject to me having the time to happen the making. | NO DEADLINES, NO PROMISES. | Features are most likely to be implemented in the presented order. - [ ] Support any combination of race/birthsign mods - [x] Birthsigns are recognised automatically from your load order - [x] Races are recognised automatically from your load order. - [x] Compatibility modules are recognised and enabled automatically based on your load order, so long as you didn't change their addon file names. - [ ] Opening Racemenu from a custom UI window. - [ ] Storing a history, accessible via said UI, of all races and classes your character went through. - [x] Allow you to switch between any of the supported race/birthign mods mid-run, via the following steps: 1. Initiate migration by clicking a button in GRO's Settings Menu This will automatically save and then quit your game a second after you resume the game. 2. Swap your birthign/race/both mod(s), launch the game and load your save (ignoring the missing content warnings). 3. Pick your desired race from the new mod via the (automatically opened) vanilla racemenu. 4. Save your game. What it will not do, probably ever: - Be 100% bug free insofar as scripted events are concerned. I STRONGLY suggest you finish any on-going quests that smell of scripted events BEFORE racemenu-ing all over the place... even more-so if the quest has anything to do with your race and you intend to change said race. I have not tested, nor do I have an easy way to test, whether racemenu-ing your character causes ill effects on specific quests, especially modded ones. All this mod does is manage your spells, stats and racial/birthsign stuff when racemenu resets your character. It doesn't change the journal, but again no promises on scripted things that were ongoing when you did said racemenu-ing. If you do notice a specific bug and can provide detailed info on the mod/quest/script in question. I can look into it and patch it so long as it's not a truckload of complications to do so.