This was awesome, thank you for your hard work and creativity! I very much agree with many of the other commenters about the good pacing and the nice rewards. When I first came across a lock requiring mixing the colours I was grinning ear to ear that you had not only added a cool puzzle, but then built upon the idea.
I'd really look forward to any other dungeon mods of yours like this.
A fun and novel concept executed very nicely, with a some nice rewards for play and for decor. Loot was well placed, pacing was good, didn't have an issues. My favorite puzzle was the very end of the ruby room, with the four doors, two multicolored. Felt like a fitting step up from the earlier areas.
Well done. An enjoyable dungeon that has a good balance of discovery, problem solving and combat. You achieved a strong balance of something new (and satisfying) while also feeling that it was fully integrated with the original game.
For those users of Morrowind Rebirth can advise that as long as loading before Morrwind Rebirth [Main].esp it has no visible terrain conflicts.
Thanks again and will keep any eye out for future mods you release. :-)
I gave it a try today and I've got to say, it's quite great. The layout, the puzzles - while simple - require a bit a trial end error to figure out. Not a lot of enemies there, but it's a good thing. Not everything has to be more combat focused. The end reward is... just something else. Interesting take on the enchantments.
I've just finished this with my reasonably high level save as I really wanted to try it out. It's a very very interesting quest. I enjoyed the puzzles. They are indeed fun. I do like the way that what you need is apparent and not hidden in strange places. I also like the fact that the loot doesn't send me off as a millionaire. Ma'Dar is deliciously eccentric and then very gracious. I came away thinking I'd found a new friend.
Found the ruins without any difficulty - the directions were very good. And I thought it all fitted in well with the base game. I was missing a texture on Ma'Dar. I spent a while trying to figure out which of my mods was causing the issue so eventually gave him a helmet and got him to equip it - problem solved. Obviously there is something in my set up causing the problem but I didn't figure out what it was. There were no other missing bits anywhere else... just on him.
I was hoping my new level 1 save might be able to do some of this but I think she'd struggle even with the dog companion. So, I won't send her this way until I'm pretty sure I'm not sending her to her death. My 'hero' managed it without too much bloodshed on her side. But I thought you'd pitched combat just about right. It's nice to be able to admire the scenery without being bashed every 5 seconds. And I did very much enjoy the artistry of this dungeon.
So thank you! I think I've rambled. But I'm really impressed with this. It's the kind of quest I enjoy - the sort of thing we got in Baldur's Gate 1&2. And the gift at the end is wonderful!
I just checked, and it turns out the meshes I included for Ma'Dar's head and hair are indeed missing textures. I'll push out a hotfix for it as soon as possible, probably later today or early tomorrow. And thanks a bunch for the rest of the feedback!
And thanks for fixing so swiftly. I'm looking forward to trying this again with my Level 1 character - once she's a little stronger! I'm definitely keeping this one in my game!
I've just played this through again with my now L5 character - OK she has a dog companion or I suspect she'd be toast by now. But I just wanted to say that second time through was just as much fun as the first time. I really love having this mod in my game - it has a permanent place - and there are good reasons for going back to the 'dungeon' too should the need arise!
I tried this with Devilish Rocky West Gash, and unfortunately the rocks placed by the mod are too great to even reach the door to the ruin. Also with Vurts West Gash trees there is a large tree and some roots near the entrance which is easy to go around. The trees give this ruin a nice overgrown feel, but the rocks make the entrance impassable. A suggestion: send a compatibility request to DetailDevil, he is usually pretty good about setting up his version of RWG for compatibility with other mods. I have already put in a request to him myself, but it might be good for Gilbaron himself to put in a request for compatibility so he will work on a more compatible version a bit quicker.
honestly the rocks covering the door with bcom rocky west gash looks like its supposed to be there, like rocky rubble that covered up the door over the centuries. I wouldn't have even registered it as an 'issue' was it not mentioned in the description lol
Looks very interesting, but what is the alternative esp in the "01 Better typography" directory for? Different fonts or something? Sorry, can't see any instructions on this.
The second ESP file is for those who are using the "Better typography" option from Morrowind Code Patch. I've added additional instructions to the mod description to clarify this - apologies for the confusion!
19 comments
I'd really look forward to any other dungeon mods of yours like this.
(Also Ma'Dar is a very cool cat.)
[EDIT] a mod like ManaUser's Chalk is suggested to mark explored areas like a pro :-)
For those users of Morrowind Rebirth can advise that as long as loading before Morrwind Rebirth [Main].esp it has no visible terrain conflicts.
Thanks again and will keep any eye out for future mods you release. :-)
Found the ruins without any difficulty - the directions were very good. And I thought it all fitted in well with the base game. I was missing a texture on Ma'Dar. I spent a while trying to figure out which of my mods was causing the issue so eventually gave him a helmet and got him to equip it - problem solved. Obviously there is something in my set up causing the problem but I didn't figure out what it was. There were no other missing bits anywhere else... just on him.
I was hoping my new level 1 save might be able to do some of this but I think she'd struggle even with the dog companion. So, I won't send her this way until I'm pretty sure I'm not sending her to her death. My 'hero' managed it without too much bloodshed on her side. But I thought you'd pitched combat just about right. It's nice to be able to admire the scenery without being bashed every 5 seconds. And I did very much enjoy the artistry of this dungeon.
So thank you! I think I've rambled. But I'm really impressed with this. It's the kind of quest I enjoy - the sort of thing we got in Baldur's Gate 1&2. And the gift at the end is wonderful!
Thank you - again!
Cheers