13 comments

  1. TheWanderer001
    TheWanderer001
    • premium
    • 59 kudos
    Locked
    Sticky
           
    APOLOGY

    First let me apologise to all you fantastic modders who over the years have dropped in and helped to create this amazing mod.
    Sorry it has taken me so long (20yrs) to actually get this mod to this final state where it is now ready for release.
  2. TheWanderer001
    TheWanderer001
    • premium
    • 59 kudos
    Locked
    Sticky
             SPOILERS
    Please do not post or ask for spoilers here!
    I WILL remove any I see.
    I have included the Forum tab link where you are free to do so.
    Short simple hints or tips will probably be okay though.
  3. TheWanderer001
    TheWanderer001
    • premium
    • 59 kudos
    Locked
    Sticky
            BUGS
    I have played through from start to finish several times so I can guarantee it is possible.
    BUT!
    Because, Of course, everyone approaches things differently. You may try something I never thought of
    Or a clue that seems obvious to me, may make no sense to you.
    So I cannot guarantee you won't still find a problem.

    Please DO report anything you find with as much related information as possible.
    But DO report them under the bugs reporting tab.
    Any posted here are likely to be missed, or treated as spoilers, and therefore go unfixed.
    REMEMBER Quests can be failed, that is not the same as a bug.

    Apparently OpenMorrowind does not play nice with this mod. That is not a bug in L'Space.
  4. TheWanderer001
    TheWanderer001
    • premium
    • 59 kudos
    Locked
    Sticky
            TIME SCALE
    Note that to keep the time scale reasonable for some of the quests.
    The shortened relative time will seem at times unrealistic.
    But really... would you want to wait weeks or even months, in game, for the next stage of a quest before you could progress ?
  5. Soude
    Soude
    • member
    • 0 kudos
    I feel like I never got this working well enough (missing meshes, NPC schedule issues, quest relevant dialogue not being added, the entire Oracle...), in Vanilla MW mind you, to review this properly but the handful of quests I did play boiled down to fetch quests that deliberately disrespect the player's time under the guise of "humor" and enough unaltered lifts from Pratchett that it feels almost derivative for something that's been in the works for as long as it has.

    In other words, a representative microcosm of mods circa 2005 so that's pretty cool I guess. 

    Would like you help you figure out why "OpenMW doesn't play nice with this" if that's something you're interested in, however.

    edit: Granted, the layout of the town is very cozy, if not realistic. The ways the characters interact through the quests are fantastic, it truly feels like a small town where everyone knows each other's gossip, and it has plenty of spots where it's nice to just hunker down and chill for a few. I WASN'T trying to rag on this mod, btw. It's very enjoyable when its quirks are embraced. (Keep in mind, I am heavily using CHIM to navigate through this experience out of necessity, but I am still enjoying it)
    1. TheWanderer001
      TheWanderer001
      • premium
      • 59 kudos
      First thanks for taking the time to post this critique… wish more players would.
      And sorry about taking so long to reply… just got back from 3 weeks in New Zealand.

      I’m surprised though that you say you are missing meshes… please let me know which ones so I can post them up for you and everyone else. Also can you let me know which schedules you believe have issues... I’ve played through several times without any issues with them. Note though schedules are independent and not linked to quests, this was intentional from the start.

      Ah yes the Oracle... the original plan was the at any given time you, the player, could go to him and get additional information on any of the quest... unfortunately that got cut short due to problems getting him to work anywhere near to how we wanted him too, which I only solved (sort of) a few days before it was released… but there is one quest where you have to go to him to get the information needed to complete it.

      I don’t know how far you got into all the quests but the Neighbourhood Watch line of quests offer something different from just fetch quests. There are also quite a few side quest that again are… well different, and should be found to be quite fun.

      I don’t play with OpenMW but believe that most if not all of the issues are related to the way collision boxes are handled by OpenMW, which apparently is different to the base game… and this mod uses them quite a lot… hence all the problems with using OpenMW with this mod.
      If a solution for this could be found then I'd certainly look at it.

      Oh and this mods hasn't been worked on contentiously for all those years :D
      It has spent most of them on the backburner.
      Also don't forget we do say "We know this mod is not 100% Morrowind Lore compliant… but:We do believe it to be 100% within the keeping of the spirit of the Morrowind Lore though." So yes CHIM probably helps :)
  6. SuperMemes991
    SuperMemes991
    • supporter
    • 1 kudos
    Does that mean it doesnt work with openmw?
    1. TheWanderer001
      TheWanderer001
      • premium
      • 59 kudos
      As I've said
      "Apparently OpenMW does not play nice with this mod even though the only scripting used is vanilla basic Morrowind scripting..
      This is not a bug in L'Space."

      So no, apparently OpenMW will not run this fantastic mod.
  7. Iwasake2
    Iwasake2
    • member
    • 0 kudos
    I'm not sure i understand how i'm supposed to start this mod
    is there a specific book that i need to read?
    1. TheWanderer001
      TheWanderer001
      • premium
      • 59 kudos
      Just think Harry Potter Platform 9¾  

      But note.. sorry, Open Morrowind doesn't play nice with this mod. Even though the only scripting used is vanilla  basic Morrowind scripting.
  8. eddie5
    eddie5
    • member
    • 13 kudos
    Might want to list Better Heads under requirements.  Or, better yet, remove the dependency. 
    1. TheWanderer001
      TheWanderer001
      • premium
      • 59 kudos
      .
    2. TheWanderer001
      TheWanderer001
      • premium
      • 59 kudos
      Okay looked at this again... dependency has now been removed. Better heads no longer required. New esp available for download