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syanide23

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Syanide23

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7 comments

  1. AlexRosier
    AlexRosier
    • member
    • 2 kudos
    I'm curious, what happens to the potions that NPCs sell? Do all of their stock spoils or they just normally restock after 3 days anyway?
  2. Tilo1
    Tilo1
    • member
    • 2 kudos
    Hi ! this mod doesn't seem to work for me... After 20 ingame days, none of my potions spoiled. I wonder what may cause this ? The mod should be correctly installed (the syanide folder is in my mwse mods folder). Should there be a config menu ? because I don't have a config menu that appears ingame either.
  3. IndigoGollum
    IndigoGollum
    • member
    • 1 kudos
    Sounds great. Do any similar mods exist for OpenMW?
  4. tanstele
    tanstele
    • member
    • 4 kudos
    Simply evil. Could you somehow check effects balance or something to filter out poisons, so they don't aquire desired damage health effect over time?
  5. FIMzzZzz
    FIMzzZzz
    • member
    • 25 kudos
    cool, does it affect player made potions? and to integrate mods from a mod, do i have to edit the main.lua or is possible to integrate with interop?
    1. Syanide23
      Syanide23
      • supporter
      • 18 kudos
      Yes it includes player made potions! Player made potions are given a long string of numbers as an id though, so that's how they will appear in the mcm. They also won't appear there until you load a save. Potions from other mods should be automatically counted as it iterates through any object considered a potion, so there shouldn't be any need for an interop. If potions from mods aren't appearing please let me know, but they show up just fine for me.
  6. AutumnBramble
    AutumnBramble
    • supporter
    • 17 kudos
    oh my God this is brilliant? I always hated how I would do alchemy in big bursts and then not have to engage with it again for an in game month or two.